PC PowerPlay Australia reviews Fallout 3

Brother None

This ghoul has seen it all
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PC PowerPlay Australia gives Fallout 3 a 9.<blockquote>Unlike Oblivion, enemy levels remain fixed for the duration of the game. Travelling back to lower-level areas as a seasoned veteran no longer runs the risk of being accosted by a noob raider with power armour and a mini-gun.
This does mean there are zones out there that are grotesquely dangerous to a Level 6, but knowing when to fight or take flight is all part of the fun.
(...)
Help is at hand in the form of the Vault-Tec Assisted Targeting System (VATS). Combat takes place either in real-time, FPS-style, or through VATS. It's not exactly turn-based, but it works very well indeed (much better than real-time).
The system is powered by Action Points (AP), with a varying amount of points depending on proficiency, stat allocation and weapon.
(...)
If the standard level of grue [sic] isn't enough, a mid-level perk, Bloody Mess, will make kills even more, well, bloody, meaning even a humble pistol kill can make an enemy look like they just swallowed a family bucket of grenades.
There is something strange about the physics here, however, and it's a deeper problem than the unlikely body-popping that Bloody Mess can deliver.
Character models bounce around just a little too much, unless all that radiation has mutated the asphalt somehow. The added bounce gives the distinct impression of fighting puppets, as enemies flail around on the floor like marionettes on heat.
Combat often inflicts a heavy toll. Even a few stray shots from a distant Raider can have a marked impact on hit points, and players are just as prone to being crippled as an enemy.
Wise indeed is the player who invests a few points in the Medicine skill and keeps their reserves of Stim Packs, Pure Water and other assorted restoratives as well-stocked as possible.
In a post-nuclear world, these commodities are hard, and expensive, to come by.
A cheaper option is to take a nap on a bed where possible, but this can be difficult given that beds with an 'owner' are strictly off-limits.
(...)
On top of keeping tabs on all the other attributes, the Pip-Boy kindly monitors Karmic alignment. It's not hard to figure out what actions are going to affect Karma, for better or worse. In populated areas the consequences of your actions are made clearer still, with Karma negative actions flagged red on the UI.
(...)
Anyone opting to play a real "bad ass" will be glad to know that slavery is back, so dust off the old stun gun, wheel out those slave collars and get ready to kiss that Karma goodbye.
(...)
It is a testament to level design that the faster option between two points doesn't always feel like the best option. Trekking across the map on foot often brings up unexpected diversions and side-quests and greatly enhances your immersion in the game.
(...)
Having said all that, it's worth remembering that people in towns rarely turns aggressive unless they spot someone breaking the law. Committing a crime is one thing, but being caught is another matter entirely.
Get caught indulging in minor crimes, such as theft and trespass and the owner of the property will attempt to reclaim it, either by putting their dukes up, or running for help. Fighting back escalates the Assault, which is classified a major crime.
Assault someone and the victim's friends (basically anyone in the vicinity) will all get stuck in. The same applies for Murder. With a whole township on your tail the only options are to kill every mother-humping last one of them, or hide out and wait until they forget about that one time you slayed their best mate, and cease their hostilities.
(...)
That's right folks, the panic about the perspective-shift was totally unfounded. The game looks fantastic. It oozes Fallout from every pixel and the lack of self-referential hilarity only adds to the immersive effect of the world.
Fears about the Oblivion engine are partially justified, with the odd whiff of it in the omniscient town dwellers who keep managing to spot small-time larceny through three sets of walls and doors.
Fears about the removal of real-life drug references and a shift to first-person perspective are entirely unjustified. The third-person feels like a letdown at first, but once you get used to it, it's perfectly functional.
Minor niggles aside, Fallout 3 is almost entirely spectacular. Everything from the graphics, to the sound, to the plot is first-rate. The VATS system works like a charm and it's so easy to get the hang of, you'll be cracking skulls like there's no tomorrow. The depravity has escaped the censors block too, with slavery sneaking in through a back door.
(...)
System required: Beastly
Pros: Brilliant art direction; so much content!; Three Dog. Yeah!
Cons: Odd character physics; no timed autosave; map isn't too clear</blockquote>He sure talks about the perspective a lot. As if that was the only or even the biggest concern about the game compared to it predecessor. Turn-based, Mr Reviewer?

Thanks Manticore.
 
The reviews are starting to take the Oblivion route.

Guys, guys, we've seen this game with our own eyes. We know the animations are horrible (and just the physics, the animations), we know a lot of the voice acting is shit, we know a lot of the quests involve stupid dungeon-esque trawls.

Why ignore it, again? Why make the same mistake you did with Oblivion and not mention flaws literally everyone will immediately encounter?

He manages to make half his review sound like a preview too, giving information we've had for ages now in a nothing-saying format. He manages to say nothing about quests, dialogue or characters and that...that's just impressive.
 
Brother None said:
Why ignore it, again? Why make the same mistake you did with Oblivion and not mention flaws literally everyone will immediately encounter?
They'll correct themselves few months before FO4 is released.
 
Brother None said:
Why ignore it, again? Why make the same mistake you did with Oblivion and not mention flaws literally everyone will immediately encounter?

You know why, people will still keep lapping it up.

I've gone past anger, past acceptance, now I almost support them.

If people are still falling for this crap, maybe they deserve to get ripped off.
 
Dom The Chelsea Fan said:
I just got my copy of UK PC Gamer and it got a 90%.

Sounds like Beth's providing payroll. Again.

I haven't had a chance to buy the latest PC Powerplay, so this is a bit of a spoiler but I won't complain :D I've been a collector of this particular mag for a few years now and they've been pretty good with their (p)reviews and I've got a few good games from their influence, but as for this particular one I don't know...

Ah Hell - might as well admit that I'm utterly cynical about this game being any good. I probably won't be satisfied until I get it myself and try it out. Maybe I'll be pleasantly surprised, given that the sheep... err, highly intelligent reviewers... have been giving it the thumbs up?

Yes I know. Optimism doesn't suit me. I'll stop this foolishness right now.
 
Brother None said:
He manages to say nothing about quests, dialogue or characters and that...that's just impressive.

This is really exceptional, because these are things you would talk about with an Xbox Live Arcade Game, a shooter, platformers... basically all games except for sports. So he manages to do this with a role-playing game...

On a side note, I'm playing Torment for the first time and the way that game's written and structured makes the absence of any comment on such things stick out like sore thumb. If you were reviewing Torment, it would MAKE you talk about its dialogue and characters. So either Fallout 3 failed to impress, or this reviewer really just wanted to shoot guns in which case they should have made that preference explicit.
 
Brother None said:
There is something strange about the physics here, however, and it's a deeper problem than the unlikely body-popping that Bloody Mess can deliver.
Character models bounce around just a little too much, unless all that radiation has mutated the asphalt somehow. The added bounce gives the distinct impression of fighting puppets, as enemies flail around on the floor like marionettes on heat.
Ahahaha. They still didn't manage to fix the damn physics. So much for learning from past mistakes.
 
Brother None said:
Why ignore it, again? Why make the same mistake you did with Oblivion and not mention flaws literally everyone will immediately encounter?

It's no mistake. First time, maybe. Second and third, nope.
 
Why are we bashing people who's job it is to review games just because they give a game a good review? I bet 2000 bottlecaps that people will be cheering on that CanardPC guy when he reviews it because it's obvious he didn't like it.
 
Well, for one: it's human nature to accept views that align with your own, and hack away at those that don't.

And, for two: the reviewer only did half of his job by conveniently forgetting to mention anything about the game's utilization of its genre's most important qualities. I refer to BN:

Brother None said:
He manages to say nothing about quests, dialogue or characters and that...that's just impressive.
 
Leon said:
Well, for one: it's human nature to accept views that align with your own, and hack away at those that don't.

And, for two: the reviewer only did half of his job by conveniently forgetting to mention anything about the game's utilization of its genre's most important qualities. I refer to BN:

Brother None said:
He manages to say nothing about quests, dialogue or characters and that...that's just impressive.
Now that you mention it, that is stupid. Damn me and my conclusion jumping. Anyway, so far the quests sound better then those damn "Kill X number of enemies" or "Fetch me X number of item" things I keep seeing nowadays.
 
Gentlemen said:
Why are we bashing people who's job it is to review games just because they give a game a good review? I bet 2000 bottlecaps that people will be cheering on that CanardPC guy when he reviews it because it's obvious he didn't like it.
He failed to get into the details of how and why it's good or bad and how or why it excels or falls short for the most part. It's like someone wrote a preview and then added a few sentences and called it a review.
 
lewis said:
lets pray for duke nukem forever to comes out an kick beth ass.

Wah-huh?

By the way, Little Big Planet has been delayed due to Religion of Peace anger. It was a week earlier than Fallout 3 before, it's still October now but no word on when in October.

October 14: Dead Space PS3/X360, Saints Row 2
October 19: Rock Band 2
October 20: Dead Space PC
October 21: BioShock PS3, Fable II, (LittleBigPlanet)
October 28: C&C Red Alert 3, Fallout 3
October 30: Rise of the Argonauts
November 7: Gears of War 2
November 11: Mirror's Edge

Busy times ahead
 
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