"Nicely ignoring my point.
Again: the fact that you can ignore a flaw doesn't make that flaw any better."
In your post you said "irrational setting", implying that one flawed point makes the whole setting irrational. Whether or not you wanted to imply this, every possible ingorance of your actual point results from your unclear statement.
"Yet this is not anywhere near what you said in your first post about killable children in this thread"
You are right. I should have sait something along the lines "NMA (or its forum members) shouldn't have raised this as issue isolated from the whole concept of freedom represented by it"
I am just wondering why killable children have to be used as a lackmus paper for this concept of freedom?
I predict there will be much more severe problems in FO 3, for example not being able to kill plot critical characters (yes again that plot, because thats one of the favourite explanations of game devs why certain characters cant be killed) just like in Oblivion.
"Yes, and this still has no impact whatsoever on those flaws."
Of course it has. It doesn't have impact on the existance of these flaws, but on how much they mean.
You can't possibly tell me that if Bethesda produced a perfect Fallout sequel with the expecption that children in the game can't be killed, you would lose more than two or three sentences on nitpicking about this missing feature?
Or vice versa, if FO 3 becomes the catastrophe we all expecting it to be, but it would be possible to kill children, would you spent more than two or three sentences on commenting about how Beth has fucked up everything, but at least Children are killable?
Again: the fact that you can ignore a flaw doesn't make that flaw any better."
In your post you said "irrational setting", implying that one flawed point makes the whole setting irrational. Whether or not you wanted to imply this, every possible ingorance of your actual point results from your unclear statement.
"Yet this is not anywhere near what you said in your first post about killable children in this thread"
You are right. I should have sait something along the lines "NMA (or its forum members) shouldn't have raised this as issue isolated from the whole concept of freedom represented by it"
I am just wondering why killable children have to be used as a lackmus paper for this concept of freedom?
I predict there will be much more severe problems in FO 3, for example not being able to kill plot critical characters (yes again that plot, because thats one of the favourite explanations of game devs why certain characters cant be killed) just like in Oblivion.
"Yes, and this still has no impact whatsoever on those flaws."
Of course it has. It doesn't have impact on the existance of these flaws, but on how much they mean.
You can't possibly tell me that if Bethesda produced a perfect Fallout sequel with the expecption that children in the game can't be killed, you would lose more than two or three sentences on nitpicking about this missing feature?
Or vice versa, if FO 3 becomes the catastrophe we all expecting it to be, but it would be possible to kill children, would you spent more than two or three sentences on commenting about how Beth has fucked up everything, but at least Children are killable?