NMA's Fallout 3 Mod Showcase: 27th December 2008

well I could have feelt fine about the Bethesdian armory and equipment like the Plasma weapon and lazer rifle ifthe game would have bothered with a clear ingame explanation for it why it appeared in such high numbers and if the player would had a chance to get his hands on the known equipment like the Fallout 1/2 plasma and laser rifles.

I mean I heard somewhere that you can get in the game the information that the Plasma rifle the Enclave is using is some kind of new model and the Laser rifle a old one. But I think the game still lacks more explanation. I mean I never run across this informations (I have no doubt that you can find it).

but its just a general feeling of the game that a lot is changed, but the game lacks explanation for it. Or actualy a "true" reason. I mean the Bos really did only moved for "THAT THING" to the east ?
 
I actually sort of prefer Bethesda's laser rifle, as it actually looks like I'd think a laser weapon would. But I agree that there are way, way too many Energy Weapons around. Then again, I suppose making Energy Weapons a viable weapon spec forced it.
 
Actually Crni Vuk, according to Emil's explanation the BOS simply went East on the order of seeing if there is some technology to scavenge, they didn't know Liberty Prime was there.

Most of the stuff found there could also be found in California and the surrounding former states.
 
Grimhound said:
I actually sort of prefer Bethesda's laser rifle

That's cool, but why the fuck to change things like that which where already settled in the previous games?

I don't care if I like this one better of the older one (that's a matter of opinion), I would only care to keep the game as close to the originals as possible.
 
Public said:
Grimhound said:
I actually sort of prefer Bethesda's laser rifle

That's cool, but why the fuck to change things like that which where already settled in the previous games?

I don't care if I like this one better of the older one (that's a matter of opinion), I would only care to keep the game as close to the originals as possible.
...Because lasers don't work that way? I see a lot of the changes Bethesda made as being improvements in terms of design and graphics.

I mean, I respect the originals as much as the next guy, but I won't let that respect stop things from becoming more attuned to realism.
 
Why needs everything to be totally "realism"? It is still just a game.


I personally don't like this hole obsessive thing with realism in gaming today. Everybody wants to have everything as realistic as possible, even if it makes no sense or is not really needed.
 
The Dutch Ghost said:
Actually Crni Vuk, according to Emil's explanation the BOS simply went East on the order of seeing if there is some technology to scavenge, they didn't know Liberty Prime was there.

Most of the stuff found there could also be found in California and the surrounding former states.
Yeah I know. I am just saying. They went for the DC and Pentagon in hope for new kind of technology but what they got was this Liberty Prime which seems to be a product of Optimus Prime having a intimacy with a nuclear warehead.

I just think they could have included a better thing to find then this walking bomb throwing thing.

From a realistic pont of view the best reason to scanvange a place like the Pentagon, for the case that it even survived a nuclear attack is that you probably can receive there the position of every official and hidden military or production facility and testing areas it was the head of all military operations afterall. I think that alone is a lot worth.
 
Crni Vuk said:
The Dutch Ghost said:
Actually Crni Vuk, according to Emil's explanation the BOS simply went East on the order of seeing if there is some technology to scavenge, they didn't know Liberty Prime was there.

Most of the stuff found there could also be found in California and the surrounding former states.
Yeah I know. I am just saying. They went for the DC and Pentagon in hope for new kind of technology but what they got was this Liberty Prime which seems to be a product of Optimus Prime having a intimacy with a nuclear warehead.

I just think they could have included a better thing to find then this walking bomb throwing thing.

From a realistic pont of view the best reason to scanvange a place like the Pentagon, for the case that it even survived a nuclear attack is that you probably can receive there the position of every official and hidden military or production facility and testing areas it was the head of all military operations afterall. I think that alone is a lot worth.
Liberty Prime is a take off on The Iron Giant/generic giant robots of the time. I thought he was fun.
http://www.youtube.com/watch?v=wBlweHRITsA
 
Grimhound said:
...Because lasers don't work that way?

So what? A nuclear holocaust would not tuen animals into a freaky creatures like Death Claws, Molerats, Giant Ants (which shoot fire) or two jeaded cows. Humans after a high dose of radiations wouldn't turn into a ghouls, we would die within few days, and definately it would not make us live longer or change us into The Glowing Ones which performs radiation waves.

This is a game, only a game.
 
Public said:
Grimhound said:
...Because lasers don't work that way?
So what? A nuclear holocaust would not tuen animals into a freaky creatures like Death Claws, Molerats, Giant Ants (which shoot fire) or two jeaded cows. Humans after a high dose of radiations wouldn't turn into a ghouls, we would die within few days, and definately it would not make us live longer or change us into The Glowing Ones which performs radiation waves..

This is a game, only a game.
Frankly, that's the kind of post-apocalyptic game I would really want to play. Sense of despairing, gritty realism and no infantile fantasy stuff whatsoever. Drop in an intelligently written storyline, unstrained dialogues, at least satisfactory visuals and extensive modding support, and that "only a game" of yours will turn into a truly great game, one with nearly endless potential for expansion and bright, well-educated customer base.
 
Crni Vuk said:
From a realistic pont of view the best reason to scanvange a place like the Pentagon, for the case that it even survived a nuclear attack is that you probably can receive there the position of every official and hidden military or production facility and testing areas it was the head of all military operations afterall. I think that alone is a lot worth.

Yeah but from Emil's point of view a giant robot was way more cooler than a Pre War mainframe full of information about military research and development projects.
 
Ranne said:
Public said:
Grimhound said:
...Because lasers don't work that way?
So what? A nuclear holocaust would not tuen animals into a freaky creatures like Death Claws, Molerats, Giant Ants (which shoot fire) or two jeaded cows. Humans after a high dose of radiations wouldn't turn into a ghouls, we would die within few days, and definately it would not make us live longer or change us into The Glowing Ones which performs radiation waves..

This is a game, only a game.
Frankly, that's the kind of post-apocalyptic game I would really want to play. Sense of despairing, gritty realism and no infantile fantasy stuff whatsoever. Drop in an intelligently written storyline, unstrained dialogues, at least satisfactory visuals and extensive modding support, and that "only a game" of yours will turn into a truly great game, one with nearly endless potential for expansion and bright, well-educated customer base.

Yes, I would like to play that kind of a game. Realistic post-apo, based on the scientific facts which might actually teach the player something too.

But we're talking about Fallout game, and the universe of Fallout was already settled and should go through the same way as it started. Should also evolve and improve but in the way that fits to the universe, the setting and also explaining it in an intelligent, logical way.

That's a way it should go, but Bethesda doesn't do that in Fallout 3. For example- Enclave:
Yes, it's pretty logical that they might be interested in coming back to DC, but:
1. They were wiped out in FO2 (they're dead, D E D, dead!)
2. Washington DC should be the most nuked, literally "razed to the ground" place after the Great War.
 
Grimhound said:
Liberty Prime is a take off on The Iron Giant/generic giant robots of the time. I thought he was fun.
http://www.youtube.com/watch?v=wBlweHRITsA
Yes with the difference that it was well done in the movie and that I loved it there. While just a cheesy "we need some super heavy epic climax for the end" in Fallout 3. A Bethesda typical thing already since Oblivion. Replace Liberty with Akatosh and you have almost the same.

Now if the repair and science skill of the player would have determined Liberty Primes chance of succes, inteligence and even a possible conversation with him! Now that would have been something totally different and awesome. The higher your skill the better his skills in conversation with ranges from a walking rock with guns to a very intelligent self aware machine

[maybe even one with high morals and ehtics which becoms aware that hes build as weapon but wants to be a pacifist! refusing to kill enclave "humans" and you need to convince him that its the right thing to do! :P :mrgreen: !].

Though, now that would have been a REAL attempt for "roleplaying" in Fallout 3. And everyone knows, role playing that eventualy might not make the character the super hero of the world is a no no in any Bethesda game since Morrowind.


(JEEEZ! Now if Fallout 3 would only have the same kind of vibe and feeling of this movie! The Iron Giant - My Favorite Part - Part 2 )
 
The real problem is that Bethsoft, with Fallout3 and Oblivion, break a key rule of games story writing. Don't overshadow the player, and certainly not at the climax. Oblivion you pressed a switch and watched a dragon beat the big bad. Uhm. Yay. I really feel awesome now. These scripted fighting sequences of Beth's are basically just masturbation on their part.
 
Really, whether or not the original rifle is "realistic" isn't important. One of the... actually, the defining characteristic of Fallout's atmosphere is it's portrayal of the future. That is, identical to what people of the fifties thought it would look like. Flying cars, robot butlers, and guns that go "pew-pew". The original Wattz rifle fits this idea, if maybe a bit less than... say, the plasma rifle or the laser pistol. Fallout 3's rifle, however, looks realistic... just as Grimhound said. And that's precisely why it doesn't fit in with Fallout's atmosphere.
 
Public said:
That's a way it should go, but Bethesda doesn't do that in Fallout 3. For example- Enclave:
Yes, it's pretty logical that they might be interested in coming back to DC, but:
1. They were wiped out in FO2 (they're dead, D E D, dead!)
2. Washington DC should be the most nuked, literally "razed to the ground" place after the Great War.
In Fallout 2, Frank Horrigan said "You've done nothing here. The work will go on." as he activated the self-destruct on the Oil Rig.

Crni Vuk said:
Grimhound said:
Liberty Prime is a take off on The Iron Giant/generic giant robots of the time. I thought he was fun.
http://www.youtube.com/watch?v=wBlweHRITsA
Yes with the difference that it was well done in the movie and that I loved it there. While just a cheesy "we need some super heavy epic climax for the end" in Fallout 3. A Bethesda typical thing already since Oblivion. Replace Liberty with Akatosh and you have almost the same.
Oh come now. Numidium or Akulakhan are better comparisons. Bethesda likes deus ex machina, but has never been able to employ one actively.
 
It simply is nothing but a beth ret-con, the existing enclave.
And no mentioning of enclave in VB. They would have been mentioned, if they had existed anymore, as a faction that has meaning.
Navarro is too small,just a repair station and outpost, how would they even get to DC anymore , if some managed to survive the oil rig? No way they could use vertibirds, those things needed constant refuelings and repair. So where would they get fuel and the spare parts ? How old would the survivors be ? 36 years after the fallout 2 events.
 
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