NPC Armor

Discussion in 'Fallout General Modding' started by fallout ranger, Aug 30, 2007.

  1. roshan

    roshan First time out of the vault

    Sep 17, 2006
    Alright then. I guess its fine as long as I don't have to look at Sulik's feet for the entire game.
  2. MrBean01

    MrBean01 First time out of the vault

    Oct 19, 2007
    Sorry for the lack of updates on my part... work's been kicking my butt, but Josan, I don't think anyone has mentioned doing anything with Vic, so you could keep going if you want, although I can definitely understand if you want to move on to someone else... :)

    The only NPC's I've worked on are Myron and Lenny. They are similar in build and have the same animations, so it basically halves the work.

    I believe Fallout Ranger has got Sulik and Cassidy.

    Masticator, I'll pm you to work out getting you started.
  3. Jotisz

    Jotisz Mildly Dipped

    Aug 28, 2007
    Hi guys!
    Josan helped me out in the works he mentioned about flipping the views which I think can be possible if we change the armor looks in the case of metal armor to something like this well what do you think?
  4. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Yeah, Vic is definately the most difficult NPC. That
    damn gut messes things up! But im almost done
    so its all good.

    I think jotisz has an idea with the asymetrical
    armour. Anything that saves time& labour is worth
    considering. we could effectively make metal armour
    symetrical (like Combat and leather armour)
    so in any animations where the character isnt holding
    anything flipping should work. Anyone agree?

    i would be ok keeping the one arm leather jacket as
    is just cos its so legendary. :)

    Also - could someone who knows the script post up which
    animations are unused for which NPCs?
    we dont want to waste time on
    animations which were never scripted.
  5. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Hey guys, this looks really good so far, it will make a massive difference to the b-team mod and GUP (ehh, it will all end up in the mega mod anyway ;) )

    Anyway as long as you guys are pixel editing things is there any chance you could finish off this for me, it needs to be added for every armour type the player can wear and for any critters who want to be able to use it.

    For thread here
  6. fallout ranger

    fallout ranger Vault Dweller

    Sep 18, 2004
    For the crossbow, it's a fantastic idea, but ditch the recoil, real ones don't have it.
  7. Dead-Inside

    Dead-Inside First time out of the vault

    Oct 30, 2007
    Yes, seriously, ditch the recoil, it looks supercorny and isn't realistic.

    Super. Corny. :)
  8. MrBean01

    MrBean01 First time out of the vault

    Oct 19, 2007
    Love the crossbow! I'm wondering what death animation would go it that... *twang* *thunk* *Chest explode* :mrgreen:

    I've also been in contact with Masticator, and he's got access to all the files to start work on Myron and Lenny, so hopefully we'll get some good progress going on that.
  9. Hotel California

    Hotel California Mildly Dipped

    Feb 6, 2005
    Unfortunately this would mean redoing all of the FRMs. Its based on a basic rifle animation which does have a recoil.

    Its not going to be possible to remove it so its unfortunate that you don't particularly like it.
  10. Muff

    Muff Water Chip? Been There, Done That

    May 5, 2006
    I am loving the crossbow idea, that is one of the first weapons to emerge from the ashes of a nuclear war, I think I read some ware about something called a stone bow that might be more fallout as it uses any small round object (stones but lead balls where used) in place of arrows.
  11. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    Aug 8, 2005
    I don't really like the crossbow animation that much.
    Looks like it's been done on paint or something :?

    I would rather have the party memebers with their FRMs complete than seeing you start other thing and leave both half completed.

    I know thati'm an outsider and i'm not doing nothing but it's better to start one thing and finish it than start 15 things and leave them all half done.
  12. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006

    But Qwerty is a good animator anyway.

    I suggest to focus on this , because it might be useful for some cool special bio-weapons, and this , just because it looks far more cool than the almost useless bow. But yeah, it looks it's not my business at all. :)
  13. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    I think, the biggest problem from the crossbow is, that it looks like a "pimped" version of the standard rifle. Maybe it should be more unique. I also would love to see it ingame.. :>
  14. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    I'd love to see the bow in game.

    Guns would by harder to come by in the post apocalyptic world, but you could easily make bows.
  15. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    Come on! Bows are so Oblivionish. :wiggle:

    Moreover, in PA world, I'd rather make something like pipe rifle.
  16. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Unfortunately it has to look standard. The *only* way to add a crossbow to the game is to use one of the un used animation slots.

    In this case its the rifle continous fire slot. When the player walks around normaly it will look like a rifle but when he fires it the bows flick out from the side and shoot the bolt out. Which is why I was calling it a flick bow.

    As for the other animations they were allready competed a long time ago.

    Download them and give it a crack :)

    So that would mean that you would like the wasteland canon in the above pack? Nothing like a muzle loading buck shot firing 6 inch pipe gun on your shoulder

    I just relised that you guys might not be familair with the ability to add new ammo calabars into the game. You cant do it in the mapper you need to hex edit the pro files but it works sweet. This means that for all the new weapons you can create a different calabar so you can load the wronf ammo into the gun.
    ie: you cant put toxic waste into into a normal SMG or SMG ammo in the toxic waste spray gun.
  17. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    So, aside from the qwerty crossbow, how
    are the other NPC's progressing?
    Jostiz and i have almost finished all vic's
    frames in metal, and made a start on
    combat. Its looking good so far, and
    we've had success with creating a symetrical
    metal armour and flipping NE, E, SE to
    create SW, W and NW. It works only when
    the character has nothing equipped in
    their hands, but saves a hellofalotta time!

    Could someone who knows the code point out
    which animations are unused for which NPC's?
  18. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005
    *cough* hows it going? This mod better not die.
  19. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yeah it better not. I plan on including it in my expansion (initial or later release).
  20. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    I agree.

    Jotisz and i are working
    hard on vic - 50% complete:
    and im talking about all 1000+
    frames!! :)

    Could everyone else who is
    working on this post what
    they're doing as we dont want
    to tread on each other's toes...