Did I say otherwise? It was a Bakura post after all.Mendacious BN said:Well, that was a pretty stupid post dude.

Did I say otherwise? It was a Bakura post after all.Mendacious BN said:Well, that was a pretty stupid post dude.
Thanks for the analysis Reed, I hope to read more!ReedTFM said:A scenario where Beth has to pay royalties for its games to Interplay is extremely unlikely, simply under reliance and unjust enrichment theories. The court will look to the intent of the parties and quite possibly just rewrite or strike the offending clauses as unenforceable.
I'm skeptical that Bethesda would have had much of a case against the Fallout Trilogy as reused previous packaging. They almost certainly couldn't have had it removed from shelves as the claimed harm inflicted wasn't enough for that to be a reasonable reward but they could have gotten some money and forced Interplay to stop production, send packaging and titles over for approval and start back up again.Dork Mage said:The issuance of Fallout Trilogy is (apparently) a blatant violation and yet Bethesda screws it up. Rather than file for a injunction to halt sales of and require repackaging of Fallout Trilogy, Bethesda files an injunction to nullify all contracts... which the court rejects. A halt sales and repackage ruling would have been guaranteed though (and would have hurt Interplay financially more) but Bethesda goes for broke instead and loses....
I just went over this in Business law and unless there is a strict performance clause, Interplay merely needs to demonstrate substantial performance (or rather Bethesda needs to show that there wasn't substantial performance). Even if there is a strict performance clause the court can decide that it's unreasonable for such a contract to be strict performance and overrule said clause. If it's substantial performance based and Bethesda wins then it's likely that the courts will award Interplay the ability to keep their MMO and basically remove all trademark infringing content rather than go with Bethesda's claim that they should loose all of their material.Dork Mage said:The TLA is more interesting. Interplay must meet several criteria to retain rights.
The package design is new but there are no new art assets. Bethesda's best legal complaint with it is the title, which they claim to be deliberately confusing in order to capitalize on Fallout 3's success by misleading customers. Whether or not the courts will have an issue with the packaging will depend on how strictly they hold Interplay to the contract and whether or not Interplay was acting in good faith. The courts will most likely require Bethesda to prove that the packaging and/or the title actually caused them harm.Dork Mage said:@UncannyGarlic
I wasn't aware that the "Trilogy" was a previous issue. I did state "(apparently)" because I couldn't fathom why Interplay would risk such a violation but then Bethesda is being REALLY stupid to claim a re-issue of a previously issued package somehow justifies the nullification of the TLA....
UncannyGarlic said:@Orionquest: What exactly is your legal knowledge background?
The package design is new but there are no new art assets.
orionquest said:Some of You are very thankful for "analysis" by a person with either: none to at most very limited access to the hundreds of court documents that contain thousands of pages of court proceedings.
So be careful since the kindest thing I could say right now is that many are taking as Gospel legal analysis by a person with both a limited legal background and an almost complete blindness to the details and nuances of this case never mind the fact of not witnessing anything in court.
orionquest said:May I remind some of you that this whole packaging thing with Fallout Trilogy was tossed out last year with multiple rejections of Bethesda injunction requests.
orionquest said:They will lose the court case, the IP and they will be forced to pay damages for bad faith contracting.
I agree.ReedTFM said:Bad faith contracting is not a cause of action in contract law and was not listed in the above document. Contract law is compensatory, not punitive (See the Uniform Commercial Code). I didn’t see a tort claim in the above proposed arguments so I am not sure how you came to this conclusion.
Dork Mage said:I agree.ReedTFM said:Bad faith contracting is not a cause of action in contract law and was not listed in the above document. Contract law is compensatory, not punitive (See the Uniform Commercial Code). I didn’t see a tort claim in the above proposed arguments so I am not sure how you came to this conclusion.
As I see it (which isn't worth much), Bethesda's "acting in bad faith" isn't relevant until it is shown that Bethesda is in violation of the contract.
Is there any act by Bethesda that is in violation of the contracts?
All right, lets try this againSurf Solar said:Bakura said:Not if they market it right. Most gamers do have a soft spot for classic games. Also never forget that avrage gamer has the memory span of a goldfish,meaning the second Interplay makes,or remakes,fallout in classic form no one will remember the Bethesda version. If they do,and they miss it,they will most likly buy the next Elder Scrolls.
You have probably never been much outside of these boards here? A vast majority of "new generation gamers" "hate" the "oldschool" Fallout titles and would never accept such a thing.
This is an asinine argument by Bethesda (and it's fairly clear the judge thinks this also) but filing for an injunction does violate the contract.orionquest said:When Bethesda filed an injunction in 2011 stating that Interplay only had the right to the Trademark "Fallout" and nothing else, this is an example of bad faith contracting and a grave violation of the contract to license the MMO.
Why? the contract stipulates that the game can only be approved for publishing if it adheres to the Fallout universe.
...
What we have here is a clear violation by Bethesda going back to 2007-2008.
This is a simple contract dispute. If Interplay wants to issue a press release then they can file with the court for permission. Bethesda isn't helping Interplay but this isn't a breach of contract.orionquest said:The next violation is from Bethesda's legal team in preventing Interplay from even putting out a press release stating that Interplay is working on the Fallout MMO( something that is within Interplay's right per the contract)
This is problematic for Bethesda. This kind of action can be viewed as an obstruction breach of contract.orionquest said:The next violation is when Bethesda contacts Interplay partners and tells them that Interplay has no license to sell games that the contract says they can sell and orders them to stop dealing with Interplay.
Bethesda can't cancel a contract. Claiming that the contract is cancelled isn't a breach of contract. It's merely a contract dispute for the courts.orionquest said:They do this again with the Fallout MMO April 4 2009 deadline.
Instead of giving Interplay a 30 day notice that they must meet and discuss the alleged contract violations, Bethesda unilaterally cancels Interplay's rights with only a notice of such cancellation in addition to spreading false rumors of this within the media.
As has been noted in previous forum threads (by many individuals), the TLA is so loosely written that Bethesda doesn't have much to work with.orionquest said:There are many additional violations to discuss that were committed by Bethesda.
From my cursory partial reading of the latest document, If Bethesda is referencing the I2G 15 million $ deal in their court, then the agreement exists then I can make an initial statement saying that:
BETHESDA Softworks officially has no case at all !
This has been repeatly noted here at NMA. It makes a difference in court but doesn't change the contract any.orionquest said:Interplay has a great Lawyer when compared to Bethesda's list of rotating lawyers.
As I said earlier, it depends on whether or not there is a strict performance clause and Bethesda would have to prove that harm was inflicted by Interplay's failure to abide by said clause.Dork Mage said:The new packaging violates section 5.10 of the APA and the court would of had no choice but to enjoin Interplay from selling the product and force a recall.
Good call. I thought that bad faith could be a cause of action in contract law in regards to "the meeting of the minds", hence the latest filing. I guess bad faith wouldn't be the technical term, rather it would be a difference in intentions at the signing of the contracts.ReedTFM said:Bad faith contracting is not a cause of action in contract law and was not listed in the above document. Contract law is compensatory, not punitive (See the Uniform Commercial Code). I didn’t see a tort claim in the above proposed arguments so I am not sure how you came to this conclusion.
If the APA is voided due to a failure of a meeting of the minds then it would revert to the TLA, under which Bethesda was given the rights to produce 3 Fallout games. I agree that the franchise's value has indisputably risen but that would have happened under the TLA too, no? Bethesda could argue about the resources invested in the project but I'm not sure that they could get the full value of the increase in value of the IP.ReedTFM said:Bethesda expects to be handed sole ownership of the franchise. Interplay wants to revert back to the 2004 agreement, yet somehow forgets the restitution it will owe Bethesda in addition to the $5.75 million. That additional amount would be the undisputable increase in value to the I.P. that resulted from Fallout 3 and FONV. Or, in other words: Interplay sold something less valuable than it would get back. Bethesda can seek compensation for that.
While you're right in a strict performance analysis, odds are it will be based on substantial performance. That means that it's about the intent of the law, which is that Interplay must have sufficient funding to develop, produce and launch the game, estimated at around $30 million. Whether or not the actual amount of funding that Interplay had was sufficient will likely be determined by expert testimony and whatever physical evidence (estimated cost of project based on current investment and similar projects) either side can produce.Dork Mage said:Interplay just has to show that funding for FOOL development on 4 April 2009 was "secured" from a source valued more than $30 million. It doesn't have to be money in a bank and frankly it can be gone on 5 April 2009 because the contract only states on 4 April 2009 and nothing about later dates. The "MINIMUM FINANCING" clause is almost a complete joke... but on the date 4 April 2009, Interplay has to be able to show a "secured" funding source worth US $30 million existed. That's all that is necessary to fulfill Interplay's contractual financing requirement.
Bakura said:All right, lets try this againon`t you think people are getting sick and tired of the same song and dance year after year? FPS after FPS? Plus:do you know how many still play classic games to this day? A lot more than you think. From Pacman to Mario Bros to freaking Sonic the Hegehog. There is still a market for classic gaming like Fallout. Now,I admit there will be haters,(those morons who think Bethesda is the second comming of the Jesus himself.) but overall I do not see what you mean. Fallout in classic form would be different, and that is the key word:different. Market that correctly and people will flock to it like it was a totally new game.
Skyrim?brfritos said:The real question is: when we will see more games with the degree of freedom that Fallout or GTA provide?
I think that freedom is overvalued and a dynamic world that reacts to the player's choices undervalued. Sure, you can go anywhere and screw around in GTA but there are a fairly small number of quest paths that you can take. I haven't played any GTA game newer than GTA3 but the best part of that game was the screwing around and I could only ever do that for an hour or so before getting bored. The quests were uninspired and repetitive so you ended up doing different variants of the same handful of quests over and over. Ultimately the goal was to unlock all three cities, nothing you did did anything else of importance.brfritos said:The real question is: when we will see more games with the degree of freedom that Fallout or GTA provide?