OOC- Zombie Apocalypse Chapter 2- General Discussion

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No worries. I'm planning to update tomorrow, and I can make any needed rolls for your characters (such as Sanity for Hockey). If there's anything you'd like your characters to do this round, you can let me know. Hockey is the only one left who can shoot at Cole before he attacks someone, but there's a risk of hitting the wrong person since a few characters are close by. I'll only have him fire this round if you confirm that you want him to (and, of course, he stays sane).
 
From Luke's position on the roof, he can't actually see the helicopter or the people near it. The chopper is about 20 yards west of the diner, but it is over 40 yards across and he's on the eastern edge. He can hear the whistle with no problem, but he should roll Listen to determine if he can make out enough of Bob's words to assess the situation without being able to see what's happening on the ground. He can see the snipers and Thayer on the motel roof just fine, and he notices that Sergeant Black (with the .50) has removed his helmet.
 
Mr. Handy said:
From Luke's position on the roof, he can't actually see the helicopter or the people near it.
make him run over then, he's done it before and would walk the same path.

Mr. Handy said:
He can hear the whistle with no problem, but he should roll Listen to determine if he can make out enough of Bob's words to assess the situation without being able to see what's happening on the ground.
he doesnt need to hear anything. the simple fact the soldiers are preventing people from boarding the chopper and that Bob tried to get his attention would be a giveaway.

besides, once Bob starts pointing his pistols at 2 soldiers, the cat is out of the bag i'd say.

the aspect of 10 seconds of time to walk over isn't relevant, since the soldiers at the motel can't be warned before Luke has eyes on.

Mr. Handy said:
He can see the snipers and Thayer on the motel roof just fine, and he notices that Sergeant Black (with the .50) has removed his helmet.
i know it's not CoC rules, but a 7.62x51mm isn't hampered at all by a military helmet anyway ;)

they're designed to prevent shrapnel wounds, rather than bullet wounds. a helmet only stops about half of the common pistol calibers, if lucky and nearly none of the common rifle rounds (with the exception being .22LR).
 
Luke can take the same route back across the roof to see Bob and the others at the helicopter, but just because it held up the first time he went over it doesn't mean it will a second time or that he'll step on the exact same spots. I rolled Luck again, which at 90% wasn't a problem.

Kevlar helmets won't stop a rifle bullet completely, but they will reduce the damage somewhat in this game. Still, an average head wound from a 7.62x51mm round causes 6 damage even after the helmet reduces it, which will at least knock out just about anyone.

The four rounds left in Black's rifle were in the magazine, and one of them remains in the chamber when he ejects it, leaving three. There are now 12 bullets loaded counting the one in the chamber.
 
Guys , I'm really sorry but things have come up at home that cut down my free time to very little - I'm carrying on with current games but starting a new one is, (much as I love zombies!) ooking increasing difficult and causing me stress...

So all in all I'm going to have to leave it for the moment. I've had fun reading all your adventures. Good luck! Hope all goes well...er....well, hope some of you survive, at least

Nick :)
 
That's okay, and thanks for your interest. I'm glad you enjoy reading the story, and if you ever have time later there will still be room.
 
Yes, Steve, I knew it was a joke.

The end of this chapter is still quite a ways off. There is a potential for new characters depeding on what the characters do. But for the time being, expect more attrition.
 
What Welsh said. We're about halfway done the chapter now. So far in this chapter the body count has been fairly low, but you've been lucky. Don't count on things staying that way. :twisted:
 
Mr. Handy,
I am going out of town for the weekend. While I will have my laptop with me I may not be able to find a place where I can get wireless internet long enough to update. I will be back in town on Monday but will most likly not get to use the computer again until Tuesday so therefore do not look for an update from me until Tuesday or Wednesday.
-steve
 
No problem. I'll probably wait until Sunday to update to give Stompie one more chance to post, and I'm not sure if I'll have a chance to update again before next weekend anyway.
 
just a lil' comment. if you use the Barrett on the pilot, that means you have a really good chance you wont have any chopper left to fly.

it's a .50 cal (12,7x99mm) anti-material rifle. it goes through the windshield, through the console (if hit), through the pilot, through the seat, through the passenger (if any), through the second seat, through the back wall and into whatever is behind (fuel tank anybody?).

if you shit the fueltank, [aliens]game over man, GAME OVER![/aliens]

if you want a sniper to take a potshot, use Sheen's bolt action 7.62x51mm. it'll be more than powerful enough to break the windshield and kill the pilot, but hopefully wont go through to the back of the chopper towards the fueltank.

a 5.56x45mm from an assault rifle would however be slightly deflected by the windshield as/if it punches through. making the aim extremely erratic and nearly impossible to predict at that range.
 
The helicopter is facing south, as that is the direction it was flying in when it landed. The snipers are due west of it and facing east, so a shot from the Barrett would go through one side and out the other. It wouldn't hit the fuel tank in the rear unless the shot was badly missed (unlikely with Black firing), but it could still damage something vital - including the co-pilot. Sheen's M24 is your best bet as SuAside said. Black also has the M4, which is less likely to kill the pilot but also would do less damage to the chopper in the event of a mishap, though there is some risk of deflection. Lereux is an intelligence officer and not a combat specialist, so these things haven't occurred to him, but Black and Sheen would certainly know.
 
SuAside said:
just a lil' comment. if you use the Barrett on the pilot, that means you have a really good chance you wont have any chopper left to fly.

it's a .50 cal (12,7x99mm) anti-material rifle. it goes through the windshield, through the console (if hit), through the pilot, through the seat, through the passenger (if any), through the second seat, through the back wall and into whatever is behind (fuel tank anybody?).

if you shit the fueltank, [aliens]game over man, GAME OVER![/aliens]

if you want a sniper to take a potshot, use Sheen's bolt action 7.62x51mm. it'll be more than powerful enough to break the windshield and kill the pilot, but hopefully wont go through to the back of the chopper towards the fueltank.

a 5.56x45mm from an assault rifle would however be slightly deflected by the windshield as/if it punches through. making the aim extremely erratic and nearly impossible to predict at that range.

Hey Suaside- considering the thin metal on a helicopter, wouldn't any bullets do damage to the helicoppter. I agree that the .50 cal would do worse. After all, the Vietcong used .50 Cals to bring down helicopters on a regular basis.

I would think that the main problems would be destroying the avionics and equimpment in the helicopter- rendering it too damaged to fly.

Would puncturing a fuel tank necessarily destroy the helicopter? I could see it causing some nasty leaks and spill aviation fuel on the parking lot, but would it also necessarily ignite that gas? I would think its a possible (a chance) vs a probable (better than 50%) chance.

A shot through the helicopter could damage it so that it can no longer fly. Each shot would have an increasing probability of doing sufficient damage that the helicopter cannot be safely flown or even go up in the air.

I ask because we need to account for possibilities.

Also the USAF might want to issue a last warning as the helicopter will need to get the egg beater going before it can just pick up and fly.
 
If hit I don't think the fuel tank would explode on impact.
They did this on a episode of MythBusters and only a tracer
round got it to ignight. However if there was a spark...
 
Mr. Handy said:
The helicopter is facing south, as that is the direction it was flying in when it landed. The snipers are due west of it and facing east, so a shot from the Barrett would go through one side and out the other. It wouldn't hit the fuel tank in the rear unless the shot was badly missed (unlikely with Black firing),
ah ok. sorry, had the wrong orientation.

Mr. Handy said:
but it could still damage something vital - including the co-pilot.
if that's the case, the .50 cal (if using a Ball round) would go through the side window, through the pilot, through the co-pilot and out the other side. damage would probably be minimal to the chopper if it's a wellplaced shot.

Mr. Handy said:
Sheen's M24 is your best bet as SuAside said. Black also has the M4, which is less likely to kill the pilot but also would do less damage to the chopper in the event of a mishap, though there is some risk of deflection. Lereux is an intelligence officer and not a combat specialist, so these things haven't occurred to him, but Black and Sheen would certainly know.
the M4 is right out unless you want to risk ruining the entire chopper due to deflection and ricochets.


welsh said:
Hey Suaside- considering the thin metal on a helicopter, wouldn't any bullets do damage to the helicoppter. I agree that the .50 cal would do worse. After all, the Vietcong used .50 Cals to bring down helicopters on a regular basis.
positioned like Handy said, it's possible to make a relatively clean shot imo.

welsh said:
I would think that the main problems would be destroying the avionics and equimpment in the helicopter- rendering it too damaged to fly.
if he hits the front console or the panels above or behind the pilots i think you can pretty much scrap the chopper.

welsh said:
Would puncturing a fuel tank necessarily destroy the helicopter? I could see it causing some nasty leaks and spill aviation fuel on the parking lot, but would it also necessarily ignite that gas? I would think its a possible (a chance) vs a probable (better than 50%) chance.

A shot through the helicopter could damage it so that it can no longer fly. Each shot would have an increasing probability of doing sufficient damage that the helicopter cannot be safely flown or even go up in the air.
snipers use 2 types of rounds, usually. APEI or Ball.

most anti-material snipers use APEI. APEI means armor piercing explosive incendiary. i'm guessing the name gives everything away, right? pierces armor, does minor explosive damage and is incendiary. ;)
this obviously means, hitting any fuel or even any cloth etc means fire. but i'm supposing Black isn't using that (or the descriptions of downed Zombies would be far more interesting)

a Ball round out of a .50cal is hot, but not always hot enough to set fire (approx 20% of the time?), however, once a leak is sprung there are several things inside the chopper itself that can easily make the fuel ignite (the other 30% in my assesment), like damaged (sparking) electronics, hot engine, damaged engine (ignition), etc.

Fearlessfred said:
If hit I don't think the fuel tank would explode on impact.
They did this on a episode of MythBusters and only a tracer
round got it to ignight. However if there was a spark...
Mythbusters = crap.

they claimed a lot of things that later turned out to be very false indeed (cfr the Hatchcock sniper things etc)

also, see above about the rounds used.

(i've also held a lighter to '2tact' fuel, didnt ignite. yet i've seen bikes using that go up in smoke.)
 
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