PC Gamer US Lays Hands on Fallout 3, and Shacknews too

Morkaiii, I probably read you wrong as well. I am contrite!

Anyway, I just noticed that the article dropped the word "wrong" from the sheriff's line. The result makes no sense.
 
If making sense was a part of the deal, then the town wouldn't have been built surrounding the very explosive nuclear weapon that threatens it's existence.


The robo butler & free house idea is ridiculous.

We could compare the house to Oblivion's "steal some random guy's house" mechanic, but I think it more closely parallels the little beach house you can buy in costa del sol in FF7.

It's useless, and just there for people to Larp some content of their own, to make up for the lack of real choices and consequences in the rest of the game.

Seriously here, once you had a safe house to live out your days in, and a fucking mr. handy of your own to protect you, WHY WOULD YOU GO BACK OUT INTO THE DANGEROUS WASTES?

The only reason I can think of is the railroading main quest of finding the father that for some reason you give a shit about.

Where's the role playing there?

we all get to roleplay a slightly different looking version of the same 19 year old who does the same quest in a boring and occasionally ludicrously out of character gameworld?

WOOOOO!
 
gc051360 said:
Brother None said:
Morkaiii said:
Chill out.

I'm perfectly calm, Dude.

Calmer than you are.

(name the quote, please)
Big Lebowski.

Am I wrong?
No, you're not wrong Walter, you're just an asshole!

Everything about this game sounds goofy because Bethesda is handling it. If vampire-wannabes were featured in a Black Isle FO3, it would probably be handled pretty well, but Bethesda has not introduced any new feature that seems like an improvement to me.

At this point I honestly would prefer a FO3 that used the same exact graphics and gameplay as the first two and only expanded upon the story, and I think most of the fans that have stuck around the major fansites for the last decade would agree.

FO1 & FO2= an average looking woman, full of passion, who just pleases the hell outta you. Cooks you dinner almost every night, and just loves you to death.

FO3= A gorgeous, but extremely bland and dull woman who shows almost complete indifference to most everything. She also seems very odd in most situations, in a creepy way.

Sorry for the odd comparisons there, I haven't been sleeping much :freak: but I hope you guys get my point.
 
dogmeatlives said:
FO1 & FO2= an average looking woman, full of passion, who just pleases the hell outta you. Cooks you dinner almost every night, and just loves you to death.

FO3= A gorgeous, but extremely bland and dull woman who shows almost complete indifference to most everything. She also seems very odd in most situations, in a creepy way.
I wouldn't say FO1/2 are "average" looking and that FO3 is "gorgeous." FO 1/2 are more like natural beauties that have aged a bit, while FO3 is a bit younger and has had a fair amount of plastic surgery. Sure, FO3 may be more showy, but the work done (by a somewhat inept surgeon) has left its marks, and FO 1/2 still has it where it really counts (art direction and more care/talent put into the animations/models).
 
Nice analogy guys.

You forgot to mention that instead of a modest pair that would have looked good, Bethesda bought a ginormous set of fake tits for Fallout 3 and they're not even good ones.

they're like a 2 feet apart, round like melons and harder than diamonds.



That's right, though you didn't think it could be done, Bethesda can even manage to make titties less appealing.
 
Does it bother anyone else that it seems like there is no way to dispose of Mr. Burke?

Perhaps he's one of those unkillable NPCs we've heard so much about...

GamesRadar said:
Equipped with a pneumatic Power Fist and the legendary Bloody Mess perk...

...Todd cued up a couple of attacks and pressed the go key, treating us to a slow-motion scene of Todd’s character winding up and throwing a punch that, with a puff of steam from the Power Fist, took the raider’s head clean off with a spray of gore.

Pneumatic Power Fists!

YAY!

I always hated that whole powered servos magnifying the user's strength garbage the originals had. It's good news to hear them replace it with something that makes more sense, like pneumatic pistons attached to your hand!
 
Or possibly he may be just very tough, which as a wasteland field agent of some sort seems reasonable.
 
whirlingdervish said:
WHY WOULD YOU GO BACK OUT INTO THE DANGEROUS WASTES?

The only reason I can think of is the railroading main quest of finding the father that for some reason you give a shit about.

Where's the role playing there?

Presumably you could've settled in any of the towns in the original games, especially if you were a nice guy. I'm pretty sure Junktown would've been more than accommodating to you after you killed Gizmo. But there's that whole railroading main quest of finding the water chip that for some reason you give a shit about.

Seriously, where IS the role playing there? Oh wait, caring about the things your character would care about is role playing. Never mind.

Also, no one's going to make the comparison of I Am Legend's boring Hollywood special effects-laden adaptation of an amazing novel to Bethesda's Fallout 3? That was an easy one, too.
 
the distinction is that here, YOU GET YOUR OWN FUCKING HOUSE AND BARBER BOT, and the town officially pats you on the back and treats you like a hero.

In Fallout, it wasn't known until the end of the game, that Junktown became a stable and safe place under Killian (if he lives).

In Fallout 3, you get immediate satisfaction in the form of an in-game bonus and a shiny chest ala diablo 2, to store your shit in, and everyone in megaton loves you and wants to have your babies.

on another note:

The water chip quest is NOT comparable to the find your father quest, since your survival depends on fixing the vault.

As far as your character knows, they are going to live out their days in the vault after the chip is replaced, and they won't survive unless it's fixed.

Its not until later that you would realize that they're going to kick you out and that you'll get fuckall for doing everything for them.


The fallout 3 main quest, as far as we can tell, involves you having motivation other than survival, and for some reason wanting to find your daddy, no matter how evil your character is.

The only thing I've heard of so far, that even makes it plausible for anything but the good characters is that the overseer is a whackjob and thinks you helped your father get out.

You're leaving the vault on a fetch quest in FO that has a plausible basis in survival, which is of importance to any kind of character black/grey/white or otherwise.

In FO3 you're leaving it because they've forced you to, and you go find your daddy because you like him for some reason. (there's no reason you'd go find him for the assholes at the vault who just kicked you out of the only home you'd ever known)

This only works for goody goody characters, much like saving megaton to get a house and a robo barber who can give you a shiny new moustache and mohawk that serves no purpose in the game at all.

Bad characters or any of the shades of grey types would get nothing out of this railroading except for a confusing disjointed experience. (they'd also miss out on a free house and mr handy with a blowdrier attachment)
 
yes, in fallout 3, you are not the chosen one on a quest to save you and your whole (vault or village), but just another guy trying to make a living.

i like housing, but thats just me. can be fun and immersive.

honestly, i forgot why you were kicked out of vault 101. was it mentioned somewhere?
 
horst said:
i like housing, but thats just me. can be fun and immersive.

I actually like the ability to have a safe house somewhere, but to me it's more immersive when it's not given to you, or the same house every time.

It seems much more plausible if you make your own place, by choosing an easily defensible building and pushing some stuff around to blockade any doors/windows. It would be really immersive it you could lock the door to keep any badies out and people from stealing the goods you stored there.

Had you been able to leave an NPC in one of those farmhouse random encounters in Fallout/FO2, in order to keep the location on the map, it would have been awesome.

as it was, I ended up cleaning out a smaller location (not a town) with some decent storage and making it my base of operations in both games.

In FO2 I'd leave any party members that I couldn't keep with me, at the emptied out raiders hideout, and store all sorts of misc gear and extra weapons there.

Same effect, but it feels less contrived and it isn't handed to you like a trophy.

In addition, ANY type of character had this option open to them.

Here, you'll have to be the kind of character who doesn't want to nuke a random town for profit.
 
good point there. i liked it in morrowind, where you got your house quite late in the game (i chose that tree tower thingie). that felt in some way 'deserved'. but, if you get your house by doing a quest quite early in the game (and not a loooong questline very late in the game), that removes the rewarding element a bit.
 
whirlingdervish said:
Here, you'll have to be the kind of character who doesn't want to nuke a random town for profit.

I'm actually curious if you'll even be able to return to Megaton's location if you choose to set them up the bomb.

I'd hate it to have some artificial barrier. If you couldn't go there because of the rads, fine, but at least let me walk around the town and admire the devastation before I croak.
 
It'd be quite hilarious, if using some cheat code to get into the destroyed Megaton, you explore the charred and lifeless remnants of the destroyed town.

Then you notice movement, "Impossible!" you shout, confident that only the most badass, evil spawn of hell could survive in such an environment.

Assured that you've stumbled onto some sort of Easter Egg, Godzilla-type Über-boss, you draw your Turbo Plasma rifle...

Then it turns out to be a kid.

Bethesda was too lazy to edit them out of the city when it was nuked.
 
There's no need for such complicated scenarios. From what I understand, you will be able to see lone kids standing unharmed in the middle of a nuclear explosion every time you make a Fatman shot into a crowd. A word of caution: they will rat you out to their parents afterwards.
 
You guys know FO3 would be banned everywhere if you could tear kids to pieces in that level of detail right?
 
pyrock said:
You guys know FO3 would be banned everywhere if you could tear kids to pieces in that level of detail right?

Really doesn't change the fact that how they are handling it is a pretty poor design decision.
 
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