New Vegas a bit rewritten and a bit redesigned

Actually I came up with something classic Fallout weapons!

Here is a list of weapons that I found missing from Fallout 1/2. I didn't add all of them (Some exist in New Vegas under different name), like 9mm submachine gun and grease gun from Fallout 2 (Here is a mod for those that want it though: https://www.nexusmods.com/newvegas/mods/62962/?). Here you go:

-Shiv (a classic useless weapon) - missing

-Club – actual police batton, not the telescopic variant of shitout 3 (could use a replacement)

-Crowbar – added by Project Nevada (doesn’t have the uses of Fallout 1 and 2 though)

-Wrench (as a weapon) – missing, only as a misc item

-Throwable Rocks - missing

-Sharpened Pole - missing

-Spear as a melee weapon, not throwable - missing

-Classic Sledgehammer – mod exists - https://www.nexusmods.com/newvegas/mods/63680/?

-Super Sledge – Replace New Vegas variants

-A unique baseball bat – like Louisville Slugger from Fallout 2 - missing

-Classic Power Fist – missing - replace New Vegas variants

-Desert Eagle – missing

-Mauser – added by project Nevada, I believe (not 100% certain)

-Needler Pistol – missing (Classic Weapons adds one, though)

-10mm pistol and smg are there, though they could use a different model

-H&K P90c – added by Project Nevada (uses 5mm though, worse than a minigun. Needs ammo replacement)

-AK – 112 – missing.

-XL70E3 – missing.

-FN FAL – missing, but isn’t automatic rifle basically that?

-H&K G11 – missing, https://www.nexusmods.com/newvegas/mods/63380/?

-Tommy Gun – exists as a submachine gun .45 from honest hearts. Mod: https://www.nexusmods.com/newvegas/mods/61800/?

-Pipe rifle – missing

-Classic Fallout 2 hunting rifle – missing, we need a replacement for NV

-Combat Shotgun – missing

-Classic Sawed-off shotgun – exists as a big boomer and such. Here is a mod that brings classic version of it: https://www.nexusmods.com/newvegas/mods/61984/?

-H&K CAWS – missing

-Pancor Jackhammer missing – mod: https://www.nexusmods.com/newvegas/mods/61690/?

-Flamer – well, it is replaced by incernator, which works the same.

-Vindicator Minigun – missing

-Light Support Weapon – missing. Although it reminds me of an inflitrator from shitout 3. (Project Nevada adds infiltrator, though, it is not the same)

-M60 – missing – looks like a Light Machine Gun.

-Laser Pistol – missing (the one in NV is different model) – added by Project Nevada as watz laser pistol

-Solar Scorcher – missing – Euclid C Finder is basically that, but shit. Although recharger pistol are very similar (unlimited ammo). Still, would like it in game.

-Plasma Pistol – exists as a Plasma Defender

-YK32 pulse pistol – missing

-Alien Blaster – missing, shitout 3 model does not count. Classic Alien Pistol mod exists

-Gatling Laser – missing – shitout 3 variant does not count.

-Laser Rifle – missing – Project Nevada adds it or https://www.nexusmods.com/newvegas/mods/61289/?

-Plasma Rifle exists – as a plasma caster

-Turbo Plasma Rifle – The smitty Special – it sucks. It does less damage and fires rapidly thus wasting ammo. Needs stat tweaking.

-YK42B pulse rifle – missing (Project Nevada adds different version of it)

Edit 2:

Wasteland survival guide WAS NOT written by lone shit and moira brown. Instead:

A) NCR invention

B) Third, unrelated party

C) Anyone else from West Coast
 
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Don't triple post, man.
Fixed it

Also, I came up with an idea for a mod. You know that according to the lore, power armour recycles waste, which is a really cool feature. Not to mention, taking a nap inside it.

There really should be a mod that adress that.

From: https://tcrf.net/Fallout:_New_Vegas#Sub-Pages

Infected Brahmin Meat
The Infected Brahmin Meat the player can find in the kitchens of the Ultra-Luxe had an implied use for an unmarked quest which never made it into the game. Unused pop-up messages exist for poisoning the Legion's stew and dog bowls, but the scripts attached to the message are nonfunctional.

My Kind of Town
The quest to recruit a sheriff for Primm has unused variables to allow for the player to recruit a new sheriff after one has been killed off. This is technically impossible on the game's quest engine, as it requires a quest to be completed, then started again. Johnson Nash has a bit of unused dialog to accommodate this.

Additionally, there is a variable remaining from a time when the method of recruiting an NCR sheriff was through petition. Johnson Nash has something to say about this as well.

Talent Pool
It seems Bruce Isaac's portion of the quest once involved a bounty hunter, presumably hired by Mr. Bishop. This unused variable can be found in VMSTheTopsTalentPoolScript.

short BruceHunter ; Set to 1 after the player has encountered the bounty hunter on Bruce's trail.

Underpass water purifier

An unmarked quest that has the Courier fixing a water purifier in The Underpass, a location east of the Mole Rat Ranch that is still in the game but almost empty (Carlyle St. Clair and a few mad Brahmin live there). This quest would have likely been assigned by an unused NPC by the name of Meg Reynolds. While the quest exists in name and very incomplete script form only, the unused message for solving it is still around:

This purifier would provide clean water to Underpass, if it were functional.
Whoever assembled it had no idea what they were doing - many parts are connected incorrectly or hooked up backwards.
Someone with the proper knowledge could easily get the purifier operational.

[Repair of 35 or greater required to fix the generator.]

[Science of 35 or greater required to modify the generator's settings.]

World Changes Post-Endgame
There is no post-endgame, the game just ends.

End States for The Strip
Post-endgame content. See above.

Freeside Post-Endgame Content Quest
See above.

Unused Reputation:

The only reference to a Primm reputation is in Testacles's dialog. In the final game, Primm is mostly independent/leaning NCR. That's Primm Slim on the left and what looks like a random hobo in a wasteland settler outfit.

-A mod fixes it.

Unused Yes Man Faces on the site.

Craps
Craps was going to be a casino game at one point. There is little left to support this other than craps tables in the Lucky 38 and the fact that dice rolling sound effects for craps are stored in the exact same naming scheme as the regular casino games. Code for the minigame itself may or may not exist.
 
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Normally I wouldn't bump a 2 year old thread, but I think it deserves a mention.

Pipboy expansion.

What I mean by that is bring back the modules from Fallout 1/2.

Geiger Counter, etc. This way you can make pipboy less of a time stop, everything in one device. And lock out certain areas/treasures.

What do you think?
 
44.Bottle Caps are no longer main currency (carried from shitout 3).
I think it was Josh Sawyer during an interview explaining this as during the BoS NCR war, the BoS destroyed NCR gold mines. So for a while, people were angry or something that the currency wasn't backed by anything, so until NCR figured their stuff out, people went back to bottle caps.

I know the real answer is that the engine wouldn't allow for bottle caps to be replaced by the NCR dollar or Legion money, but the excuse is so good that I'm fine with it.
 
Well, the part about BOS destroying their mine and them switching over to paper was part of Van Buren as far as I remember.
 
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