Original FO/FO2 Polymeshes

Discussion in 'Fallout General Modding' started by fatfattymcfat, Aug 4, 2010.

  1. Rain man

    Rain man First time out of the vault

    77
    Apr 20, 2010
    Ursa,
    please, could you post here one of your amazing "ghoul death" animation ? Just for illustrate my idea... :wink:
     
  2. Fallout1FTW

    Fallout1FTW Still Mildly Glowing

    211
    Oct 25, 2010
    Remember also that they used different tools and techniques back then. As far as I read, all death animations were touched up in DPaint Animation, a really old but great DOS program
     
  3. bbmultipass

    bbmultipass First time out of the vault

    58
    Apr 16, 2010
    Where i can read about it?
     
  4. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009

    Tools may be interesting, but i'm more interested in techniques which could be applied with these tools.
     
  5. Fallout1FTW

    Fallout1FTW Still Mildly Glowing

    211
    Oct 25, 2010
  6. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    This delxe paint looks interesting sadly there is no new version though it looked interesting.
    Anyway I checked out how well the armature works here is a little guy same bones that the chick I posted has except that I added some more movements. weapons have no texteres since I wasn't able to do them right. Though I'm also unsure if this model could be any use in Fallout maybe in a mod but hey for a placeholder he is more then Ok


    Now I'm thinking about coming up with a way to create some death animations
     
  7. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Heh, the dwarf looks really nice so far. Just needs some more colors. Don't like the big gun, though.

    Idle, walking, shooting and the melee animations look good already, they just have to be faster. The other animations are still a bit stiff.
     
  8. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Thanks Lexx
    I will try smoothing up the movements of the other anims.
    About the big gun its form looks strange or its that I've put it in the dwarf hands? (the later one started as a joke but since the anims would be needed for other critters I though why not go along with this)
     
  9. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    It's the weapon that looks not-fallouty.
     
  10. Ursa

    Ursa First time out of the vault

    66
    Mar 8, 2009
    Jotisz
    dwarf looks great, especially armor
    Rain man
    here is the ghoul

    i make something really similar to the original:


    but its PAINFUL to make and looks similar to original only in SE direction

    and thanks to mr.barracuda for pointing out my english :?
     
  11. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Yes, I got your point now.
    That's really amazing work, Ursa!
     
  12. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    The animations are really really good. But the stalker models don't fit the Fallout graphic style for me.
     
  13. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    Anyone cares to tell if the topic is allowed to discuss the work in progress and modeling/texturing/rigging/animationg techniques or is it just to post ready frames and worship the artists?

    Because i think i'm stuck at proper leg rigging and want to ask for help.
     
  14. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Thanks. The animation you made are really cool.

    @Alvarez
    Personally I don't think there would be a problem with asking about information. Don't know if this help but here is a pic how the dwarf's armature looks (just a note it could be handy if you create IKs for the arms and legs)
     
  15. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    Thanks again, Jotisz.

    Btw, i found this quite insightful tutorial on IPO curves.
    http://www.youtube.com/watch?v=2JaSguOBHbw

    From what i learned, there's a ready window config for animation in Blender and what concerns IPO curves, by tabbing into edit mode and grabbing the points like vertices, you can compress the curves, making thus the animation faster. (you can even simply scale them down on the axis of the graph)
    Or, by adding a point at the peak of a animation cycle ( when the hitting arm is fully stretched) and moving it to the beginning, (making the curve slope steeper) you can add more explosive force to the blow (fast extending, slower drawing)
     
  16. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
  17. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    That's nice for the FOnline community, Lexx.

    You almost discouraged me. :D
    Sadly, these models are bound to FOnline engine, so we still have a reason to learn 3d, animating and eventually advanced scripting, if we don't want to import every frame by ourselves.
     
  18. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Well, it's possible to render it in 2d and use in the original games.
     
  19. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    Technically it's also possible to render Fallout 3 models in 2d.

    But that would be recycling and picking after others but not creating.
    You don't telling us to stop inventing the wheel, don't you, Lexx? ;)
     
  20. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    What. Do you want to do everything by yourself? Because I don't understand what you are trying to tell me.

    I wrote: People try to recreate the original animations. This is exactly what everyone in here wants to have. Doesn't matter if that's done for FOnline or Fallout 2, it all starts as 3d models with animaton. FOnline can take it right like that, for Fallout 2 it has to be rendered into 2d images.

    There is nothing new in here, just that there is progress in recreation of the animations.