Nuka World should have been its own game

So, essentially your argument is, "It's not at all silly like the originals, discounting Fallout 2."

But yes, for me the quintessence of Fallout is Fallout 2. For me, it was my first Fallout game and while I played the first game, it was fundamentally an inferior game to me because of its general lack of humor by comparison. Bethesda has yet to approach anything as awesome as my Elvis impersonator martial artist super genius Chosen One tribal sleeping with both Bishop women as he pursued his career in porn and boxing while working as a hitman on the side.

Nuka World, for me, represents a step in the right direction. A return to the absolutely INSANE which I am still hoping will come back en force.
No my argument is, "Using Easter Eggs and one locational fuck up does not suddenly turn the entire Fallout series into a zany and 'fun' world."

Porn, boxing and assassinations... yep, they sure are 'funny'!
 
For me, it was my first Fallout game and while I played the first game, it was fundamentally an inferior game to me because of its general lack of humor by comparison.
...:confused:

I have to question your ability to judge games then if humor is a requirement for you to decide quality then. If you wanted humor from a post-apocalyptic game, why not play something else? Even Borderlands would work based on what you are saying.
 
No my argument is, "Using Easter Eggs and one locational fuck up does not suddenly turn the entire Fallout series into a zany and 'fun' world."

Porn, boxing and assassinations... yep, they sure are 'funny'!

....yeah?

They're all treated as ridiculous and overthetop. It's like Myron. Myron is a horrific son of a bitch who has killed countless innocent people with Jet.

And he's an enormous ludicrous DORK.
 
@CT Phipps

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Also if it's fun you wanted why couldn't have Bethesda made a new IP? Fallout has been changed massively, and the Fallout may know is nothing like the original games.

I mentioned it in another thread I don't actually consider the two gamelines the same continuity.

I see Fallout 3 as, essentially a remake of Fallout 1 and 2.

Because it is.

John Henry Eden is The Master/Dick Richardson. Super Mutants, Caps, the BoS, the Enclave, the Vaults, and so on. They tried to basically stuff in everything but New Reno into the game and I kind of regret they didn't do that as well.

The Bethesda continuity is kind of the Battlestar Galactica remake.
 
....yeah?

They're all treated as ridiculous and overthetop. It's like Myron. Myron is a horrific son of a bitch who has killed countless innocent people with Jet.

And he's an enormous ludicrous DORK.
So is boxing in real life. And for the porn industry I fail to see it. Assassination... yeah, exploiting an old man's heart problems is 'over the top'! So? In the real world, you can't tell Villains by how they appear. That's not a thing. Myron is a dork yes but how is that funny? It's not like every villain has to be a brooding old man with a cackling laugh and evil mustache.
 
They're all treated as ridiculous and overthetop. It's like Myron. Myron is a horrific son of a bitch who has killed countless innocent people with Jet.

And he's an enormous ludicrous DORK.
He actually does some horrific things behind the veneer of a dork. The date rape drugging of the dumb attractive female Chosen One is a memorably dark moment in Fallout 2.

EDIT: As @Dr Fallout points out, he's a different sort of villain. Not an over-arcing imposing villain but like the psycho nerd that became far worse than he could be.
 
...:confused:

I have to question your ability to judge games then if humor is a requirement for you to decide quality then. If you wanted humor from a post-apocalyptic game, why not play something else? Even Borderlands would work based on what you are saying.

Because Funny Fallout is better than Serious Fallout.

Old World Blues=Awesome.

Dead Man's Hand=hated it. Only DLC I did.

Lonesome Road=boring and self-important.

Tranquility Lane=Awesome.

Then again, I see absurdity as a valid form of critique for serious subjects.

He actually does some horrific things behind the veneer of a dork. The date rape drugging of his is a memorably dark moment in Fallout 2.

You are not wrong. I also remember when I accidentally found the "rape the woman whose husband is locked away in Vault City via blackmail" option.

Jesus, I had to hit the exit button fast.

Ugh.
 
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Because Funny Fallout is better than Serious Fallout.

Old World Blues=Awesome.

Dead Man's Hand=hated it. Only DLC I did.

Lonesome Road=boring and self-important.

Tranquility Lane=Awesome.

Then again, I see absurdity as a valid form of critique for serious subjects.
Ah... I see. You're one of them. The common denominator Bethesda caters to with Fallout 4, the reason why Fallout is stagnating creatively. The big giveaway is your hatred of Dead Money, a well-written and complex story that you hated because I presume it got too serious for you to comprehend.

Funny can only go so far and many of the jokes of Bethesda's Fallouts can only go so far before they stop being funny. They only ever got a chuckle out of me.
 
EDIT: As @Dr Fallout points out, he's a different sort of villain. Not an over-arcing imposing villain but like the psycho nerd that became far worse than he could be.

Except, that's part of the absurdity. Myron isn't a villain at all save in the moral sense. He's a Companion. It's like if you recruited Colonel Autumn for your missions against the Enclave. The joke being one of the worst, if not THE worst people in the game is a nerd so desperate for approval that he cheerfully betrays his boss and goes with you to fight the American Nazi Party.

If you broke into Myron's lab and gunned him down as part of a quest, that would be normal but Fallout 2 has the guy who ruined the region as your buddy.
 
Except, that's part of the absurdity. Myron isn't a villain at all save in the moral sense. He's a Companion. It's like if you recruited Colonel Autumn for your missions against the Enclave. The joke being one of the worst, if not THE worst people in the game is a nerd so desperate for approval that he cheerfully betrays his boss and goes with you to fight the American Nazi Party.

If you broke into Myron's lab and gunned him down as part of a quest, that would be normal but Fallout 2 has the guy who ruined the region as your buddy.
Technically, he is a Load. Mostly useless so I presume that the player is supposed to drop him off far away from New Reno so that he can't oversee drug production.

The whole desperate for approval is not quite accurate. You have to convince him that he desires approval in the first place since his position is so secure and has so many perks (i.e getting hookers all the time)

The refugee of the art snob is suggesting I do not "comprehend" a casino full of Replicators and Electric Ghosts. That somehow Christine and God/Dog are epically developed characters along with Dean Domino versus a underdeveloped tortured characters and one asshole investigating a haunted house story about a conman, a dying actress, and a mark screwing each other over.
There are themes and ideas, of greed, longing for the past and an inability to move on. Many of the characters of the story are unable to move on from the past, unable to let go which is explored in dialogue and readable materials. Christine has ties to the main game that can be explored through skill-checks and being smart while conversing with her (since she's mute and all). The way the three were 'screwing around each other' reflects said themes and provides an aesop that becomes a recurring notion in the next DLCs.


So while I understand why you'd have such an opinion and can respect it, I'm also free to say that your opinion reflects poorly on you as a critic and writer since apparently fun has to override writing creativity.
 
There are themes and ideas, of greed, longing for the past and an inability to move on. Many of the characters of the story are unable to move on from the past, unable to let go which is explored in dialogue and readable materials. Christine has ties to the main game that can be explored through skill-checks and being smart while conversing with her (since she's mute and all). The way the three were 'screwing around each other' reflects said themes and provides an aesop that becomes a recurring notion in the next DLCs.

Ah, actually, that is an interesting point because a major part of my irritation with it and Lonesome Road was I understood the aesop but rejected it. Chris Avellone has been very clear that if he could, he would nuke the world again because he doesn't want it rebuilt and feels that detracts from the game's theme. Indeed, Ulysses is his moutpiece about how NCR is a failure for being a reflection of the past while House is an outright ghost and Caesar's Legion is not just looking to the immediate past but the far distant one.

By contrast, I strongly believe those who forget the past are destined to repeat it. I think it is a good thing that the people of the Capital Wasteland are seizing Lincoln's memorial and the Constitution and Declaration of Independence. That NCR is trying to revive the spirit of America without the corruption (failing, albeit, a little). I totally am behind people like Mister House and the ghouls being voices of the past's wisdom.

The tragedy of the Sierra Madre was the asshole who built it didn't share his technology with the people but, like the Prince in Masque of the Red Death, sought to protect his awful friends when death was inescapable--weirdly, not a single allusion was made to that. Instead, it was all about Dean Domino's greed.

In effect, I eagerly embrace my Old World's Blues and that everything which can be preserved of the Pre-War Earth should be gained. I also had my immersion broken by the technology on diisplay in the Sierra Madre which everyone seems to ignore is staggeringly ridiculous in its implications but has no affect on the setting or will.
 
*puts on Scientist's labcoat*

*takes Mentats*

*drinks Nuka Cola Whiz*

OH MY GOD, EVERYTHING BETHESDA DOES IS HORRIBLE!

That better?
No. Because a scientist lab coat shouldn't make you smarter (yet it does) also... The fuck is nuka cola whiz?
 
In effect, I eagerly embrace my Old World's Blues and that everything which can be preserved of the Pre-War Earth should be gained. I also had my immersion broken by the technology on diisplay in the Sierra Madre which everyone seems to ignore is staggeringly ridiculous in its implications but has no affect on the setting or will.
If you actually looked closely at your beloved Old World Blues, it was mentioned that the Sierra Madre's tech was experimental and was only created far too late to be of use before the War. The replicators would not have made a huge difference.

*drinks Nuka Cola Whiz*
Implying that Nuka Cola is the only drink for Fallout fans when actual ones simply use normal drinks since actual Nuka Cola does not do much for you. Try harder next time.
 
If you actually looked closely at your beloved Old World Blues, it was mentioned that the Sierra Madre's tech was experimental and was only created far too late to be of use before the War. The replicators would not have made a huge difference.

And yet you have a replicator in your entrance to the place and it could be recovered to change the course of the Mojave wasteland.

Implying that Nuka Cola is the only drink for Fallout fans when actual ones simply use normal drinks since actual Nuka Cola does not do much for you. Try harder next time.

There's a wide variety of wonderful mixes and flavors available in Nuka World. Which I'd rather be talking about in this thread.

:)

You're a fucking idiot.

*puts on Scientist's labcoat*

*takes Mentats*

*drinks Nuka Cola Whiz*

OH MY GOD, EVERYTHING BETHESDA DOES IS HORRIBLE!

That better?

Ah... I see. You're one of them. The common denominator Bethesda caters to with Fallout 4, the reason why Fallout is stagnating creatively. The big giveaway is your hatred of Dead Money, a well-written and complex story that you hated because I presume it got too serious for you to comprehend.

Funny can only go so far and many of the jokes of Bethesda's Fallouts can only go so far before they stop being funny. They only ever got a chuckle out of me.

Ah yes, I do not "comprehend" a casino full of Replicators and Electric Ghosts. That somehow Christine and God/Dog are epically developed characters along with Dean Domino versus a underdeveloped tortured characters and one asshole investigating a haunted house story about a conman, a dying actress, and a mark screwing each other over.

I respect your opinion. I just have a different one.
 
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And yet you have a replicator in your entrance to the place and it could be recovered to change the course of the Mojave wasteland.
A single replicator won't make a difference. I doubt it would last long if you released it to the public since people would probably swarm and vandalize the thing. EDIT: Plus the tech is probably beyond the post-War time's capability to replicate properly since it's an actual replicator and all.

There's a wide variety of wonderful mixes and flavors available in Nuka World. Which I'd rather be talking about in this thread.
I'd rather not. It's more fun to ignore Nuka World entirely.

Chris Avellone has been very clear that if he could, he would nuke the world again because he doesn't want it rebuilt and feels that detracts from the game's theme. Indeed, Ulysses is his moutpiece about how NCR is a failure for being a reflection of the past while House is an outright ghost and Caesar's Legion is not just looking to the immediate past but the far distant one.

By contrast, I strongly believe those who forget the past are destined to repeat it. I think it is a good thing that the people of the Capital Wasteland are seizing Lincoln's memorial and the Constitution and Declaration of Independence. That NCR is trying to revive the spirit of America without the corruption (failing, albeit, a little). I totally am behind people like Mister House and the ghouls being voices of the past's wisdom.
That's the point. What Avellone is saying through Ulysses is not the aesop of the DLCs but rather his opinion, an opinion that the player can reject.

If you feel that Ulysses is wrong, the player can reject the idea and argue against it. The aesop is not that the past should be ignored; the aesop is that the past should not be held on so tightly to since holding onto it is just as bad as forgetting it. Avellone's idea is not the main aesop after all and the player is free to argue against Ulysses, saying how it is up to individuals to support their faction and lead them away from their stagnating selves or something along those lines. Heck you could also convince Ulysses by discussing the tapes he's left behind and convince him by delving into his character motivations and deconstructing them. So the aesop is not hamfisted into you as you seem to be implying.
 
To get back on topic,

What I think about Nuka World was that I think it had the potential to be something really special and I feel like if they'd gone the extra mile they could have been something awesome. I should also point out the Disciples, Operators, and Pack aren't "funny" characters.

By the same arguments presented here, Nuka World isn't funny.

It's a horrible situation where a bunch of innocent people are being abused, beaten, possibly eaten, and almost certainly sexually abused if the allusions in the park are all correct. Their surroundings are colorful but does this mean "silly"? No, not at all.

I personally love Nuka Cola and was fascinated by its backstory. I think they made a mistake linking it to weapons development, though. There's plenty of interesting things to be done with just shoddy theme parks and fattening unhealthy carbonated beverages.

Basically, I've always wanted a Raider-centric story and Nuka World only whet my appetite for that kind of storyline. I think starting as a Raider would be an interesting beginning point for a Fallout game. I also think we could have done more with the reasons why people become raiders in the setting. Gage gives an excellent story personally and I think goes a long way to humanizing them. I loved the Minutemen who became Raiders story over in Libertalia. I think we could have had more of that in Nuka World.

Humanized Raiders like the Great Khans.

Basically, I want the awesome environment mixed with equally strong story and choices related to Raider-based content.
 
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