Nuka World: No Review Possible

I have to say, I am really not very keen on getting to much in to the private life of Bethesda employes. It simply feels ... not right. Emil, Todd, they might be shitty developers, alright, but I don't know them as people or their families. I simply have the feeling like there is a line, and NMA should not cross it. Just saying.
Agreed as well. There is a line to be drawn at some point when it comes to mockery. We are free (and should be free contrary to what the rest of the Internet thinks) to mock and criticize their writing quality and talent (or lack of talent) but that should not stretch to their private lives and families. It'll make NMA look bad.

...Though I'll confess of being tempted to mock Pete in almost every capacity at rare occasions...
 
Plus, insulting Emil would only lead to Fallout 6 being a bigger insult to NMA.
 
Plus, insulting Emil would only lead to Fallout 6 being a bigger insult to NMA.

They had a ghoul kid walking around right as rain after being stuck in a fridge for 200 years, there was the whole DLC/mods debacle, and now fucking paddle balls and squirt guns are being passed off as weaponry.

You would think this is rock bottom right here, and it couldn't possibly get any worse at this point.

Then again... never say never.
 
It actually can't be Canon. As it contradict major facts previously established in previous entries and itself nearly every time an NPC opens their mouth or a terminal is read. The main story doesn't even make sense by itself much less when you take previous lore into account. So the only way fallout 4 can logically be Canon is if all other fallout games are non-Canon. What does that leave us with? The most poorly written story ever told? Who wants that? Shoe of hands. I reject fallout 4's Canon Simply because of the implications it brings with it.
It can be "half canon" if you see it as the ramblings of the protagonist turned old, telling his story around a firecamp. The guy is drunk, old and sad, and he exaggerates things to impress his audience (like adding jet or super mutants who weren't there, in reality) or straight up turns it into a child story (Nuka World, Automatron) when he realizes that the only ones left listening are children. Such a narration would have justified the horrible writing and would even have added a tragedic layer under it. Basically like in "Call of Juarez : gunslinger".

So yeah, there has been the Institute, there has been a vault 111 sole survivor and there has been a war with the brotherhood. All the rest is what happens when an adventurer turns mad, old and drunk, then asked about his life. It's the only way I found to justify Fallout 4 into the continuity, and even then, it's the weakest and even the most obscene Fallout title. At this point, Fallout's "soul" is carried by Inxile through Wasteland (hell, what's Wasteland 2, if not the origin story of the Mojave Rangers?), and by the devs of Van Buren. Maybe by Obsidian, but I have serious doubts about a possible title signed by them, unfortunately.
 
It can be "half canon" if you see it as the ramblings of the protagonist turned old, telling his story around a firecamp. The guy is drunk, old and sad, and he exaggerates things to impress his audience (like adding jet or super mutants who weren't there, in reality) or straight up turns it into a child story (Nuka World, Automatron) when he realizes that the only ones left listening are children. Such a narration would have justified the horrible writing and would even have added a tragedic layer under it. Basically like in "Call of Juarez : gunslinger".

So yeah, there has been the Institute, there has been a vault 111 sole survivor and there has been a war with the brotherhood. All the rest is what happens when an adventurer turns mad, old and drunk, then asked about his life. It's the only way I found to justify Fallout 4 into the continuity, and even then, it's the weakest and even the most obscene Fallout title. At this point, Fallout's "soul" is carried by Inxile through Wasteland (hell, what's Wasteland 2, if not the origin story of the Mojave Rangers?), and by the devs of Van Buren. Maybe by Obsidian, but I have serious doubts about a possible title signed by them, unfortunately.
I for one LOVE the idea of a crazy storyteller telling an audience on the weird happenings of the East coast. I now want to add in an old drunk in Fallout New Vegas walking around Freeside, telling a story of a vault, a survivor and a synth creating institute.
 
It can be "half canon" if you see it as the ramblings of the protagonist turned old, telling his story around a firecamp. The guy is drunk, old and sad, and he exaggerates things to impress his audience (like adding jet or super mutants who weren't there, in reality) or straight up turns it into a child story (Nuka World, Automatron) when he realizes that the only ones left listening are children. Such a narration would have justified the horrible writing and would even have added a tragedic layer under it. Basically like in "Call of Juarez : gunslinger".

So yeah, there has been the Institute, there has been a vault 111 sole survivor and there has been a war with the brotherhood. All the rest is what happens when an adventurer turns mad, old and drunk, then asked about his life. It's the only way I found to justify Fallout 4 into the continuity, and even then, it's the weakest and even the most obscene Fallout title. At this point, Fallout's "soul" is carried by Inxile through Wasteland (hell, what's Wasteland 2, if not the origin story of the Mojave Rangers?), and by the devs of Van Buren. Maybe by Obsidian, but I have serious doubts about a possible title signed by them, unfortunately.
My fanon is that the Sole Survivor is a drunken lunatic that the NCR discovered living in an abandoned vault (and was relocated to what amounts to an asylum) whose adventures in FO4 are nothing but mere delusions. The Lone Wanderer is the other lunatic staying in the room down the hall at said asylum.
 
actually, it does make sense for the series to be a 'legend'.

We have 1,2,3,NV and Tactics being told by Ron Pearlman while F4 is told by someone who is delusional.

My own head canon for 4 would have been the sole survivor can't adjust mentally to the post apoc world.
He sees Raiders as nothing but trouble so attacks them first, he hands the parents of a kid in a fridge a dead kid, the BOS are really out to salvage all the tech but the SS believes that they want everything destroyed.

Essentially he is living in his own prison that he is unable to escape from, thus detailing the Enclave's master plan for vault 111.
 
I have to say, I am really not very keen on getting to much in to the private life of Bethesda employes. It simply feels ... not right. Emil, Todd, they might be shitty developers, alright, but I don't know them as people or their families. I simply have the feeling like there is a line, and NMA should not cross it. Just saying.
True, but I sort of have a habit of making funny pictures, someone provided the source material. It's all in good fun. To continue with the derailing, I think joining a member of Bethesda's crew on facebook could be considered wrong, posting the image here was not really related to anything I am aware of. But I'm sorry if people are offended by the Mad Hatter, I know it wasn't appreciated by many.

In all seriousness though, my Profile pic is probably more offensive, but yeah, joining the dudes facebook is probably bordering on the creepy side. (Please don't post secret pictures of Bethesda employees. I can't resist the urge to photoshop them.)
 
My fanon is that the Sole Survivor is a drunken lunatic that the NCR discovered living in an abandoned vault (and was relocated to what amounts to an asylum) whose adventures in FO4 are nothing but mere delusions. The Lone Wanderer is the other lunatic staying in the room down the hall at said asylum.
That explains why you can't do anything evil in Fallout 4, even as you kill massive amounts of raiders. The Sole Survivor is trying to fool himself, trying to escape the evils he's done and hence creates a world where he's the hero, where everyone looks up to him and he's loved among all. However the reality tells a different story, factions looked at him in fear and disgust. His 'lovers' were tormented and many broken by his brutish behavior and violence.

Fallout 4 is his dream.
 
That explains why you can't do anything evil in Fallout 4, even as you kill massive amounts of raiders. The Sole Survivor is trying to fool himself, trying to escape the evils he's done and hence creates a world where he's the hero, where everyone looks up to him and he's loved among all. However the reality tells a different story, factions looked at him in fear and disgust. His 'lovers' were tormented and many broken by his brutish behavior and violence.

Fallout 4 is his dream.
Every time a person plays Fallout 4, they keep the Sole Survivor's dream alive and keep him trapped in his delusion. The only way for the Sole Survivor to be free is to stop playing the game (ala Spec Ops the Line) and a step further is to be critical of the game.
 
Every time a person plays Fallout 4, they keep the Sole Survivor's dream alive and keep him trapped in his delusion. The only way for the Sole Survivor to be free is to stop playing the game (ala Spec Ops the Line) and a step further is to be critical of the game.
I can imagine the world of the Commonwealth being grounded in poverty, chaos and hate where bandits, super mutants and the Sole Survivor are feared and hated. Imagine DUST, but the world began to fall apart thanks to the Sole Survivor.
 
The narration through the campfire, or the asylym, with an old, tired and drunk narrator would actually have worked, in the narrative. And you know what, Bethesda actually did that with "Cthulhu, dark corners of the earth".
It would have been their excuse for all the goofy, casual, badly written elements. It would have been a subtle, humble admission of their weaknesses. And for the ones seeking drama and some kind of depth, it would have worked too. Hell, the sole survivor usually ends up killing his own son. Seeing him going mad would be pretty logical, especially considering that he could have had PTSD for ages, since he was a soldier.
 
True, but I sort of have a habit of making funny pictures, someone provided the source material. It's all in good fun. To continue with the derailing, I think joining a member of Bethesda's crew on facebook could be considered wrong, posting the image here was not really related to anything I am aware of. But I'm sorry if people are offended by the Mad Hatter, I know it wasn't appreciated by many.

In all seriousness though, my Profile pic is probably more offensive, but yeah, joining the dudes facebook is probably bordering on the creepy side. (Please don't post secret pictures of Bethesda employees. I can't resist the urge to photoshop them.)

Guess so, I'm a ghostwriter who's part of a network advertising to millions of likes. We deal with new people to build connections pretty often so it's normal for me. Your photoshopped photo's of Emil are pretty hysterical though.
 
The narration through the campfire, or the asylym, with an old, tired and drunk narrator would actually have worked, in the narrative. And you know what, Bethesda actually did that with "Cthulhu, dark corners of the earth".
It would have been their excuse for all the goofy, casual, badly written elements. It would have been a subtle, humble admission of their weaknesses. And for the ones seeking drama and some kind of depth, it would have worked too. Hell, the sole survivor usually ends up killing his own son. Seeing him going mad would be pretty logical, especially considering that he could have had PTSD for ages, since he was a soldier.
Also it would have made for a much more interesting game IF they aimed their efforts at the story rather then stupid gimmicks (like settlement buildings). Imagine, having 'truth sequences' where the game screen flickers and shows the reality of your actions, before moving back to what you generally see, and the heavy breathing of the narrator, who starts to remember what he's really done.

Have him begin the narration confident and full of naivety, describing the events in a perfectly heroic light. But as he continues he starts to doubt his own story, starts to remember. Have him tell portions where he whispers 'that can't be right...' or something of that sort.
 
Also it would have made for a much more interesting game IF they aimed their efforts at the story rather then stupid gimmicks (like settlement buildings). Imagine, having 'truth sequences' where the game screen flickers and shows the reality of your actions, before moving back to what you generally see, and the heavy breathing of the narrator, who starts to remember what he's really done.
Fallout 4 would have become Spec Ops: The Line in that situation and it would have led to a lot of Bethesda's gimmicks being deconstructed viciously. Their current fanboys would decry the game since they would not be able to comprehend it at all.
 
Fallout 4 would have become Spec Ops: The Line in that situation and it would have led to a lot of Bethesda's gimmicks being deconstructed viciously. Their current fanboys would decry the game since they would not be able to comprehend it at all.
I can see it now, when you enter your first made settlement you see happy people doing their jobs and hear them thanking you, but for a moment you see poverty, people who stay away from you, hardworking farmers trying to eke out food and then it goes back to the idyllic town because honestly, how can the player really create a good settlement?
 
I can see it now, when you enter your first made settlement you see happy people doing their jobs and hear them thanking you, but for a moment you see poverty, people who stay away from you, hardworking farmers trying to eke out food and then it goes back to the idyllic town because honestly, how can the player really create a good settlement?
And when the Sole Survivor encounters Father, they does not find an advanced technological Institute but a decayed ruin long abandoned and a corpse that reveals the truth to the Sole Survivor just as the hallucination of Father appears to confront him:
"The truth, Sole Survivor, is that you're here because you wanted to feel like something you're not; a hero."
Then, when the Sole Survivor makes ineffectual arguments to defend their actions (justifying the horrid dialogue system because a delusional man in denial would be unable to argue or even speak out against the cold hard truth) Father simply states, "I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on us - a dead institute."
 
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