OXM cover power armor not as it is ingame

Brother None

This ghoul has seen it all
Orderite
Replying to the heaps of forum feedback saying "this looks terrible" on Bethesda's official Fallout 3 forum, Todd Howard noted (by proxy):<blockquote>I agree, and I don't think the cover shows him well. It all has to do with the FOV of the character when he got rendered for the cover image (it's not in-game), it makes his head look huge and his torso look skinny. I assure you in-game, the armor looks much bulkier. See the other screenshots we released. Also, this power armor is specifically not the T-51b.</blockquote>And there's the confirmation that it's not T-51b, though most people had assumed as much by now.

Link: Gstaff forum post on BGSF.
 
well, it's kinda blatantly obvious it's not T-51b (if it was it would've been T-51b in name only! :P sorry, bad pun)
 
FOV meaning Field of View. So I guess the rendering technique they used (outside of the game engine) had a bit of fish-eye lens effect - making the foreground head larger and the background body smaller. Still if someone at Bethesda rendered it, then you would hope that they had an inkling of an artist's sense of asthetics before sending it off to a magazine!!!
 
They've got a terrible track record for NPC and PC visuals already, what makes you think that a gaming cover would be any different?
 
The problem isn't just the proportion, it's the colors and the basic design, the suit is very cartoonish and just completely out of place.
 
aaah.. it's the T51-G model of power armor:

produced using exceptionally green manufacturing proceedures and made entirely of recycled cans, pop rivets, broken power armor helmets, pieces of car doors, crumpled sheet metal, a large bucket of some sort and a bunch of random shit that looks like stripped wire wrapped around old telephone parts.


A blind man could tell us this isn't the t51b model.

News would be Bethesda admitting that it's a fugly ripoff of one of the most iconic bits of equipment in a beloved series of cRPGs that they are spitting on every day in every way they can imagine. (good thing they arent very imaginative)

:(
 
shihonage said:
Damage control.

Yes. But I have no reason to think he's not being sincere, because power armors really don't look like that in game, as far as I recall.

Why they'd give out shitty renders for magazines to put on their frontpage is the bigger question. Who knows.
 
A similar thing happened with Mass Effect. Supposedly whoever was in charge of passing out screenshots grabbed some of their far earlier ones that were much clunkier looking, and they caught all kinds of shit because the new screenshots they released looked like ass.

Admittedly that makes a bit more sense than making a fisheye power armor render but what the hell.
 
BioWare's PR is notoriously bad, though. They're slow, inattentive and not very careful.

Bethesda's PR is a notoriously efficient machine that makes the company impenetrable and that's integrated in the entire design process. One wouldn't expect these kind of slip-ups from them.
 
Brother None said:
But I have no reason to think he's not being sincere, because power armors really don't look like that in game, as far as I recall.

Well, the "we didn't notice the FOV glitch as we rendered it for the COVER of a magazine" explanation makes NO sense. How can you not notice it ?
 
Bah, they're always full of shit. How can one ever believe anything they say? After this we know precisely the same thing we knew before. Nothing more, nothing less: it looks awkward, at best.
 
shihonage said:
Well, the "we didn't notice the FOV glitch as we rendered it for the COVER of a magazine" explanation makes NO sense. How can you not notice it ?

Where did he say he didn't notice it?
 
Brother None said:
shihonage said:
Well, the "we didn't notice the FOV glitch as we rendered it for the COVER of a magazine" explanation makes NO sense. How can you not notice it ?

Where did he say he didn't notice it?

Common sense dictates that when you notice that the high-res front-page rendering for your feature article in a game magazine is clearly off, you RE-RENDER it properly and correct the mistake before it gets published.
 
Ya know.... the reply seems to be "the perspective is all wrong, so it looks top heavy." But that's not really the issue. The issue is that this armor looks patched together and radically different than the true BoS armor of FO1/2. The reply just side-steps the basic issue of "holy crap is that ugly" and says "it all depends on how you look at it."

I think you could look at this power armor from any angle and it'd still look ugly as hell, AND still not look thematic to the original BoS designs. It's too steampunk, and not much of anything like the BoS.
 
It's certainly not the issue for me. I like the look of it, it just needs to be a hell of a lot fatter. Still like FO1 armor best, then probably FO3 if they fatten it, Enclave armor, then Tactics armor at the bottom.
 
whirlingdervish said:
aaah.. it's the T51-G model of power armor:

produced using exceptionally green manufacturing proceedures and made entirely of recycled cans, pop rivets, broken power armor helmets, pieces of car doors, crumpled sheet metal, a large bucket of some sort and a bunch of random shit that looks like stripped wire wrapped around old telephone parts.

someone should do a 'Bethesda be stealing mah bucket' picture.
like a 2 -pic saga, the second one being the power armor, the bucket elements being emphasized.
 
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