OOC- Zombie Apocalypse Chapter 2- General Discussion

Status
Not open for further replies.
Stompie said:
-Meth Amphedimine (Hmm- Wonder where you're gonna get that? )
easier to get than one might think ;)

drawbacks: feeling hyper, overconfident, addiction, withdrawal symptoms

Stompie said:
-Morphine (Opiates!)
drawbacks: addiction if used extensively, withdrawal symptoms

Stompie said:
drawbacks: tired but jumpy & irritated, overreaction, unable to judge own strength at times.

Stompie said:
-Asetametaphin (Asprin)
drawbacks? on simple aspirin? dont know any. keeps infections down too.

there are people who say they take 1 each day.

Stompie said:
-Valume (mild pain killers)
drawbacks: sluggish reactions, feel less involved in everything, become passive.

Stompie said:
drawbacks: more irritable, less restraint, less control over your movements and actions, hang over.
 
@ Steve.

Well - In Desperate times, on occasion, you need a little... err- Something to keep you're head in the game. Some times you need a little... Valume to supress those nerves, or a little PCP to make it a wee-bit-easier to bash the skulls of the undead.

@ SuAside



You've posted no Pro's! Now they all sound like terrible ideas, that can only lead to a life of hardship! Except for asprin.

Asprin can kill the liver!
 
@ Steve

Besides! alice is a whore, their fore- a distraction. I mean - How is dave, and Now Jimmy, supposed to fight the undead, when Alice the whore is their- Whorin' it up?! Atleast if dave and jimmy Smoked some PCP, than they would be stupid, but angery; and have the capacity to fight!
 
Stompie said:
You've posted no Pro's! Now they all sound like terrible ideas, that can only lead to a life of hardship! Except for asprin. Asprin can kill the liver!
i thought the pro's were rather obvious.
 
Quite simply, althought narcotics are in the game, we've never really thought about how to apply them to this. So we'd have to think on that a bit more.

As for Alice "the whore"- while I don't mind you guys playing your characters as you want, I think playing Alice as a slut risks derailing the game into a masterbatory fantasy, which is unfortunate. It can also make the player look foolish and childish. I would suggest some restraint.
 
welsh said:
As for Alice "the whore"- while I don't mind you guys playing your characters as you want, I think playing Alice as a slut risks derailing the game into a masterbatory fantasy, which is unfortunate. It can also make the player look foolish and childish. I would suggest some restraint.

Oh but you take all the fun out of it. :P
Seriously though, I am trying to get David to stop falling for her but everthing I do he just makes his little jests and encourages me. As they say it takes two to tango.
Needless to say I do not plan on having Alice have sex with anyone in game. If things do get to that point then whoever she is banging can PM me and we can work it out there or not whatever you wish since you are the man welsh!!!
 
The point, Steve, is not whether I AM the man, but rather, you, through poor Alice, an innocent character in the clutches of a horny male writer, might just become some other's bitch.
 
I understand this. I am not trying to play here as a whore. i do not intend to have her have sex with anyone. She is a tease. Not anything else. Also I feel safe since Mr.Handy or Jon is the one playing David and he is a good person who will not push the character someplace where I or anyone else felt uncomfotable.

ALSO were not you the one who called me a whore in the first place starting everyone else calling me that? If you look back i have never started calling Alice a whore unless someone else does first so it is not my fault.
The point is that everything thinks she is a whore because she is so young and cute and yet has a PhD. She earned it through hard work but I wish everyone to think that she earned it by sleeping her way to the top. That way when she does do something with a skill she has learned it will surprise everyone and thus add to the game.
 
Errr... Steve... The actions in the recient past have labeled Alice as a Slore. (Whore without monetary gain). Theirs not much to be gained at the moment... and her antics are growing gratuitous. If you want to play that angle, I haven't a single problem with that. She's convinced others to go on her trek. Sooo - You might want to 'lay off' a bit. Anyhow- My comments were based ic, and not at you in any way, shape or form.

Those are my thoughts, anyhow.

@ Welsh

I recall you mentioning Wallace's Alcoholism. I figured that their would be chemical modifiers. You figure that theirs quite a lot of controlled substance floating around the plot line; just thought they may have some written advantages, and ramifications.
 
The update should be done in a few hours or so.

@Stompie:
We can decide on the effects of drugs if they come up. Cathy Lathan was addicted to Valium, not OxyContin. The CoC rules PDFs mention some drugs, but only in connection to psychiatric treatment and without specifying their effects in terms of the game rules. If it's not elsewhere in the manual, we can improvise.

Most characters can handle moderate amounts of alcohol, but too much will lead to skill penalties, and the inevitable hangover the next day (if they survive). Additionally, characters who are alcoholics (such as Wallace) will have additional consequences resulting from addiction and withdrawal.

Caffeine can keep you awake, but it makes it harder for you to sleep when you actually want to.

@Steve:
Yes, it's good that Alice is backing off. It's almost impossible to turn David off, and he takes her behavior as encouragement. If she stops showing interest in him, though, he's bound to direct his attention to someone else.
 
Since we can assume that zombies not out-number humans by a factor of at least 100 to 1, perhaps as much as 1000 to 1, you might want to consider what this means.

I would assume that Luke and Samantha might be considering this, as might some of the other scientifically directed characters-

For example, we could argue that mankind, while intellectually and techncially superior, is no longer the dominant species on the planet.

Considering that zombie in large numbers can overwhelm people- we can also think of zombies as predators and humans as prey.

The ecological paradigm that the environment exists in a delicate balance has been challenged by different theories.

One theory is that if the environment does exist for long periods in some kind of stable order, those orders are often disrupted by rather chaotic events- catastrophes which may upset the balance.

Consider for instance a fire in a national park may upset the natural balance of plants, herbivores and carnivores. The fire in Yellowstone, the environmental consequences of the Tsunami, the eruptios of volcanos and even oil slicks suggest that while the environment may adapt and "heal" from such damage, this healing is often a time consuming period and that the environment is rarely quite what it was in the past.

- for our characters there should be some realization that the world has dramatically changed and that it will be many years before things get back to anything close to "normal" and never back to how things used to be.

- While the ecological argument that "no animal eats more than it has to" has been disproved by evidence of predators killing purely for sport, another theory holds a different notion that is consistent with the "catastrophe" theory above.

Under this theory - a predator species will hunt and destroy a prey species until the prey species is wiped out- even though this may lead to the long run starvation of the predator species.

If you put a cheetah in with a field of sheep, it will kill every sheep it can regardless of the sheep's ability to replicate itself.

In our situation, the zombies will eat humans until there are no humans left, and then maybe they will starve (as if thaty matters).

What normally saves a prey species is its ability to operate in large numbers to create protective habits or to find refuge. A refuge would allow the prey species a place of safe retreat beyond the ability of the predator species to get.

That said, prey species also need to cater to basic needs- food, water, rest.

Do you have a refuge? How do you account for food, water, rest?
Also what will you do in order to restock your limited supply of guns.

(Remember- there is a big sporting goods/hunting shop in Syndey- just down the road).

A final thought- if the zombie apocalpyse is spreading like a virus, than a virus can mutate due to the environment.
 
Lost internet connection at home. Will be having problems to post. Thought I should let you guys know.
 
I'm afraid I likely won't post for the rest of this week and next as I have several assinments that I'm working on. Also on sun to wed I'll be on a ski trip thur and friday will be chaos so I might be able to post next saturday hopefully sooner.
 
Stephanie would also probably be considering the predator-prey concept, since she is an ecologist.

Welcome back, guys. You can post when you're able. I should be able to update over the next few days. Hopefully our new players will join us soon.
 
Not sure Steve- to be honest, we are all very busy. I know I am late on a chapter of dissertation and need to get Handy some stuff for the game.

As for the move, I think we are going to put expansion of the game at play@yog-sothoth on hold for awhile- at least until more of the dust clears. I am a bit reluctant to make so drastic move if I can't commit the time needed.

The big campaign is, at present, put on hold because we have other stuff to do.

So for the time being, I think we will continue here with chapter 2 and see where chapter 2 takes us. We've got a pretty good idea of what will happen this chapter and I think it will be quite a bit of fun as the game continues. Considering how long it took us to get through chapter 1, I would expect this chapter to run through April- June. So there is no real rush.

Fearless- from experience I find that it becomes difficult to keep up if you fall behind. Keepers are generally reluctant (at least I am) to play characters least we act in ways with dire consequences on your characters. Ideally you can post every day, but realistically if you post a few times a week that's fine. Otherwise you may fall behind.

That said, one of the rules here is that this is just fucking around really- you are here to have fun. So post when you can, but please try to be regular.

(And on a more fearsome note- players that disappear tends to lead to characters being eaten- note poor Thomas).
 
I just posted a major update. So far these have been coming once a week since the start of the chapter, but I'm hoping to increase that to two or three times per week. I definitely agree about the danger of falling behind. I've fallen behind on some of the fast-moving campaigns I was reading on Play@Yog-Sothoth, and now there's no hope of catching up (*cough* Masks of Nyarlathotep *cough*).

Because we got off to a slower start, I'd expect this chapter to finish closer to June than to April. It's already been over a month since it started.

If you won't be able to post for a while that's fine, but you should let us know in advance if possible. All of you have done that so far, and I really appreciate it.
 
Steve- quick response. Keeping this game is a big challenge and not easy. I, for one, am very happy that Handy is doing the major updates.

Seriously, if we both had more time, we'd be able to do more with this.

We also need to maintain a pace that fits everyone's schedule and ability to commit.

My advice- if you want to do more roleplay, why not participate in more games? See play@yog-sothoth. They are regularly looking for new people.
 
Status
Not open for further replies.
Back
Top