OOC- Zombie Apocalypse Chapter 2- General Discussion

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Good note and thanks for posting the weapons. For unknown reasons I can't ever seem to find them.
 
Mr. Handy,
I would say by looking at the above list that McCain is not borrowing Airman Duran from Coporal Cole since he outranks both and can do what he wants with either. Am I wrong here?
 
@Welsh:
You're welcome, and I think some of the players were having trouble finding it as well. It's much better now that it's in a separate thread.

I'll wait until Friday night or Saturday morning to update the IC thread. While I have time tonight, I already told the new players I'd wait that long and they haven't posted yet. If they haven't post by the time I update, they can still jump in afterwards once they catch up. I'll use the time to update Systematic Annihilation and get caught up on other things so I can free up more time later. If Stardreams posts early enough tonight, though, I might just go ahead and update.

@Steve:
Technically, that's true, but Duran is also a member of Cole's fire team. Generally, McCain wouldn't switch his troops around from one team to another on a permanent basis without a very good reason. The three members of a team are trained to work together, and when Duran is finished doing what McCain needs he would return to Cole's command.

Thanks for editing the post.
 
Can anyone help me out here:
The base skill for the M1 Garend is 50% but what is the damage for the weapon.
Also what is the base skill and damage for the chainsaw.
 
The M1 Garand causes 2d6+2 damage and has a base range of 110 yards. It also has a scope, which effectively doubles the base range. Its clips hold 8 bullets, but it cannot be loaded with a partial clip. Alice's starting skill is 50%, as you said.

The chainsaw's base skill is only 20%, but its base damage is a whopping 2d8. Damage bonuses add to this, but Alice doesn't have one (you need STR+SIZ of 25 or more, and her total is only 22). Even so, that's a lot of damage. The chainsaw has a malfunction number of 97.

Alice's Idea: she notices that the military personnel seem primarily concerned with securing the motel, so there must be something there that they are interested in. Mrs. Foo had mentioned that her husband had a way to communicate with the outside world. If Welsh has anything to add to this, he'll let you know.

For those who didn't know, I edited the major update I made last night to add the second half. I'll probably post a minor update later tonight.
 
Hey Handy- Thanks for including some of that stuff I had written up in the most recent post.

A couple thoughts for the T-Bone people.

Luke is right that the place is more difficult to defend, but not impossible. While the West wall has been largely destoryed, entrace from the East is limited to two doors, which could be repaired and blockaded.

While much of the roof would need to be torn down, parts of it might remain to give the T-Bone folks a vantage from above. The North wall of the complex is solid wall, cider block construction for the garage. Close the garage doors and you're in pretty good shape. The garage is still in pretty good shape and has quite a bit of useful supplies.

Still you might want to get to fixing the last truck since the NPS helicopter is probably destroyed or at least can't be repaired with what supplies and staff you have.

As for the kitchen and frigerators- one could gather some food supplies from those rooms which will be essential in the days ahead.

The South wall was primarily the diner- big windows mostly shattered. But you've got lumber supplies from the truck plus what you can salvage from the T-Bone to fortify the wall.

Don't forget you have a tow truck near the diner and a rig. The damaged cars could be used to help blocade the front of the diner.

Suaside- Luke is perhaps more of a lone operator but his instinct to defend from up high was one of the smartest moves made in Chapter 1. Luke would probably realize that had there been more shooters on the roof, they could have probably defended the diner better- taking out the approaching zombies at range. This might have him thinking more about how to organize for a defense.

But if so, one thing they would probably have to do is clean or repair guns that might have been damaged during the last fight.

Otherwise- a couple of other things to consider is that the complex below has yet to be fully explored. It might provide supplies and equipment that could be essential to the future.

The arrival of the AF troopers may point out to new opportunities that are, so far, unknown. But even so, for the time being you guys are at the diner- you can leave or stay - each choice bears risks.

If you leave, you are uncertain of where you go. If you stay you can expect inevitable threat. Problems either way.

One thing for sure- the T-Bone people should organize and plan. You have much to do - rebuild and fortify, salvage what is useful, care for your wounded, plan for the furture and explore the rest of this site.

To do this most effectively you should organize and deploy.

For example- Mitchell might best be deployed to repair the truck. Gary could look after the fortification of the T-Bone. Although Jim remains under orders to protect Haussman and Stephanie, Bo is more on-site protection and could be more effectively utilized elsewhere. Luke could care for weapons and consider deploying for defense, Sally and Haussman can look after the wounded. Other characters can explore, forage or rebuild.

Remember the rule from the ZOmbie Surival Guide- organize before they rise!
 
I will do what the majority wishes but Alice does have the family home in Idaho which she mentioned to a few people last turn so we can always make a break for it especially since the military does not seem concerned with what we are doing.
 
Hey Welsh what can I say, You assed for it. :)

Besides the way I see to play Alice for now is that noone thinks she earned her doctarate with her brains which makes it that much better when she proves she can do stuff other then sleep her way to the top.

Also in trying to bargin with David to convince him to go along..well at a 20% try I just got a 12. I think I managed to convince him with my ummmm charm, yeah thats it charm! :lol:
 
Yes, moving shooters to the roof in Chapter 1 was an excellent move. Had Sean survived he would have headed up there next, and a fourth could have joined them with Wallace's rifle. That might have been enough to take out the rest of the zombies before they caused significant damage. Of course, then the skinheads might not have been in such a hurry to leave, and they could have caused a lot more damage with their grenades. Luke would also know that the new guns taken from the crates should be greased. The other guns should be fine for now, as cleaning them after each day of use should be sufficient.

Staying and leaving are both viable options, and it's even possible for the group to split with some leaving and others staying - however, this will reduce the odds of survival for both groups. Plus there's the question of what to do about the PMS. There's still time to decide all of this, as it'll take some effort to prepare for the evacuation if that's what you decide to do.

Those were some great rolls for Alice, and she just made David's day. She probably would have gotten him to agree even if she had failed the roll. She also didn't need to draw her own map, as the ones David gave her are of high quality, but now she has a good chance of improving those skills. With rolls like that, she might be able to improve her skill with a chainsaw too. She could raise it faster if she finds a skilled teacher, but finding someone who both knows how to use a chainsaw and can teach the skill won't be easy. However, once she increases her own skill she can teach others.

A mini-update should be coming in the next hour or so.

EDIT: I also heard from Stardreams. She's okay, and she had a good reason for not having posted yet. She should be joining us soon. Fearlessfred told me that he might not be able to post this week, and that we should keep going if he doesn't.
 
Mr. Handy said:
Luke would also know that the new guns taken from the crates should be greased. The other guns should be fine for now, as cleaning them after each day of use should be sufficient.
other way around, Handy. the guns are to be de-greased.

guns are greased for storage (to protect them better from the elements & such). if you shoot a gun with storage- or factorygrease, it wont really hurt the rifle, but it'll make a shitload of smoke. :)

you can forget about shooting more than a few rounds indoor if you havent taken them apart & swiped them down before...

PS:
Steve-the-Zombie-Killer said:
[Jim] also picked up 15 ammo .30-06 clips. Stuffing them into his pocket he went inside and downstairs.
deep pockets, lil man :P

PPS: will post soon-ish. rather busy with a report that has to be filed by tonight.
 
SuAside,
Sorry about jumping on you. You made a good point, this time...... Oh and be careful. Ya never know who Alice may try to work her charms on next. Could be Corporal Cole since he tends to like civilians so much. Hope ya can stand it. :)
 
don't worry, i got a thick hide.

as for alice, grunts love scantly dressed chicks, you should know that.

btw, Luke is has pretty high App yet no chick has even shown the slightest interest? he's the best shooter, ruggedly handsome and should be the best survivalist. not that he's apt to fall for scantly dressed chicks, but you kids better start networking better! ;)
 
who ever said Alice was dressed like a skank? She may act like a slut but her dress is not skank.
She is wearing a shirt, no bra, blue jeans that show off her ass really well, and long black boots. I would not say those were skank. Maybe cheap ho or slut but not skank
 
Skank = cheap ho.

Considering Alice is an academic- she's probably not dressed as a skanky slut as those chicks leave with a Masters.

Suaside - I fixed Haussman, was having too much fun with Ze Germans.
But hey, I have Deutsch relatives so... yeah, they kind of speak funny.
 
So just like I said. Alice is wearing a blue tank top shirt that ends above her belly button, a pair of blue jeans, and a pair of long black boots. She may be an academic but she is still a hot chick with a very nice ass.
 
So I have a question. I am going to be leaving for North Carolinia in a week and a half to pursue some job opportunties down there and on the east coast. I will have access to the internet when I am there however. But how often do you update this game now. I know that last time it was a week but when I first joined it seemed to be about 2 or even 3 times a week. So what is the magic number?
 
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