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Stag
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The way I see it, F3's RT combat is just targeting, as well. It's the same as VATS, it's just faster.
Zero Pike said:Brother None said:I wonder if the aiming in RT thing is really possible. If it is, this combat system just made absolutely no sense.
As a First person Shooter fan myself.... Yeah it doesn't make much since. If you can just aim yourself... then why even have AP's.
Maybe its true that the AP's count down when you activate the Aimed shot mode. But with out a guarrenteed hit at the target you choose IE:Right Arm 23%. Then technically this is some sort of twisted bullet time. Like in Max payne. Put it fully pauses for a short time instead of slow mo.
Based on whats being said here, if you can control your aim 100% this negates the need for AP's all together. Welcome to Fallout: The FPS.
Stag said:I'm guessing that Beth is implementing AP as AP was in Fallout, insomuch as all shots cost the same, not that specific body parts cost more.
Stag said:That just wouldn't be fun in RT. I don't like the idea of a skill/twitch based FPS. It would just be annoying.
Mentats said:Alien Blaster in the originals which if you think about it is kinda far fetched
Grotesque said:this game will have a crosshair?
He also said that if you shoot in the head in RT, it will have the same effects as shooting the head in VATS.
Using a mouse to target body parts is easy (CounterStrike headshots?). So, having the same effect, VATS becomes obsolete for mouse users.
So, it is logical that VATS is primerly for console users that have no mouse and suck at aiming . VATS is like an eloborate version of SOFTLOCK!?
lisac2k said:These feasants drive me crazy...
I seriously doubt many people, even die-hard purists who play the game, will end up using the isometric view very often because it simply looks too damn good in the other views (over the shoulder especially).
As a First person Shooter fan myself.... Yeah it doesn't make much since. If you can just aim yourself... then why even have AP's.
Maybe its true that the AP's count down when you activate the Aimed shot mode. But with out a guarrenteed hit at the target you choose IE:Right Arm 23%. Then technically this is some sort of twisted bullet time. Like in Max payne. Put it fully pauses for a short time instead of slow mo.
Based on whats being said here, if you can control your aim 100% this negates the need for AP's all together. Welcome to Fallout: The FPS.
Yeah, I think they shouldn't use an "RPG" tag at all at this point. How the hell can I role-play an agile sniper if I suck at FPS? One of the many things that made Fallout 1-2 great for me is that I could endlessly replay the game using various tactics and combat style. In FO3, it seems, I am stuck with whatever kills the enemy the fastest based on MY skills, not my character's.
If at least they made it hybrid RT/TB... there's still time, IF they wish...
The way I see it, F3's RT combat is just targeting, as well. It's the same as VATS, it's just faster.
That just wouldn't be fun in RT. I don't like the idea of a skill/twitch based FPS. It would just be annoying.
how can I aim and shoot enemies in RT in this mode?. and when I enter VATS, the game automatically puts you in FPP? Or can you target body parts from a Fallout like perspective?
He also said that if you shoot in the head in RT, it will have the same effects as shooting the head in VATS.
Using a mouse to target body parts is easy (CounterStrike headshots?). So, having the same effect, VATS becomes obsolete for mouse users.
So, it is logical that VATS is primerly for console users that have no mouse and suck at aiming . VATS is like an eloborate version of SOFTLOCK!?
Bartoneus said:*Standard Beth fanboy dribble*
Placid said:If thats the case, it certainly falls in nicely with his quote of "we dont want to be rewarding twitch play"Zero Pike said:Whats being said here, if you can control your aim 100% this negates the need for AP's all together. Welcome to Fallout: The FPS.![]()
No. I want it to be cTRPG. RPG can be anything, e.g. SIMS with stats. And I don't want that with a Fallout name on it....but if you want this to be an RPG...
That's what's it all about. They do make an official Fallout sequel, but it doesn't look like one either.They're not rewarding twitch play but they don't want to punish it either.
It's such a small part among other small parts which altogether make majority of parts and are stupid inventions, which shouldn't be in a Fallout universe/game.And for the love of god, the bobbleheads are such a small part of the overall game you guys really need to drop it.
He meant a system where you can choose between Real-time and Turn-based.Bartoneus said:hybrid RT/TB = RTwP
And it will probably be one of the MOST twitch-based RPGs games that have been made.Bartoneus said:This will most likely be one of the LEAST skill/twitch based FPS games that have been made.
The hybrid system is still not anywhere near an actual, proper turn-based system.bartoneus said:I'm not 100% on the realtime headshotting, but it makes sense to me. They're not rewarding twitch play but they don't want to punish it either. Please remember that ammunition for your weapons will be VERY SCARCE throughout the game, so if you'd like to keep plugging away at a mutant's head hoping you hit it be my guest, or you could up your guns skill and use VATS and get headshots without wasting as much ammo each time.
It's certainly plausible that VATS was developed to aid console gamers because of the lack of a mouse, but also remember that this is a single player game. If you're a great FPS player sure you can go through the game and play it like an FPS, but if you want this to be an RPG why the hell not play it that way? Up your skills, use VATS, and you'll be spending the majority of combat in a hybrid turned-based/real time game. Just because it has the capability of being a typical FPS doesn't mean you will be required to play it like one.
True, but it's exemplary of the attitude Bethesda has taken towards this game so far.Bartoneus said:And for the love of god, the bobbleheads are such a small part of the overall game you guys really need to drop it.
It's such a small part among other small parts which altogether make majority of parts and are stupid inventions, which shouldn't be in a Fallout universe/game.
True, but it's exemplary of the attitude Bethesda has taken towards this game so far.
Also, people, for the love of god, please stop using 'cTRPG'. It's a contradictio in terminis. A game cannot be a computer Tabletop game. It's impossible. Call it a trueform of RPG or something similar, but this abbreviation is just silly, not to mention completely unknown outside of this forum since Sorrow made it up.