But a few members and staff really don't deserve there place here. But, whatever, I can't change that, so I'd better get used to it right?
Ducky if you have problems PM me, I'm sure we can work out your grievances. And maybe you can find out why the Portuguese in Family Guy speak as Carmen Miranda in the fourties, I'm not complaining since it's hilarious for us to watch and ear what they say, but still very straight Luso-American guys talking like Brazilian transvestites is rather mysterious...
We're not riding any easy wave here, and the days of our friendly neighbourhood Boyarsky or Puuk are long gone, which is why the staff is being a lot more conscientious about newsposting than they normally would. Whether or not this changes depends on Bethesda, but right now posting rumours haphazardly would only give Bethesda's PR staff an opportunity to marginalize us.
To marginalise us even further, the policy of not posting here (while coming here a lot...) and posting a bit on DAC seemed as a way to try to divide the Fallout community. If that was indeed their idea it didn't work... still they always keep things very quiet until late in the development process, we'll know more in a few months.
The Van Buren days were an exercise in media social networking, with us from NMA in touch with Interplay middle management, BIS devs, carbon and online newspeople, hidden sources at DAC, RPGCodex and the main gaming sites included, fans from other places, people that lived in Irvine, etc...
All of this people were linked either directly or indirectly through our work, providing first hand info or confirmation. That way we only had to pull down two newsbits (to protect innocents from being harmed by Interplay) and I only made one mistake, that had to redraw, when I said something silly about the Van Buren menu.
Using these guidelines we achieved enough credibility to give an extraordinary amount of info and stir things up when it was necessary. When the former devs from BIS and gaming and media people flocked to NMA in order to discuss the news of the leaked pics and the end of the project I kind of felt that our mission was accomplished, and that we did a good work, although it ended prematurely.
The better standards are needed now more than ever, since we have to deal with a company that doesn't seem to understand what Interplay never did too, and many at BIS were slow to realise but in the end accepted, as well as Troika:
That we are an excellent source on all things Fallout, and our resilience and love to the games helps to balance our own problems and limitations, and therefore we can be considered good, even if a bit erratic, partners in everything Fallout related.
We are just humans (not mutants
) but we're not the worse humans around
I don't think it's possible to make such an enormous effort again (I had a physical breakdown in the end, Odin was almost completely burned out) but you can be sure that people at No Mutants Allowed are continuing the efforts to bring the best possible info for all of us that come here.
Can we make things in a better way than we have? Sure, we're just warming up
I would like to see some good articles about the nature of the Fallout setting and about what makes Fallout Fallout.
Ahhh tell me about it, this has been talked so many times... I would like to do a more discussion focused article, with a bunch of questions on the roots of the setting and design choices, just to spark the discussion again. I would like to see Role Player's take on Fallout fans turned into a real article too, or VDweller's take on Bethesda, 4Too speading his wings in a series of pieces. I would also want to see articles on eastern europe fans, treaties on combat in RPG's, nostalgia lanes on the past events surrounding the developments of the games... so many ideas...
is there a way the developer profile page can be made more easily accessible from the main page?
We should put another link on the menus on the left. Just saying...
More later.