Makta said:
aenemic said:
replaying Skyrim right now, with all the latest patches and even the unofficial community patch, and it's still a buggy mess. really makes you realize how bad Beth are at this.
especially seeing the list of unfixable issues in the unofficial patch. the engine is so wonky in its core design that there are these huge apparent issues that pretty much every player gets a taste of, and they just can't be fixed.
I long for the day Beth get the reputation they actually deserve.
Really? I had more bugs in either F3 or NV during 1 week than i've had in several months of skyrim. Can only think of 1 "major" and 3 or so minor bugs during all my playtroughs of skyrim.
from the top of my head:
- bugged UI (most common problem is that I click a response in the dialogue menu, and another one is actually picked)
- vendors lose gold and inventory upon loading a game
- broken quests that need console commands to be able to progress
- npc's "floating" across the ground, especially while talking to each other
- items becoming invisible when picking up other items nearby
- wildlife appearing in the air
- teleporting dragon skeletons
- companions refusing to wear the best equipment
- deathtrap carts and other lethal clutter
- general awkward behaviour from npc's, such as someone refusing to talk to you, someone refusing to stop talking to you, two npc's stuck in "conversation" with each other (refusing to move)...
and those are just the bugs. awkward AI and sloppy game design would take me all night. but I'll even give some examples here, just to show how impressive Bethesda's sense for immersion really is:
- the ghost of a dead girl who only appears at one spot at night runs around with the local townsfolk when a dragon attacks. when the dragon dies, her and 3 guards line up to stare at the dead dragon in awe and she even comments on it. the guards don't seem to care one bit. neither does the dead girls father.
- an npc having two different voice actors, or one voice actor that sucks so god damn hard that he can't stick to one voice for one character.
- the bounty for killing a bandit leader is 100 gold. the bounty for killing a dragon is 500 gold. the reward from a farmer's wife for stealing her husbands beer and bringing it to her is 400 gold.
- with some skill, crouching makes you invisible and inaudible.
- one lone bandit presents more challenge than an elder dragon. shouldn't Skyrim be more worried about the growing bandit problem?
and so on, and so forth.
I'll give it to Beth, I enjoy their games. they do have a certain touch when it comes to atmosphere and no one really does sandbox games like this. but Obsidian proved that they can do the same thing but so much better. and so can probably a shitload of other studios. Beth have good ideas and are not afraid to think large and aim high. they're just too lazy and sloppy (and probably cheap) to realize their visions. it's only a matter of time until another studio comes along and outshines then completely in their own niche genre. in fact, I'm surprised no one has done so yet. it should be pretty obvious to other studios how bad Beth actually are at what they're doing.