UncannyGarlic
Sonny, I Watched the Vault Bein' Built!
He's well known around NMA, the Codex, D&C, and the folks who have been around awhile at BSGF.Verum said:Wow, this is a well known reviewer?
Point out where.Verum said:That review was horrible and full of hypocrisy.
I'd really appreciate people to actually read some shit on the forum on which they post before making completely wrong complaints and statements. He played the entire game on the retail version.Verum said:I'd really appreciate seeing more fallout fan reviews of Fallout 3, instead of people who play an hour of Fallout to belong to an "exclusive" fanboy club and pirate Fallout 3 so they can tell everyone how they think the original, which they still haven't beat, was so much better.
There are 146 listed on The Vault and you could cut that down by compressing the single areas that cover multiple squares into a single area (like Falls Church Metro, North, and East) and cutting out areas that are not quest related. I don't know if 85 is right but it's more accurately concise than 200.Verum said:85 locations huh? There's an achievement that requires going to 100 locations, and after getting that achievement you'll still have half the map left.
Indeed, I meant to correct that but forgot to go back and change it.Dionysus said:It doesn’t matter whether it’s FPP or a bird’s-eye view. Exploration in realistic wasteland sim wouldn’t be a lot of fun. This isn’t really about immersion or any of that crap. It’s a question of how you can make a fun videogame.
It's about verisimilitude and the wasteland in Fallout 3 really does fail at that given how damn crowded it is. That said, you can make it fun and keep the feeling of general lifelessness (Fallout 1&2 did).Dionysus said:There isn’t much merit to the “not realistic” criticism in this case. Realism would suck.
The goal and systems are so different they are pretty much incomparable. What's comparable is the birds-eye view for navigating towns and dungeons. That said, wandering the waste in FPP is more visually stimulating but there is the question of function, does it function better than exploration on the world map with stops for interesting occurrences? Does it compliment a large open world game? I'd say no on both accounts. As has been noted, wandering around with your character requires something to do in order to stay interesting, which is why the wasteland ended up crowded, while a system like the first two games had allows for a truly large world (even if it is something of an illusion)[empty or not] and allows for travel to maximize interest by being fairly quick and having random encounters. As I said in my last post, if you're going to have the player explore the world via the standard navigation screen (be it FPP, TPP, or whatever) then you need a method of speeding it up (ie transportDionysus said:Additionally, I find the exploration in FO3 to be more engaging than the exploration in any of the previous games. I know that kittens can be enthralled by laser pointers, but I’m not really engrossed when watching a red marker move across a map in FO1&2. FO3 gives me much more to negotiate when exploring.
Verum said:ese are generally slower than vehicles}, vehicles, super powers, etc.) in order to allow for your world to be spread out and feel right. Is Fallout 3's wander around more visually stimulating than watching a dot move accross a map? Sure. Does it maximize the feeling of a large, empty world with only rare settlements? No. Oblivion had the same problem of feeling over crowded and breaching lore because of it.
The distance travelled is an illusion as is the time it takes; however, it took days of ingame time to travel between adjacent settlements and areas of interest in the first two games while it only takes a day or less in Fallout 3. Besides which, the area traveled is much smaller in Fallout 3 than in the first two games, it just shows you on a micro scale where you're traveling while the first two games showed you on a macro scale, thus the first two games allowed for faster (for the player) travel over greater distances of greater time (for the character) than Fallout 3 does.Verum said:As for the overcrowding, I'm lost as to what standard people are measuring this by. Are people upset because there isn't a ticker telling you that several days have passed, even though in reality it took about ten seconds? Back on my 150 MHZ processor it did take a minute or so to travel any great distance, but even then I'd have preferred that I traveled faster. Fallout 3 is also based within a city instead of a state, which is why everything is within a "farts distance of each other". All in all the entire argument is arbitrary because the distance traveled in either game is an illusion. I mean, if we start arguing semantics, if that little ticker said that I'd only been traveling for seventeen seconds instead of several days what I literally saw on screen would've remained the same.
Good review but it's disappointing that there is good in there that keeps this review from being a repeat of the Oblivion review. Still, I'm not convinced that some good quest design and scenery overwrites pretty much every other aspect of the game which is average to bad, especially when much of the gameplay (other than quest design) falls into that category (like combat).