Angry Russian User
First time out of the vault
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out of all rumours i know the most correct looks like the armor to be T-45d
Sorrow said:.
X-Com: Ufo Defence had the weirdest Power Armor ever XDDDDDDD .
What is clipping?Ausir said:They had to modify the T-51b for Van Buren because there was too much clipping when they recreated it faithfully.
Mikael Grizzly said:Yup, 'twas T-Ray who said the armour render in Fallout 1 had parts clipping. It wasn't visible in the intro, though.
[url=http://www.nma-fallout.com/forum/viewtopic.php?p=390011#390011 said:J.E. Sawyer[/url]]We tried to model the power armor as T-Ray did in the opening movie and game, but he could get away with clipping that would look really bad at close distances or certain angles. Simply put, building the Fallout power armor as it originally looked would have resulted in a suit with a tiny range of motion or a hilarious amount of clipping. We changed as much as we needed to allow for more flexibility in movement, but tried to stay very close to the original design whenever possible
[url=http://www.nma-fallout.com/forum/viewtopic.php?p=390230#390230 said:J.E. Sawyer[/url]]Hi, Sean. Better Crafting: March of 2011.
Little, if any. The soldiers don't move much and when rendering for a movie or any series of 2D frames, the animator doesn't really have to worry about weighting everything on a character. That is, if T-Ray wanted, he could just have pulled the metal as needed to avoid visible clipping.Mikael Grizzly said:Anyways, can clipping be observed in the Fallout 1 intro?
Though that design was intended for the "real" F3 power armor (T-51b), we wanted to have an alternate texture for the armor Armstrong describes, T-45d, which ran off small energy cells. It would only have appeared in the tutorial as a "back in the day" detail.
P.S.: We had to drop some of the wiring detail on the helmet for polycount reasons.