Gizmojunk
Antediluvian as Feck
![](https://www.nma-fallout.com/xencustomimages/nma/nma_3.gif)
Believe it or not... V.A.T.S. is a retronym; Bethesda recycled the name of a map location in Fallout's Mariposa military base.Another is the V.A.T.S's targeting system which I see much better then in the newer games, not only able to target their eyes/groin and afflicting blindness or knocking them unconscious respectively made me realize how much better the system could of been in the newer games.
*Notice Frame #1 of that video shows a Fallout 1 supermutant very close up, in profile.
It always bothered me that Bethesda's engine was totally capable of running the entire game realtime with the art style of the Fallout 1 rendered cutscenes... but they didn't do it.
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
They assigned meaning for each letter; Vault-Tec Assisted Targeting System. It does not exist in Fallout 1 & 2 as a Vault-Tec product, or as a tangible object at all. It is simply the UI for an aimed shot; and depending on character Traits, it's not even an option for all characters to have it.
Yeah.Graphics: I genuinely love the art style of both games, any particular character having a talking head made em truly unique compared to the other npc's and they still look great to this day. The sprites also look quiet nice my favorites being the super mutants, when I first saw the mutants were able to one hand a minigun due to their mass strength was an amazing attention to detail (really made me wish the new mutants were more like this.)
You might like this:
(Skip a bit, to the 1 minute mark.)
This detail was lost in Fallout 2 IIRC. I hope you visited the coast in Fallout 1; special map with the Ocean on it.I even enjoyed the overworld look of the map, and the towns/settlements themselves highlights were Lost Hill's, Arroyo, NCR, Vault City and Navarro, even in the random encounters areas they would mostly match with the corresponding environment which again is a nice attention to detail.
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