Idiotfool said:Great work, everyone. I was thinking about Sulik, though. I never liked that his CGI version was bald, but his isometric version had hair... and no tats. Any plans to rectify this inconsistency?
The Masticator said:If you can extract all the .frm files of Sulik and a bald headed guy and email them to me, I'd be happy to make him bald and put on the tats. Maybe even a couple of antique white pixels for the bone in his nose. But I'm on a mac, so I can't extract or repack the files myself. If you're willing to do that part, I'm willing to make the generic tribal into Sulik.
MrBean01 said:Hey Masticator, as soon as I finish testing the animation, I'll get you started!
Josan12 said:Is it my imagination or cant we just flip the east
view to make the west? and also with the others?
If so that would save a huge amount of time.
Josan12 said:Is it my imagination or cant we just flip the east
view to make the west? and also with the others?
If so that would save a huge amount of time.
True, each direction is unique.The Masticator said:I'm afraid the frames aren't mirrored. Weapons, and clothing asymetry would be all screwed up, as would the attack animations. The NPC would be attacking with the wrong hand etc. To do it right you've just got to do the grind.
Sulik:
Combat and Power Armor: add scrawlings and decorations
All others : no shoes, add tribal head (slightly diffeent than normal)