Brivoo
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I don't know. Some people are questioning whether RPGs should give Exp. just for killing enemies. I was thinking about something like having certain mob encounters no longer giving Exp. in a FO1/2 random encounter system.
That carries the penalty that combat quickly stops being something players are willing to do and more of a pain in the ass.
Perhaps it should carry diminishing returns instead, but that's only mildly better.