NV voice acting.

What I don't get at all is why different voice actors have to read the exact same lines. Mixing it up just a little bit would be an improvement. I just don't understand who would consider that a good idea.
 
Wouldn't even be hard to write more throwaway lines to fill in either. It just feels...lazy.
 
What I don't get at all is why different voice actors have to read the exact same lines. Mixing it up just a little bit would be an improvement. I just don't understand who would consider that a good idea.

It's how the dialog engine works, and it's also tied to the combat taunts and stuff. And of course, it means less additional text to write and manage. Right now it is like "this line will be played for every NPC who is in the ai group 'hoe', that line is for everyone in the group 'pimp daddy'." ...
 
What I don't get at all is why different voice actors have to read the exact same lines. Mixing it up just a little bit would be an improvement. I just don't understand who would consider that a good idea.

It's how the dialog engine works, and it's also tied to the combat taunts and stuff. And of course, it means less additional text to write and manage. Right now it is like "this line will be played for every NPC who is in the ai group 'hoe', that line is for everyone in the group 'pimp daddy'." ...

The way Fallout 3 and New Vegas handle this is very hard to work with, as far as mod tools go. I've worked with GECK a bit. There is nothing worse than writing dialog for a single NPC only for it to appear on hundreds of them. Very convoluted. It makes working outside those constraints a real bitch.
 
What I don't get at all is why different voice actors have to read the exact same lines. Mixing it up just a little bit would be an improvement. I just don't understand who would consider that a good idea.

It's how the dialog engine works, and it's also tied to the combat taunts and stuff. And of course, it means less additional text to write and manage. Right now it is like "this line will be played for every NPC who is in the ai group 'hoe', that line is for everyone in the group 'pimp daddy'." ...

And that's how the Mr Gutsy in Nellis keeps saying "I NEVER THOUGHT AN OUTSIDE WOULD BE SO HELPFUL" instead of "ANOTHER GLORIOUS DAY IN THIS MAN'S ARMY!"
 
What I don't get at all is why different voice actors have to read the exact same lines. Mixing it up just a little bit would be an improvement. I just don't understand who would consider that a good idea.

It's how the dialog engine works, and it's also tied to the combat taunts and stuff. And of course, it means less additional text to write and manage. Right now it is like "this line will be played for every NPC who is in the ai group 'hoe', that line is for everyone in the group 'pimp daddy'." ...

And that's how the Mr Gutsy in Nellis keeps saying "I NEVER THOUGHT AN OUTSIDE WOULD BE SO HELPFUL" instead of "ANOTHER GLORIOUS DAY IN THIS MAN'S ARMY!"
I thought that's how the ghoul in the Followers hideout sounded like a normal, non-raspy person, instead of yet another marble-garbling throat-cancer spokesperson.
 
For some reason I've heard complaints about Benny, but I liked his voice acting and Matthew Perry as an actor.
However, I recently saw the whole sex scene thing where as a female character you can kill Benny in his sleep and the acting for that was
terrible, but as a male charachter i dont have to worry about that so all in all I'd give Benny 9/10
 
Benny sometimes sounds great and sometimes it sounds like Mathew Perry was tired, maybe some were quick retakes or his forced accent got in the way of expressing certain emotions? Maybe Perry just doesn't have that much experience with doing voice work as opposed to more on screen acting.



Could that sex scene be anymore cringy?
 
Jesus, that sex scene was horrible.

Honestly though, I think that for voice acting in a game to be good, it really only needs to deliver, where it's important. Like VTM:B - the Russian and Japanese scenes were awful, but voices of important characters like Nines and the Voerman sisters were really cool and memorable.

And I believe NV does just that. I mean for the important parts like companions and major MQ characters the voices are really well done. You got Danny Trejo, Felicia Day, René Auberjonois - really great voice acting. Who gives a damn about some random guy without a name? These people exist just to be a prop that makes the scenery, for decoration. They could stay silent, but that would just be creepy. Complaining about those guys being repetitive is like complaining that rocks in the wasteland aren't all unique, because in the end they serve the same function.

The only thing that weirds me out is Gregory Alan Williams voicing more than one character. The guy has a really recognisable voice. I wouldn't mind if he voiced a bunch of generic nameless characters, because I never listen to them. I do mind however, because he voices several characters that aren't really that important (involved in 1 quest at best mostly), but you'll likely end up talking to them, so just walking past them is not an option. It's just that voice is too distinctive to be used for multiple characters.

If someone considers my taste in voice acting to be a complete lack of taste in voice acting and decides to scold me for it - try playing full Polish version of Fallout 3. You'll have a screwed up taste as well.
 
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