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TheWesDude said:and before fallout i didnt consider the RPG market dead, we had U7 and U7.2 in the 94-95 areas i believe. although they were more linear than previous titles they were still good. my fav ultimas are 5 and 6 even though i play 7.2 the most.
Eliezer Havelock said:Todd, you forgot something else from the "Fallout Vision Statement", though I am more inclined to believe it was purposefully omitted because it turns you into a liar and a con man. "Return to RPG roots" was in there in some form. Why the fuck do you think they initially chose GURPS?
Ausir said:Would be funny if InXile's Wasteland 2 was more like Fallout than Fallout 3 is and had "Remember Fallout?" on the box, even though I doubt it after their Bard's Tale.
Brother None said:Good to have you back, Rosh, albeit under your PS:T nick.
Good, wordy post, including a lot of points and concerns others have voiced before and after (the entire community is getting like a broken record player, but if you can't get someone to learn something by reason, get them to learn it by rote, is one of the things I learned in my short stint as a teacher). Any feedback/thoughts on NMA's preview?
It wasn't as a separate bullet point, Todd quoted all of those. I suspect it was under the old "close to GURPS" header, but obviously Todd wouldn't quote it*. His cherry picking of quotes there was quickly unmasked, too. Interesting how Bethesda hasn't put up a new post on that site since.
* not that it matters, the whole "emulating pen and paper/tabletop gameplay" and "remember Wasteland" points have been repeated so many times by the original developers you'd have to be pretty damn obtuse not to understand that it was part of the core design.
Ausir said:Would be funny if InXile's Wasteland 2 was more like Fallout than Fallout 3 is and had "Remember Fallout?" on the box, even though I doubt it after their Bard's Tale.
That would certainly make my millenium. I do hope that Fargo remembers the impact his work had years ago, and how good design lasts forever, but shiny tits are easily replaced by porn.
Eliezer Havelock said:TheWesDude said:and before fallout i didnt consider the RPG market dead, we had U7 and U7.2 in the 94-95 areas i believe. although they were more linear than previous titles they were still good. my fav ultimas are 5 and 6 even though i play 7.2 the most.
Amusingly enough, as I look through the development schedules and release dates...I could possibly see that this might be seen as "revenge" or a "conquer" of a competing title, as Arena was released in 1994, when the market was nearly devoid of anything good, and the Fallout developers have cited this enough times over the years even Pete Hines shouldn't miss it. It was EA's acquisition of Origin around 92, during the development of Ultima 7, that things started to go wrong. Hence why the three blackrock objects used by The Fellowship were the symbols of the EA logo. Ultima VIII was released...in 1994. Eye of the Beholder III sucked out loud in 93. About the only decent real CRPGs to be released in 94 that I can remember off the top of my head were the M&M Xeen games, Dark Sun, and...that's about it.
From that point on, most of the game series I mentioned previously that were failing either got worse or DIED because they alienated the original audience, and the new audience saw little they cared for. The publishers started going on about consoles, citing ease of development despite costing the end consumer up to sometimes $20 more than the PC version, and of course as Nintendo proved long before Microsoft - consoles are all about the simple action titles. The attitude of the publishers extended into PC games, and so the quality of the market suffered greatly.
That is the impact Fallout had, which most Bethesda developers and the gaming media are wholly ignorant about, since they were playing the SNES, mowing lawns, and delivering newspapers at the time.
But maybe I'm just as "back-assward" as Tim Cain and others were around 1996, who were stuck eight years in the past. Wait...eight years in the past from 1996 would make it 1988. Which was when Wasteland and many other good games were released, a very important and pivotal time in CRPG history. Including the games that inspired developers to add moral choice and consequences into CRPGs, Ultima IV-V. Those games were universally loved then, even by other competing companies, as each brought fun and new things to the industry, raising the bar as a challenge to other developers to find some way to elbow in some creative improvement.
i prefer Toddler, personally.Eliezer Havelock said:janjetina: Torr Howard! I love it, it sticks.
TheWesDude said:OSI was looking for a full time publisher in 1990, they were wanting a firm deal with sierra but that fell apart and eventually they settled with EA in early 91 when they purchased i think it was a 25% or 33% stake in OSI and became their full time publisher and then in 1992 they demanded i think it was 51% share, then in like 1996 they demanded 100% share the whole time maintaining that while they did " own " OSI that RG would be permitted to run it any way he wished as long as he was there. but then in 1997 the EA bean counters started interfering and it screwed up U7.2 a lot, destroyed U8 because EA was wanting the games published and pressuring RG to release the games, and then by the time UO and U9 hit, RG realized he had so little control over the company he finally left in 2001 with that famous party with the t-shirts saying like " Origin Systems Inc, We Built Worlds, 1981-2001 " which imo was accurate, but he should have put the 1979 year on themsome of that information may be off by a little, thats what i remember from UDIC discussions though.
i did play 1 EOB game, but i couldnt play it because it seemed full of puzzles and tricks and acrobatics over an actual RPG to me. i do love the M&M series even though they are very simplistic and RT simply for the story which doesnt make a whole lot of sense to me from one game to the next.
for M&M it seems like they said " what wierd and funky way can we take this story next! " and it was interesting, at least they got creative with each successive game with mechanics and minutia in the gameplay that was fun.
and i do have both dark sun on the original collectors edition CDs along with my SSI gold box games collection. i was extremely pissed at the remake of pools of radiance, i always felt the strongest games in the pools line were SSB and POR, and the best story wise was COAB while POR was reminescent of the older style dungeon crawlers where you had to play them with a notebook and graph paper. ( yes you know what i mean! )
i think the M&M series was very very strong from 3 up to 8 and died in a fucking fire on 9.
i have never been able to play 9 for more than 2-3 hrs. for me SSI was dungeon crawlers with some good story at times, M&M was a good innovative system, but the ultima series is where my heart is. while fallout are great games, they will always fall behind for my love of ultima. hell, i even bought ultima 3 and 4 for the nes but never got 5 for the snes or 6, i simply couldnt play them very much because of the atrocity that was done to them when ported to the console. hell i even bought a copy of Time Bandits on DVD i liked ultima so much and watch it once every 2-3 months. and the moongate system and the parallels with the tv show Stargate SG-1 and the movie. but i do agree that now that console kiddies are growing up and moving away from the consoles its completely destroying computer games as a whole not just RPGs and the degredation being done to catagories... like oblivious and fable being called RPGs when a far more fitting classification is action or action-adventure games with RPG elements.
LOL this reminds me of one of my childhood friends, Brian Barry, who always had the newest consoles and the best games at the time and how all of us would go to his house and play the consoles... normally i would just sit and watch them play because i just couldnt take the simplicity of the interfaces and the games after playing a computer game.
stop talking about the older ultimas, im getting weepy eyed and nostalgic even though i have exult and dosboxWTB ultima game made with todays technology.
and if any of you computer game companies try and buy the rights to those ultimas and try to do what beth is doing to fallout, just ban my IP now because there is no way in the world i would let anyone disgrace the memories i have of that series. U9 was bad enough and i will not live through another dissapointment like that.
EDIT:
i just wanted to add this, my favorite trivia question about ultima lore is to ask what virtue magincia is the home of... you can always tell the google kiddies because they will say humility which anyone familiar with the ultima lore knows its not humility at all.
SuASide said:i prefer Toddler, personally.
Roshambo said:The UDIC I view as the Ultima version of the Fallout fans.
My first indication that things were going sour was back in 92, when EA was really starting to pull their lame tricks.
Ultima VIII really proved it to make people, leading to what was seen as a delayed demise of Origin.
Origin would have been gone as fast as Bullfrog, another EA butchery of a good game studio, if it were not for Ultima Online.
Might and Magic: World of Xeen has the best construction, puzzles, and detail of the series. It seems that a load of clones followed this one along with Wizardry. At this point in the series, it was entirely TB in combat.
Might and Magic raised the bar on backstory writing.
Ultima raised the bar on moral considerations, giving more choice and consequence, making the world come alive.
Using the same name as the previous Neverwinter Nights was also blasphemous in some people's eyes, as the strategy and cooperation was turned non-existent for the "remake".
I truly was expecting for Might and Magic VIII to continue on with even more of the combination and perhaps even make as some had hoped, multiple planets,
To me, since I've known the fancies of some of the Bard's Tale folks, and discussion on the Bard's Tale forums/groups tended to include Ultima, Wizardry, and Might and Magic. So I kind of have to conclude that Fallout's creators tapped into the designs and principles of those games to come up with a combination of many things they did right, and offered a bit more vision as technology allowed - yet never straying from the RPG principles and design from where it borrowed.
I've often wondered what the fuck is up with Halo. I've seen better, before, although not as hyped. Ah, it's on X-box and given the Microslut treatment. Mystery solved.
After playing a good number of TC mods for everything between Quake and several flavors of Unreal, I've really been failed to be impressed by most FPS games.
To accommodate, developers added the ability to rebind keys, to adjust for many styles. RPGs, at least the P&P old-school variety, never really suffered from this as they each had their own keys. In the case of Ultima...(Z)tats.
Virtue Raider. I think I got Dr. Cat to shoot TWO bananas from his nose with that one. Although that may have just been normal for him.
TheWesDude said:Roshambo said:The UDIC I view as the Ultima version of the Fallout fans.
i remember them as being a lot more critical and a lot " worse " than you guys are here to bethesda. of course that was a number of years ago so it may be my failing memory at this point.
Mine was ultima 7.2 with how short and linear it was. it is sorely dissapointing in how linear it is but the story is great.
bullfrog was awesome with populous and dungeon keeper. to this day i will still occasionally boot up dungeon keeper 2 to play it because it was just so damn cool. its really sad what happened to them. it just seems like EA buys up successful companies, guts the talent, and turns out mindless repetitions that are worse than the predecessor which is why the franchises die. when will EA realize that you can certianly buy those successful companies but they were successful for a very good reason and the more meddling EA does the faster those companies die. they lose what they had.
yes world of xeen is a kick ass game which is why i think that series still sells well in collectors sets to this day. i didnt even mind it when it changed to phase based or inititave based combat like it did in further incarnations but it set the original gameplay well and didnt seem to me like a huge change to the feel of the originals. the sci-fi and fantasy blending for me was great for story but it really broke believability but it was interesting because its sooo easy to see the concept. what happens when you have a suffeciently advanced technological race happen upon a primative planet and get stranded? that was a cool story line and im suprised they were able to carry it for as long as they did and keep it interesting, but for me the series died at 9 which was just horrible.
it makes you wonder if bethesda would have ever done the huge amount of lore that they have done for their TES games if M&M hadnt done it first eh?
at this point i am a firm believer that nothing done since about 1992-3 in the computer game genre has been new or innovative other than in graphics and physics engines. not even in the AI field.
i think that you cant get more into moral considerations than ultima 4s famous room of kids, ultima 5s twisting of morals to be literal directives, or ultima 6s blurring the lines of prejudice and examining the issues. plus the amount of world interactivity in underworld 2 and U6 were absolutely uniqe in their time.
the hugest part of the blasphemy to me was it was no comparison to the original version of NWN that i played on AOL. they should have called it something different because it was a huge atrocity to name it after that game when it bore no resembelance. it wasnt a very good online/persistant world engine which i hear is much better in NWN 2 but still falls far short of what it should be. by the way current trends are going it wont be till NWN5-6 before it is capable of carrying off what it professes to be.
see now if they had actually done this that would have totally made the series much more believeable and much more acceptable. it just seemed to me like it was a saturday cartoon, where you are the heros always fighting against the same enemy. if they would have truely let the story evolve to where you were travelling to other planets that would have totally taken the story to the next level and really done the stories up to then a huge favor and let the series grow to untold lengths. at least we can get SOMETHING akin to this in underworld 2 eh?
thats why i like fallout, it seems like its a spiritual successor to all those series that came before: wizardry, M&M, ultima, BT... its sorta like the makers said " ok we know the original series died horribly, but here is our last gift to you the fans to have what you want before the series truely does die as a quiet whimper in the night " and really, i dont care who makes it, i just want the next RPG that harkens back to the feelings of playing those original games.
dude, you cannot beat doom... do you remember that hacking program dehacked that let you totally change stuff around... doom was set around i think it was 30 internal fps and how they setup all the weapons were it would draw the weapon animations for so many frames. what dehacked let you do was customize those values and what i normally did was set the rocket launcher max ammo to 999 and change all those animations to 1 frame... i LOVED shooting like 30-40 rockets a second and rampaging around.
my friends and i didnt play modem-modem games untill duke nukem though and i would make a map every month and we would play it. great memories.
to date though, my favorite FPS for multiplayer is ROTT. now THOSE weapons were uniqe and to this day i dont think any company has used even half the original weapons that were in that game.
thats my biggest problem when trying to play ultima 4 or before, all the hotkeys for each individual command/spell. it was ingenious in its time for how quick it was to access exactly what you were looking for, but i am glad that interfaces have gotten a little simpler in that regard![]()
you showed dr cat that and he liked it?![]()
i still very fondly remember that book that came out after U6 that had like 200 pages of Q&A with RG and then had a compendium of hints/walkthrough for U1-U6. i dont know where that book went, i loved reading that and playing ultima games with that. i really miss that book![]()
Rosh said:How do you think I feel about having been a Dragon