Obsidian v Bethesda. Bugs!

Hassknecht

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Oh no! Obsidian releases unfinished and buggy games! Thank you so much for this epiphany! What would I do without you!
I'd probably still think that crash-to-desktops are features, like in the glorious Bethesda games.
 
Obsidian and InXile make Bethesda look like they don't know what they are doing.

And honestly, I don't know what everyone is complaing about Obsidians New Vegas. I never had any real problems that caused my game to crash, or stopped me from playing.

InXile + Obsidian = 90's Black Isles, (The Greatest Studio Of the 90's)
Shitty Design + Shock Value + Greedy CEOs = Bethesda and Zenimax

EDIT: You are in the wrong place to spout this shit. This is most likely another attempt from a sad YouTube Account to get views for his fucked up opinionated videos about why the original developers are shit and Bethesda is the fucking all-mighty god of gaming.

The only thing anyone here actually wept for was the fact that Bethesda ruined Fallout.
 
Another thing I can't understand is why InXile gets such bad reception on here. Those guys had to do with the creation of the Fallout series also. It seems people have forgotten about that though.

You take Brian Fargo, who founded Interplay and Black Isle Studios to begin with, who also later founded InXile. Several former Interplay AND a few Black Isle employees went to join InXile after Black Isles was shut down.

Then, you have Obsidian, founded by Tim Cain, Chris Avellone, and several other members who worked on/created the original Fallout and Fallout 2. Most of Black Isles went to Obsidian after they were laid off.

But basically, if you put these two staffs together, you almost have the original Black Isles crew of the 90's. Yeah, its true Brian Fargo did not work directly on the Fallout games, but he still had a grand helping hand in their release. He has alot to do with the Fallout series, regardless of what most might think.

And he created Wasteland. Fallouts spiritual predecessor. So in a way, without him, there really isn't any Fallout. Without him, there never would of been an Interplay, hence no Black Isles. Without him, there is no Wasteland, hence no predecessor. Fallout doesn't have a starting idea.

Thats why InXile + Obsidian = 90's Black Isles.

I see no joke there.
 
sea said:
BigBoss said:
Another thing I can't understand is why InXile gets such bad reception on here. Those guys had to do with the creation of the Fallout series also. It seems people have forgotten about that though.
Maybe because the games they have made suck.

Eh, I actually like Choplifter HD
 
replaying Skyrim right now, with all the latest patches and even the unofficial community patch, and it's still a buggy mess. really makes you realize how bad Beth are at this.

especially seeing the list of unfixable issues in the unofficial patch. the engine is so wonky in its core design that there are these huge apparent issues that pretty much every player gets a taste of, and they just can't be fixed.

I long for the day Beth get the reputation they actually deserve.
 
BigBoss said:
Obsidian and InXile make Bethesda look like they don't know what they are doing.
the difference is though, that Bethesda has EXCELENT marketing and yeah, I gues that at least 60% of their funds go one way or another in that direction.

So they both release games full of bugs. But when you call Bethesda games full of bugs at least 10 or 15 fanboys (and girls?) will come out from some hidden corner of the internet to explain you how stupid and silly you are and the Beth makes the best games in the world.

I really wish Beth would care as much about the quality of their games like they do with their marketing and advertising.

They could easily be a lot better then Bioware and Blizzard if they had a baby.

BigBoss said:
And honestly, I don't know what everyone is complaing about Obsidians New Vegas. I never had any real problems that caused my game to crash, or stopped me from playing.
yes, of course, that makes totally sense, thats how it works on computers.

If you dont have a problem, or if you never experience it, then obviuosly it can not exist.

Seriously ... why do people always say things like that.

BigBoss said:
Another thing I can't understand is why InXile gets such bad reception on here.
So if it happens that Ghandi or Theresa shoot someone in the head its not important because they helped so many people.

Seriuosly. No one is free from criticism.
 
I like the defense of Bethesda as if they were that great with their own games, when the bugs list is just as bad, and went on for twice as long.

Bethesda spent four years on Fallout 3, and had knowledge of the game engine prior to Obsidian (specifically, Oblivion), we still got a bug-ridden game that was never really fixed, even with all the bug fixes they released, and then they stopped when the money train stopped rolling in.

New Vegas had more or less twice the meaningful content made in half the time with an engine that they had little experience with. And they still tried to fix up as much of it as possible, with sawyer going that extra mile to try to tweak the game mechanics even after he didn't have to.
 
Back when I had an honest copy of Morrowind (long gone, may the gods forgive me) I found myself getting used to patching my own game using the editor.
A single playthrough resulted in countless little patches and fixes, especially the journal was a complete mess. Oblivion proudly took the tradition further, and is one of the reasons I cba to re-install it.
 
BigBoss said:
Then, you have Obsidian, founded by Tim Cain, Chris Avellone, and several other members who worked on/created the original Fallout and Fallout 2 ..
Hm, I thought that Tim Cain have had nothing to do with Obsidian. He founded Troika Games in 1998 along with Anderson and Boyarsky; Obsidian was founded several years later by different people.
 
aenemic said:
replaying Skyrim right now, with all the latest patches and even the unofficial community patch, and it's still a buggy mess. really makes you realize how bad Beth are at this.

especially seeing the list of unfixable issues in the unofficial patch. the engine is so wonky in its core design that there are these huge apparent issues that pretty much every player gets a taste of, and they just can't be fixed.

I long for the day Beth get the reputation they actually deserve.

Really? I had more bugs in either F3 or NV during 1 week than i've had in several months of skyrim. Can only think of 1 "major" and 3 or so minor bugs during all my playtroughs of skyrim.
 
I had a truckton of bugs in Skyrim. Guess it pretty much depends on your playstyle and in what order you are doing quest stuff.
 
Makta said:
aenemic said:
replaying Skyrim right now, with all the latest patches and even the unofficial community patch, and it's still a buggy mess. really makes you realize how bad Beth are at this.

especially seeing the list of unfixable issues in the unofficial patch. the engine is so wonky in its core design that there are these huge apparent issues that pretty much every player gets a taste of, and they just can't be fixed.

I long for the day Beth get the reputation they actually deserve.

Really? I had more bugs in either F3 or NV during 1 week than i've had in several months of skyrim. Can only think of 1 "major" and 3 or so minor bugs during all my playtroughs of skyrim.

from the top of my head:

- bugged UI (most common problem is that I click a response in the dialogue menu, and another one is actually picked)

- vendors lose gold and inventory upon loading a game

- broken quests that need console commands to be able to progress

- npc's "floating" across the ground, especially while talking to each other

- items becoming invisible when picking up other items nearby

- wildlife appearing in the air

- teleporting dragon skeletons

- companions refusing to wear the best equipment

- deathtrap carts and other lethal clutter

- general awkward behaviour from npc's, such as someone refusing to talk to you, someone refusing to stop talking to you, two npc's stuck in "conversation" with each other (refusing to move)...

and those are just the bugs. awkward AI and sloppy game design would take me all night. but I'll even give some examples here, just to show how impressive Bethesda's sense for immersion really is:

- the ghost of a dead girl who only appears at one spot at night runs around with the local townsfolk when a dragon attacks. when the dragon dies, her and 3 guards line up to stare at the dead dragon in awe and she even comments on it. the guards don't seem to care one bit. neither does the dead girls father.

- an npc having two different voice actors, or one voice actor that sucks so god damn hard that he can't stick to one voice for one character.

- the bounty for killing a bandit leader is 100 gold. the bounty for killing a dragon is 500 gold. the reward from a farmer's wife for stealing her husbands beer and bringing it to her is 400 gold.

- with some skill, crouching makes you invisible and inaudible.

- one lone bandit presents more challenge than an elder dragon. shouldn't Skyrim be more worried about the growing bandit problem?

and so on, and so forth.

I'll give it to Beth, I enjoy their games. they do have a certain touch when it comes to atmosphere and no one really does sandbox games like this. but Obsidian proved that they can do the same thing but so much better. and so can probably a shitload of other studios. Beth have good ideas and are not afraid to think large and aim high. they're just too lazy and sloppy (and probably cheap) to realize their visions. it's only a matter of time until another studio comes along and outshines then completely in their own niche genre. in fact, I'm surprised no one has done so yet. it should be pretty obvious to other studios how bad Beth actually are at what they're doing.
 
The Dutch Ghost said:
I actually like Choplifter HD

You have to go back to 1982, to experience the real thing. I was lucky to be a little kid at the time and play this gem late into the night, night after night. As for Choplifter HD - I can't comment. :wink:

[youtube]http://www.youtube.com/watch?v=ao9VAgyAgY4[/youtube]
 
I do know classic .Pixote. ;)

I played that version, the Sega Master System version, the Sega Arcade version, and Choplifter 3 on the SNES.
Choplifter HD pretty much sticks to the existing formula while adding a few new things here and there such as timed rescues and different helicopters as well as a Bell Boeing V-22 Osprey.

The commentary of the pilots can be pretty amusing as well, especially when they have to save a reporter who is present in most levels as an optional rescue.
 
aenemic said:
it's only a matter of time until another studio comes along and outshines then completely in their own niche genre. in fact, I'm surprised no one has done so yet. it should be pretty obvious to other studios how bad Beth actually are at what they're doing.

Regardless of product quality, taking on someone's market requires at least 3x resources as the defending side has. It's pure marketing. Indy developers just haven't grew to this size yet, and no big publisher will risk doing something original.
 
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