Lexx said:
But in case someone wants to point towards me now
No, no, no. I'm not pointing at anyone.
Animating in 3d isn't hard, or scary at all, it may look like this, but it's not. Sure, at the first attempts you may get a shitty results, but this is a thing called
learning process. And the most important: your task isn't to create uber realistic muscle based 30 FPS. All you need is to have a
patience (and good system of "comparison" with original frames), exactly the same thing which is needed with copy & paste of 10000 frames. Even a half-blind person (I don't want to offend anyone - just to illustrate my point) after shitload of trials and errors with adjusting of bones will fit (more or less) animation to the original one. Even if you'll fail and not create similar animations, you can re-use them in any time for NPCs - their animations aren't so demanding like player's ones. So your work won't be wasted.
In any time you can grab ready-to-use characters from most of today's 3d games on the market (like models from Gamebryo, Unreal, or Source engines), import it and start to learn. You can even grab the anims if you wish.
Also, it's a work for a team, where someone may pick up the animation you have troubles with - to not demotivate you and to prevent a failure of the project. Or pimp stuff here and there if necessary. Not to mention that you're not doing everything alone.
Anyway, waiting for another thread related to 3d models of critters, since this one already died (and this one was 3rd or 4th?)
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And nice to see Jotisz back.