The Dutch Ghost braves the mothership on NMA's behalf to see if there's any gaming goodness or just random probage.<blockquote>The NPCs the player meets are rather generic overall even with their different backgrounds, and despite some services they can provide the player he or she will likely have no lasting attachment to any of them. In some cases it’s even necessary to shoot them in order to get their unique clothing or weaponry, and once these characters have provided whatever the player needs or wants, the hesitation to get those items will not be big.
Most of the gameplay consists of a rather uninspired corridor shooting session that most of us have done hundreds of times before in FPS games with far more diversity. What little RPG elements there are don't have any of the choices or hard decisions players would expect from a Fallout game, only what path in the first part of the game to tackle first. All the player has to be sure of is that he or she has retrieved all the items they wanted from most of the ship as these sections are sealed off once the player has finished the finale.</blockquote>Link: Fallout 3 Mothership Zeta review
Most of the gameplay consists of a rather uninspired corridor shooting session that most of us have done hundreds of times before in FPS games with far more diversity. What little RPG elements there are don't have any of the choices or hard decisions players would expect from a Fallout game, only what path in the first part of the game to tackle first. All the player has to be sure of is that he or she has retrieved all the items they wanted from most of the ship as these sections are sealed off once the player has finished the finale.</blockquote>Link: Fallout 3 Mothership Zeta review