PC Gamer UK podcast talks Fallout: New Vegas

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PC Gamer UK podcast Episode 38 discussed Fallout: New Vegas, with the 3 hosts questioning the 4th - the writer of the preview, Tim Edwards - for more details on the game.

The New Vegas discussion starts right off (at 0:30) and lasts until 15 minutes in. Edwards discusses the weapon mods and survival mode, and is then made to admit he didn't play the older Fallout games (he played Fallout 1 on the plane back from previewing New Vegas), as one of the others notes that this version seems more "in tune" with the first one than Fallout 3.

Edwards: "They seem to play at a lot of that when they do the presentation. They understood what made Fallout 1 such a success. I spoke to Josh [Sawyer] and Chris [Avellone] of Obsidian and they were very heavily involved in Fallout 1 and 2 [this is not true - ed] and both of them brought up that Fallout 2 was actually a little bit off of what they wanted Fallout to be. It was too funny, too silly, too stupid, there's too many pop culture references in it. I'm very well aware it can sound a bit cynical when you say "They were very complementary about Bethesda" because they're giving them an enormous amount of money to make a Fallout game (...) The one thing Chris Avellone said about Fallout 3 is if they had the technology Bethesda did to make a Fallout game, it would have been very very similar to Fallout 3. One thing - in his words - Fallout 3 "friggin' nailed" was exploration."

They discuss Van Buren and how much it carries over into New Vegas, plotwise having the "same framework" and factions. Following is a long discussion of how terrible Games for Windows Live is and how it sucks New Vegas uses it.

They return to discussing New Vegas at 09:45, talking about how the karma system didn't work in Fallout 3 and the reputation system looks much better, and should be the only system.

Edwards: "There are some gambling minigames, I think. Don't quote me on that. (...) What was interesting is that they literally didn't show anything coming from the skyline of Vegas during the demonstration. It's probably the place in the game that hasn't really had any attention or isn't up to the standard that they're willing to show it. Specifically asked I want to do ghoul crooner. And I think Josh said "Everyone always asks for ghoul crooner" in the game, so it's almost certain to happen. (...) I don't think the Vegas in the game isn't going to be near as big as people are expecting. Expect it to be at a similar scale to Washington, rather than a GTA-style city that you're exploring in a Fallout world. (...) It's Vegas of the 50s, so it's a Fallout Vegas, not a Vegas of today. There are specific landmarks in it that are similar to what is available today, one of the highlights of the Vegas skyline is the Stratosphere. (...) There's a building that's very similar to the Stratosphere in [New] Vegas that you can see, but it's more like...it's very tall, but in shape it's actually like the Landmark (...) Their art style is specifically the 50s vision of what the future would look like, is what their art director said, I think. You're looking at making a Vegas of what people in the 50s thought Vegas would look like, rather than Vegas today."
 
The one thing Chris Avellone said about Fallout 3 is if they had the technology Bethesda did to make a Fallout game, it would have been very very similar to Fallout 3.

Oh, my god... I just hope that's money talkin'.
 
They say anything new about the Hardcore mode? I'd like to know how it makes it harder. That is pretty sad that Edwards guy hasn't played Fallout 1 until now, but at least he did it.

Also, off-topic, I can't stop staring at DAT ASS in BN's avatar.
 
OakTable said:
They say anything new about the Hardcore mode? I'd like to know how it makes it harder.

Nothing new, just that you need water and should be wary of radiation.

OakTable said:
Also, off-topic, I can't stop staring at DAT ASS in BN's avatar.

I think you mentioned
2lkpcuq.jpg
 
sydney_roo said:
The one thing Chris Avellone said about Fallout 3 is if they had the technology Bethesda did to make a Fallout game, it would have been very very similar to Fallout 3.

Oh, my god... I just hope that's money talkin'.
It's a pretty ambiguous second-hand statement. But taken at face value, it's probably true. If they started with the ES Gamebryo-based tech, the end product would probably be pretty similar.

It will be interesting to see if they can nail the exploration in NV. Obsidian hasn't had much of a chance to do that sort of thing in their games. I guess SoZ had an exploration component, but I've heard that it was underwhelming.
 
Am I the only one who sees a dick and balls in that picture?

News on Vegas seems pretty shallow. I guess we can expect the same crap for the next six months or so.
 
There IS something disturbing about the way she's sitting...

I bet if you sat Sawyer or Avellone down for an interview they would agree that they said those things, but there'd be a moment of true sadness before they did, in which they knew that Bethasda actually owned them. Bethesda: We Own Other Team.

Also - I guess the explanation of the Lucky 38 is that someone would have thought to build a giant tower in the middle of Vegas regardless of the timeline diverging or not.
 
cunningandvalor said:
I bet if you sat Sawyer or Avellone down for an interview they would agree that they said those things, but there'd be a moment of true sadness before they did, in which they knew that Bethasda actually owned them. Bethesda: We Own Other Team.

Owned them as in pwned them.

No one put a gun to their collective heads. They *could have* turned the offer down out of principle.
 
The one thing Chris Avellone said about Fallout 3 is if they had the technology Bethesda did to make a Fallout game, it would have been very very similar to Fallout 3.
I very highly doubt he feels this way himself, probably acting like that to suck up to Bethesda (because they own the franchise).
 
Ausdoerrt said:
Who's the artist?

Dunno. Got it off the Codex. Whoever the artist is, he has a hilarious sense of anatomy. That ass looks like it should be wearing a 34D-bra.

Jet said:
Did they say how big the game area is? I hope it's bigger than D.C.

This bit
I don't think the Vegas in the game isn't going to be near as big as people are expecting. Expect it to be at a similar scale to Washington, rather than a GTA-style city that you're exploring in a Fallout world.
Seems to indicate it isn't. I never expected it to be. As long as there's no barriers.[/quote]
 
I hope they do something like "infinite land" though. Meaning that at some point when you get to the edge of the map youre walking literaly in a "desert" of some sort without an end. A desert which just repeats it self with a wasteland. Would be cool and giving you a sense of distance.
 
Crni Vuk said:
I hope they do something like "infinite land" though. Meaning that at some point when you get to the edge of the map youre walking literaly in a "desert" of some sort without an end. A desert which just repeats it self with a wasteland. Would be cool and giving you a sense of distance.

What would be the point of having an infinite amount of nothing?
 
34thcell said:
Am I the only one who sees a dick and balls in that picture?
I see censored putang that makes her position look very awkward, though BN is right about her silicone ass cheeks.

sydney_roo said:
The one thing Chris Avellone said about Fallout 3 is if they had the technology Bethesda did to make a Fallout game, it would have been very very similar to Fallout 3.
Oh, my god... I just hope that's money talkin'.
If you look at what he literally said, it makes sense. If he was given the Oblivion version of the the Gamebryo engine to work with, he would have adapted it to work for Fallout.

Crni Vuk said:
I hope they do something like "infinite land" though. Meaning that at some point when you get to the edge of the map youre walking literaly in a "desert" of some sort without an end. A desert which just repeats it self with a wasteland. Would be cool and giving you a sense of distance.
I remember a lot of interesting ideas for how to do outer boundaries from discussions about such for Fallout 3. I just don't want invisible walls, it's lazy design.
 
I'd like you to take a moment to think about what would happen if Obsidian started dissing Bethesda.

I think you can imagine what. Even if they would manage to make a brilliant and stunning game, Bethesda's criteria of how good a game is are only sales. So regardless of the objective quality, they could well be blamed for making a game that doesn't sell well.

Since Obsidian is held accountable for the game and in a large part also how well it sells, it would be unwise for them to diss Bethesda. They have everything they need to make a good game, that is a working engine, assets, experience, the right people, but they can't do much to increase it's sales among the mouth-breathing idiots with xbawkses. In fact, making a difficult and deep game goes in the exact opposite direction of making it accessible and with a low barrier of entry.

They have a difficult task of trying to make a decent, deep game and still meeting Beth's criteria for being sufficiently lobotomy-friendly. Should Obsidian start throwing tantrums the result would be opposite to what we, the NMA community want* - we'd get not less, but more executive meddling.

As long as the relations are good, Obsidian has more creative freedom and can create a more ambitious game. Although watching Todd and Chris get it on Uwe Boll style would certainly be entertaining, it probably wouldn't really help New Vegas be what we want it to be.

*Yes, I don't have a high post count and I rarely post on NMA. Bite me.
 

NOM. NomnomnomnomnomNOOOOM!

Obsidian would have to be complete idiots to say anything against Beth at this point. Anyone with half-a-brain would understand that.

Also, in case yall forgot, the thread isn't about the podcast anymore, it's about the ass on BN's avatar.
 
rcorporon said:
Crni Vuk said:
I hope they do something like "infinite land" though. Meaning that at some point when you get to the edge of the map youre walking literaly in a "desert" of some sort without an end. A desert which just repeats it self with a wasteland. Would be cool and giving you a sense of distance.

What would be the point of having an infinite amount of nothing?
Arma II and I think Operation Flaspoint 1 had such a feature once (never played Arma I), for the case you know those games.

It ads a lot to the feeling that youre playing in a world without limits then a "sandbox" like in Fallout 3 or Oblivion. I dont know how it is for you but I just hate invisible walls.

Also dont people like a "wasteland" ? What would speak against a infinite desert.

archont said:
Well its also simply unprofessional to diss the work of other developers. It usualy never leads to anything good but just agressive tones. Also you never know if those people might become your boss one day.
 
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