Now that you mentioned it, I cannot disagree with you
No computer geek (read: modder) will use prehistoric monitor anyway thesedays, I think
I differ. Geeks are the most likely to use such things. On another subject, I love tabbed interfaces, they are great.
Here is why tabbed interfaces would be bad for this program: During modding, I frequently compare items and critters by:
- scrolling up and down the list (i.e. using the arrow keys to move back and forth between "00000102 Sduibek.PRO" and 00000102 Oppen.PRO"),
- compare it side-by-side with a screenshot of some other item/critter,
- or compare side-by-side with some other information or application.
In all of these cases, having the information on multiple tabs ("screens") means the time it takes to look over and compare the data is double or tripled or even quadrupled depending on how many tabs exist. And it means I have to click all around every single goddamn time, instead of being able to just scan the data with my eyes all at once. It's a totally needless and unnecessary destruction of efficiency.
Is there a readme for the Critter editor? I keep getting a few errors (no critters showing up, can't save, "I/O 6" error, etc...) and I'm sure it's something common or a problem on my part.
I'm a big fan of the item editor! Been using it for quite some time now.
* Not sure if this applies to you, but the critter and item editors do not run if you have anything in the Fallout\DATA\TEXT\
CUTS folder.
* Also make sure you have critter.dat and master.dat in Fallout directory
* Make sure you've run the Msg-to-Ini tool on PRO_CRIT.MSG and stuck these files into FO1 or FO2 folder, depending on which you're editing: CRITTERS.LST, PRO_CRIT.MSG, PRO_CRIT.INI - And I meant the literal folders named FO1 or FO2, used by the critter editor.
* Lastly, make sure you have frm_crittes.zip in same folder as FO12_critters_editor.exe