NMA: Fallout 3 review

jfreund said:
radiatedheinz said:
as far as I know, megaton was a settlement of some people trying to get shelter in Vault 101. And then, they just gave up, and don't ask me why they built a town around the bomb near the vault (?)

'Cos itz nu-cu-lar immurzhun.

What? :D

BTW, I've heard an advert in the game shot few weeks, days (can't feel what the day is today) about Fallout 3. An American one, so it was dump :D

It was like, with very American voice over (tough and deep)

"...You are the only one who can find out, why he [your father] left the Vault."

and then like a SMASH! of super sound effects, with crappy, epic Inon's music soudntrack, and something on the lines:

"...explore the world after nuclear war! Face many dangers of the wasteland, like: Super Mutants, giant ants, and...some other cool stuff, stuff, stuff, stuff, stuff."

The "stuff" word fades down, and on the end:

"In Fallout 3!!"
 
Good review, I liked the little quotes before each section. They made me :facepalm: .

And I believe Bethesda did just come up with cool shit and implement it. In some of the promo videos, Todd and friends talk about how they come up with interesting ideas and add them into the game. I don't think that they realize that this causes a lack of cohesion and makes the game world full of gobbledy gook.

Mr. Teatime said:
I agree with 90 % of this review - he's pretty much has got it right, but I'm finding VATS OK. The thing I dislike is that it's rare to select anything other than a headshot - in Fallout there were other targets (eyes, groin) that could have equally useful results.

This is not entirely true. Since F3 shares gameplay elements from Oblivion, kiting is back! VATing someones legs causes them to be kited(?) easier. Nothing like backpedaling from mole rats when they have crippled legs eh?
 
Quite fair review and a good read.
Very eloquently put points/observations, and with a good sense of humor also. :)

I Loled on the exploding cars bit and the possible explanation of the nuclear holocaust, and yet, the laugh becomes a bitter one as you think of the opportunity Beth misses - mainly due to game designing decisions- to give us a sequel more close to the originals.
I agree with the majority of the points such as, on one hand, awesomeness on the graphical aspect ,very good as an exploring action/ adventure RPG, but on the other , weak writing, verisimilitude broken, stodgy NPC’s, shallow main quest, and have to add something more.
Doesn’t anyone feel most of the times when exploring ruined buildings, like playing a horror – resident evil type - game with all the gorebags and mutilated limbs that scattered all over the place? Lots of gore, lots of blood, the fallout spirit is lost in the translation.

All in all, a very well written review ,kudos to you, keep it up.
 
Verum said:
Wow, this is a well known reviewer?
Yeah, if he's so fucking smart why doesn't he design his own RPG, huh?

Somebody has to hold Bethesda's feet to the fire, because this game has some gaping holes in it, and the majority of reviewers are only too eager to out superlative one another in describing how great it is.

The criticism you hear from VD now will probably turn into a cacaphony once the shininess wears off and all the novelty of the cool gimicks has been played out. Just like Oblivion. No sustain, no substance, weak RPG foundation. To be tossed aside when the next shiny thing comes along. Bubblegum McRPG.

I want Rosh's review. :twisted:
 
One thing that bothered me that I seem to not find in most reviews are the horrible hotkey's on the PC version. Instead of hitting the same 2 keys to get in and out of menus, some require you to hit X, others E, others Tab, sometimes A. While it's a minor gripe, it seems like it's just another one of those design flaws in the menus that adds to the unbearableness of huge text, limited information inventory and data screens.

All in all a pretty good review though. I personally didn't mind VATS, as I found the FPS mechanic to be utterly broken and stupid (shooting invisible walls, enemies darting / teleporting around making them impossible to follow with any mortal cursor, etc).
 
I couldn't help but notice how those formulas are deemed "too complex" for "RPG'ers". Good review either way :)
 
mountaingoat said:
Doesn’t anyone feel most of the times when exploring ruined buildings, like playing a horror – resident evil type - game with all the gorebags and mutilated limbs that scattered all over the place? Lots of gore, lots of blood, the fallout spirit is lost in the translation.
Game Informer, Sep 2004:

"While only in preproduction stages at the moment, the game will use the same technology as Oblivion, and is planned as another open-ended roleplaying game. This game however, will be decidedly darker. Imagine a survival horror-esque version of the Fallout world, with all the things you expect out of the series still intact, but with deeper, more immersive gameplay..."
 
Man.

I remember reading that blurb back then.

Much like the prophecies from horror movies, it was ignored until the monster jumped out of the lake and killed the sexy teens.
 
Great review.

Eventhough I agree with most of Vince's point (as I did with the Oblivion one) I still love the game very much.
 
Verum said:
"You have a huge world filled with all kinds of different places to visit. 85 locations, to be specific. A lot of locations are incredibly atmospheric "

85 locations huh? There's an achievement that requires going to 100 locations, and after getting that achievement you'll still have half the map left.

Incorrect. There are 85 POIs. I know because I took the Explorer perk and it said "locations found: 85", count 'em if you want but it's what your PipBoy stats tell you with the Explorer perk. That doesn't mean there's 85 locations, that means there are 85 locations that Bethesda deem worthy of marking POIs. That's the most exact number you'll get until the Vault fills up its list.

Also, Verum, no offense, but don't you think you might be taken a little bit more serious if you didn't open with ad hominem attempts to try to discredit a well-known old-time fan of Fallout for "not having played the game".

Mr. Teatime said:
I agree with 90 % of this review - he's pretty much has got it right, but I'm finding VATS OK. The thing I dislike is that it's rare to select anything other than a headshot - in Fallout there were other targets (eyes, groin) that could have equally useful results.

I also disagree with the VATS bit, but that's my lowered standards for you; I'm so used to RPGs having horrible combat systems I just don't mind anymore, and VATS is quite ok.

It's also pretty far from challenging. But people seem to be having experiences all over the chart on that, I suspect it is due to level scaling which kind of reacts unpredictably to how you play the game. I went through parts of DC pretty early so that might have locked my levels in low, hence my easy playthrough.

Mutoes said:
A genuine question as im confused... is megaton built on a crater of unexploded bomb or not? As there is is this old lady in megaton (one of founding citicens IIRC) that said its just what people (some other megaton citicens) believe it is, when in reality the crater wasnt really there because of the bomb.

They said it's built in the crater of an unexploded bomb in pre-released interviews. I talked to the old lady you mention but don't recall her offering a counterpoint, but if she does it looks like Bethesda came back on this retarded point.

aenemic said:
they're running Fallout 3 ads on TV here in Sweden. dubbed to swedish, of course. it just feels sooo strange... and sooo wrong...

They're dubbing them here too, which is just stupid, anyone with any market knowledge of teens in the Netherlands knows you don't dub Dutch ads. Ah well.

Szeder said:
I find it frightening that even those people who are able to come up with quality reviews like this mention the possibility or treating Fallout 3 as a non-Fallout or even more as a non-sequel game.

What do you mean? The review kind of skips over it, granted, but if you were to have the question "I'm looking for a Fallout review and only that, is this game for me?" the answer in this review is a resounding "no"

GarfunkeL said:
Too bad that Bethsoft devs most likely won't ever see the review or any of the comment-threads.

Actually, several Bethesda devs do lurk on our news forum and I'm pretty sure they read some of our articles.

Puuk said:
That's one of the most complete and well thought out reviews of F3 I've read so far. Great job!

:patriot:

UmbrellaMaster said:
One thing that bothered me that I seem to not find in most reviews are the horrible hotkey's on the PC version. Instead of hitting the same 2 keys to get in and out of menus, some require you to hit X, others E, others Tab, sometimes A. While it's a minor gripe, it seems like it's just another one of those design flaws in the menus that adds to the unbearableness of huge text, limited information inventory and data screens.

Yeah, the PC porting is shoddy at best. Dunno why Vince didn't mention it. Vince? I didn't put a word limit on him that's for sure, but he might've felt he was running a bit verbose.
 
Wait, what was the original topic of discussion? Ah who the hell cares. What the hell is a Mirelurk?

About the Deathclaw.
"Deathclaws arguably the fiercest creatures in the game aside from the behemoth, with a tough hide, a quickness that overwhelms, and massive damage from their swiping claws. Attack from range, preferably with Sniper Rifles or Plasma
Weapons, and switch to powerful closer combat weapons as they close. If you get a chance, drop some Mines before the combat begins. There are also Modified Deathclaws, controlled by the Enclave, that are identical aside from the metal headgear."
-David S.J. Hodgson - Author of Prima Games : Official Game Guide
Fallout 3

Regards.
 
I think this is a fairly solid review, and the "amusement park" comparison is more or less the perfect point to make about this game. The game is 100% amusement park and 0% "(speculative) historical recreation." If it had struck something like 75/25 even (some larger settlements with farms being near the top of the list, along with less weird raider/supermutant keeping so many dead bodies around) it would have been a far better ride.

Oh, and an ending to the main quest that didn't suck so hard. I didn't even mind the majority of the quest itself, that was the worst part for me. Everyone was hating on it and I didn't see it, and then, BAM, the ending. :?
 
Pretty fair review.

Calling it Fallout 3 is the only thing that puts my back up about it.
 
Kindo said:
I went to his place at night and shot him in the head with my magnum.

Strange, doing the exact same thing worked for me. While the guy's head danced tango with the body all over the studio (great physics, beth) I heard a message on the GNR from some girl that, well, 3 dog's dead, and that's it.

On topic, a great read. It does feel like he would rather write a small book about it. Oh, and considering skills ("repair/hacking/lockpick = good, ok") - I have trouble determining if this was his direct point or heavy sarcasm. Help, anyone?

I also encourage everybody to view Verum's criticism.

P.S. When I first ran the game, it took as much as one click to determine the genuinity and resemblance to cannon (and we all know what was the result of that check). After which I just played it like "this other postapoc game" and actually enjoyed the process. But, sadly, the replayability is close to zero.
 
Brother None said:
Actually, several Bethesda devs do lurk on our news forum and I'm pretty sure they read some of our articles.

it's also one of today's hot topics of discussion at the BS forums, as it was posted there too. i know for a fact devs have seen it, as i've seen their blue-tinted names as "users browsing this thread".
 
DOF_power said:
Where did my previous comments/posts go ?!

Like I just said, they're in the Vats, as it was a trolling comment about fans you made. If you have a problem with strikes contact an admin. You have clearly not read the rules. Read the rules and follow them or you won't last much longer.
 
But people seem to be having experiences all over the chart on that, I suspect it is due to level scaling which kind of reacts unpredictably to how you play the game. I went through parts of DC pretty early so that might have locked my levels in low, hence my easy playthrough.

I think you're onto something there.

Also good review.
 
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