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Ironically, the creation of a decent game requires no more than 10 talented people. I personally know enough such people to form a team, and they're Fallout fans.

The problem is - a Fallout game requires serious funding. It's impossible for 10 normal people to whip up $ 6 million to buy the IP, and even if it is there'd be no money for production left.

The reason I'm saying this is, that a company with the funding and staff of Bethesda has no fucking excuse for making shitty games from original and inherently interesting IPs. Sign me up for the hating crowd. I hope they flop for the sake of the series.(before I registered here I never even knew about the Fallout:BOS. That's what I want to happen to FO3 - incompetence should be punished with obscurity.)
 
patriot_41 said:
Ironically, the creation of a decent game requires no more than 10 talented people. I personally know enough such people to form a team, and they're Fallout fans.

The problem is - a Fallout game requires serious funding. It's impossible for 10 normal people to whip up $ 6 million to buy the IP, and even if it is there'd be no money for production left.
Age of Decadence seems decent... 5 main team members, less than 20k of self funding... And it looks decent and good and better than most crap flying out there.
 
Roshambo said:
Bethesda keeps issuing out lies, and then the mindless media cattle come along and parrot them, or mistakenly defend Bethesda in some asinine manner to prove a point

Yep, that's pretty much it. Bethesda does more doublethinking than the Ministry of Truth, and I'd say they're almost equally adept at it. To quote from this very thread,

Briosafreak said:
Morrowind with Guns annoyed so much Bethsoft that they edited the expression from the Wikipedia, the only thing they edited from all that info. But when console journalists started saying that Oblivion with Guns was a good thing, they grow used to it, and started the "yeah OWG but only the good parts" bit

Sounds awfully familiar, wouldn't you say? And yet, some people actually defended them for their duplicity on saying one thing for the fan community and another for the gaming press. Go figure.
 
Roshambo said:
A good setting isn't made through sub-committee.
From what we've heard, that's more or less how Fallout's setting started out, though.

The artists wanted a 50s pulp sci-fi look, and the lead designers designed the rest of Fallout around that.

Although I think Tim Cain had the last say on most of the elements. Eg. the talking animal village that he denied, if I recall correctly.
 
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