New game, Bioshock.

FeelTheRads said:
How much RAM does your card have? I've got a 6600 too, but with 128 RAM, and it wasn't perfect at all on 1024*768. The rest seems fine compared to yours. I've got a P4 at 3000Mhz overclocked at 3700 and 1.5Gb of RAM. Of course, I also have AGP and DDR1. Maybe that has something to do too.
Meh, it worked perfectly at medium settings for 1280*1024 on my Athlon64 3200+ and 6600 GT 128MB.
 
I just completed BioShock and I loved it.
Since I'm a great fan of System Shock I'd rate it somewhere in between SS1 & 2 (One being better than 2).

I liked the creepy feeling to the game, always afraid someone might stab you in the back... voices everywhere .... aaahhh ;)
 
meh i finnished it too ... that after dropping it for a while because i got bored of fighting since i kept respawning .. then i picked it up again for the story ...

its not revolutionary just really well made - but it wouldve been 2 times better if there werent any vita-chambers
 
i didnt really enjoy bioshock, it was too easy to become an "everything" character and the whole "tough moral decisions" thing is a complete joke. maybe i just played through it too fast but there didnt seem to be any story either, just an atmosphere- which was awesome but fairly static.
 
radnan said:
its not revolutionary just really well made - but it wouldve been 2 times better if there werent any vita-chambers
I don't even use the vita-chambers. I just save frequently and if I die, I reload my game. I agree, the vita-chambers shouldn't have been included in the first place.
ostegoflesh said:
... the whole "tough moral decisions" thing is a complete joke.
The only moral decision that really seems to exist is choosing whether to rescue or harvest the Little Sisters. That was tough for me though. My first little sister, I started at her for quite a while, wanting the extra Adam but unable to do it to her. Eventually I just gave in and rescued her instead.
... there didnt seem to be any story either, just an atmosphere- which was awesome but fairly static.
There's definitely a story... it's not presented through lengthy cutscenes, but that's a good thing in my opinion. Atmosphere is great too, probably the best thing about the game.
 
Kyuu said:
radnan said:
its not revolutionary just really well made - but it wouldve been 2 times better if there werent any vita-chambers
I don't even use the vita-chambers. I just save frequently and if I die, I reload my game. I agree, the vita-chambers shouldn't have been included in the first place.

they're semi-important to figuring out the story before hand though


also, reviving in vita chambers have a bigger impact on the game than reloading. since you dont regain your ammo from before. reloading is the easy way out.
 
SuAside said:
they're semi-important to figuring out the story before hand though
Eh? They are? I haven't finished the game yet, but I haven't seen any indication of them being a critical plot device, or even having anything to do with the plot at all.

Also, I hate the small text! The only way I can read it is to copy and paste it in Notepad. ~_~
also, reviving in vita chambers have a bigger impact on the game than reloading. since you dont regain your ammo from before. reloading is the easy way out.
Not really. Yeah, you don't lose the ammo you expended, but then, any enemies you killed or hurt aren't dead/hurt anymore, and you have to redo all your progress. It's just like saving/reloading when you die in Fallout or lots of other games, and I prefer that to magically popping up in a chamber somewhere after I die.
 
kyuu said:
The only moral decision that really seems to exist is choosing whether to rescue or harvest the Little Sisters. That was tough for me though. My first little sister, I started at her for quite a while, wanting the extra Adam but unable to do it to her. Eventually I just gave in and rescued her instead.

yeah, but thats all there was to it, a blatantly good or evil path that i dont think effected anything outside the ending. they hyped it up so much i was expecting way more :(

as for the plot, here it is: shit hit the fan inside rapture, you follow the advice of some dude to help get out, and then there's a small character revelation twist thing at the end. i thought the story was better in F.E.A.R which is much more of a "standard" first person shooter, it has a cool twist at the end too.
 
Otsegoflesh said:
they hyped it up so much i was expecting way more :(
True enough. It does seem odd to hype that part up when the Little Sister thing is all there is too it.
shit hit the fan inside rapture, you follow the advice of some dude to help get out, and then there's a small character revelation twist thing at the end.
Haven't finished it, so I dunno about the character twist (though I already had an idea something like that might happen). Most of the story is just finding out exactly what was going on in Rapture and trying to get out with the help of Atlas (and trying to help him and his family). Kinda Myst-like in that regard; find out what was going on while trying to get the hell outta there. It's not terribly deep or anything, granted, but I still like it so far.
 
Otsegoflesh said:
yeah, but thats all there was to it, a blatantly good or evil path that i dont think effected anything outside the ending. they hyped it up so much i was expecting way more :(
Why not hype it up, it's one more moral choice than you get it most shooters. Outside the light side/dark side choices in the Jedi Knight games I can't think of another shooter that gave you any moral choices. And it does affect more than the ending, it affects you gameplay slightly as well.

Otsegoflesh said:
i thought the story was better in F.E.A.R which is much more of a "standard" first person shooter, it has a cool twist at the end too.
I found FEAR's story bog standard, not just the gameplay. The storyline wasn't a surprise at all. I found Bioshock's story much more engrossing.
 
requiem_for_a_starfury said:
Outside the light side/dark side choices in the Jedi Knight games I can't think of another shooter that gave you any moral choices. And it does affect more than the ending, it affects you gameplay slightly as well.
Deux Ex, V:tM-Bloodlines, Stalker.
 
Bloodlines was marketed as an RPG not a shooter, Deus Ex? What moral choice is there in Deus Ex? Other than reloading and watching each ending. The same with Stalker the only real choice that affects the end comes right at the end and you can save before first and change your mind to get each ending. That's not the same thing at all.

Even the darkside choices came late in the Jedi Knight games.
 
you didnt say anything about affecting the endings dude, but STALKER and Deus Ex do have moral choices...

as for the line between FPRPG and shooter, it is kind of vague, you could easily say an FPRPG is (often anyway) a shooter, though most shooters arent FPRPGs...
 
SuAside said:
you didnt say anything about affecting the endings dude, but STALKER and Deus Ex do have moral choices...
I didn't but Otsegoflesh did in the passage I quoted. But to put it another way I can't think of another shooter that gives you a choice (beyond weapons and tactics) that'll affect the end game.

SuAside said:
as for the line between FPRPG and shooter, it is kind of vague, you could easily say an FPRPG is (often anyway) a shooter, though most shooters arent FPRPGs...
But when talking about games like BioShock that definately aren't fprpgs why bring an fprpg into it?
 
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