Nuka World Discussion

I thought GRA was totally worth the small amount of money they charged for it.

It vastly increased the firearm modding options, and I played a lot of my playthroughs as a regular guns char so it added variety in the early game. My only complaint about it was the immersion breaking GRA label slapped all over the added items, and the addition of even more fatman equipment.

I wish the fatman and associated mini nuke weaponry were never in any Fallout game, and the thought of the gun runners crafting their own postwar "improved" mini-nuke launcher is just silly. People living in a world destroyed by nukes should never have even considered making more/better nukes. They would know better.

In our world, 2 of them have been used on people ever, and it still scares the crap out of an entire world of people 70 years later and we generally push for disarmament and denuclearlization as a result.
 
So how 'dark' do you think this DLC will go?

Basing the DLC off the only thing that really can be compared with Fallout 4, the Star Wars Prequels, I believe this will be Bethesda's 'Revenge of the Sith'. They're going to take all the 'meh' criticism and go 'Oh man, quick! We must go so dark and serious no that no light can escape! That's what they want! That'll fix the problem!'

It'll be marginally less obnoxious and cutesy with the material so that'll be a small plus, but just like the prequels, the writing will still not have improved a bit and then there is the fact that no matter how much of a tone shift you make you can't just undo all of Fallout 4 at the very end and be able to remove some inherited things that will cripple the DLC right from the get go. That cement has long been set.

Just like how nobody cared about Anakin's life story because we already know he's going to put on the suit and that fact robs the trilogy of an consequence or meaning, No one is going to care about the Lone Wanderer descending into a raider boss knowing full well it'll without any and consequence or meaning in that either. You are still going to never go full evil and always at least be on the Minutemen's good side because of game mechanics. LW will still be a bumbling family man / woman. Things like that.
 
If Nuka World was more Silent Hill and less FO4, it may actually be playable...
If ANY game is less like Fallout 4 it is more playable/enjoyable lol.
So how 'dark' do you think this DLC will go?
The dark stuff is gone from Fallout. They made this game to appeal to as many people as possible. Now it's gotta be as generic and mediocre as possible. Thankfully, Fallout 4 is the perfect example of what NOT to do when making RPGs. So if there is a silver lining here, it is that developers can now look at Bethesda and Fallout 4, do the exact opposite, and make a great RPG.
 
... Couriers stash? Gun runners arsenal? How much did those cost?
I thought GRA was totally worth the small amount of money they charged for it.

It vastly increased the firearm modding options, and I played a lot of my playthroughs as a regular guns char so it added variety in the early game. My only complaint about it was the immersion breaking GRA label slapped all over the added items, and the addition of even more fatman equipment.

I wish the fatman and associated mini nuke weaponry were never in any Fallout game, and the thought of the gun runners crafting their own postwar "improved" mini-nuke launcher is just silly. People living in a world destroyed by nukes should never have even considered making more/better nukes. They would know better.

In our world, 2 of them have been used on people ever, and it still scares the crap out of an entire world of people 70 years later and we generally push for disarmament and denuclearlization as a result.
GRA was definitely worth the $3.99 they charged for it. Courier's Stash, not so much, but it was only $2.99. The only reason I bought Courier's Stash is that I wanted to use the Sawyer mod, and all of the DLC are required for it.
 
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