Verum said:
"You have a huge world filled with all kinds of different places to visit. 85 locations, to be specific. A lot of locations are incredibly atmospheric "
85 locations huh? There's an achievement that requires going to 100 locations, and after getting that achievement you'll still have half the map left.
Incorrect. There are 85 POIs. I know because I took the Explorer perk and it said "locations found: 85",
count 'em if you want but it's what your PipBoy stats tell you with the Explorer perk. That doesn't mean there's 85 locations, that means there are 85 locations that Bethesda deem worthy of marking POIs. That's the most exact number you'll get until the Vault fills up its list.
Also, Verum, no offense, but don't you think you might be taken a little bit more serious if you didn't open with ad hominem attempts to try to discredit a well-known old-time fan of Fallout for "not having played the game".
Mr. Teatime said:
I agree with 90 % of this review - he's pretty much has got it right, but I'm finding VATS OK. The thing I dislike is that it's rare to select anything other than a headshot - in Fallout there were other targets (eyes, groin) that could have equally useful results.
I also disagree with the VATS bit, but that's my lowered standards for you; I'm so used to RPGs having horrible combat systems I just don't mind anymore, and VATS is quite ok.
It's also pretty far from challenging. But people seem to be having experiences all over the chart on that, I suspect it is due to level scaling which kind of reacts unpredictably to how you play the game. I went through parts of DC pretty early so that might have locked my levels in low, hence my easy playthrough.
Mutoes said:
A genuine question as im confused... is megaton built on a crater of unexploded bomb or not? As there is is this old lady in megaton (one of founding citicens IIRC) that said its just what people (some other megaton citicens) believe it is, when in reality the crater wasnt really there because of the bomb.
They said it's built in the crater of an unexploded bomb in pre-released interviews. I talked to the old lady you mention but don't recall her offering a counterpoint, but if she does it looks like Bethesda came back on this retarded point.
aenemic said:
they're running Fallout 3 ads on TV here in Sweden. dubbed to swedish, of course. it just feels sooo strange... and sooo wrong...
They're dubbing them here too, which is just stupid, anyone with any market knowledge of teens in the Netherlands knows you don't dub Dutch ads. Ah well.
Szeder said:
I find it frightening that even those people who are able to come up with quality reviews like this mention the possibility or treating Fallout 3 as a non-Fallout or even more as a non-sequel game.
What do you mean? The review kind of skips over it, granted, but if you were to have the question "I'm looking for a Fallout review and only that, is this game for me?" the answer in this review is a resounding "no"
GarfunkeL said:
Too bad that Bethsoft devs most likely won't ever see the review or any of the comment-threads.
Actually, several Bethesda devs do lurk on our news forum and I'm pretty sure they read some of our articles.
Puuk said:
That's one of the most complete and well thought out reviews of F3 I've read so far. Great job!
:patriot:
UmbrellaMaster said:
One thing that bothered me that I seem to not find in most reviews are the horrible hotkey's on the PC version. Instead of hitting the same 2 keys to get in and out of menus, some require you to hit X, others E, others Tab, sometimes A. While it's a minor gripe, it seems like it's just another one of those design flaws in the menus that adds to the unbearableness of huge text, limited information inventory and data screens.
Yeah, the PC porting is shoddy at best. Dunno why Vince didn't mention it. Vince? I didn't put a word limit on him that's for sure, but he might've felt he was running a bit verbose.