PC Zone's resident Fallout fan Will Porter had a chance to do a hands-on of Fallout 3 before E3. Like PC Gamer's Dan Stapleton he got a full 5 hours, and wrote a long, detailed preview with it. We put up some tidbits before, and as per usual the full preview is now available via CVG.<blockquote>Last seen at the close of Fallout 2 when their oil rig HQ blew up consigning them to the watery depths, 36 years on the Enclave's political powergrubbers are very much part of the firmament.
With the Washington landscape to play with, Bethesda clearly couldn't resist having the faux-American government return - now led by President John Henry Eden, ably voiced by Malcolm McDowell.
Eden's voice resonates through the wasteland much as Wallace Breen's did through City 17, whether on a looped Enclave radio station or through propaganda-delivering eye-bots that roam the barren landscape.
(...)
While we're on levelling, it's important to underline that Fallout does address one of Oblivion's biggest foibles: the fact that as you levelled up, the entire world levelled up with you.
In the wasteland, as in the original Fallout games, the further you stray the more dangerous things get - as I discovered during my lonesome trudge into the glorious north-east and was increasingly battered by the mole rats, bloatflies and Raider bases I came across.
However, enemies that lie along the plotline will be levelled to match you so that the difficulty curve is kept to Bethesda's heel.
(...)
Those expecting a succession of run-of-the-mill 'go here, fight these men or monsters, kill this particular man or monster, bring something back' Oblivion-type missions may well be in for a pleasant surprise too.
Fallout 3's missions - perhaps with thought being given to the originals' over-arching quests like "find the water chip" - are more long-running and convoluted than in Bethesda's previous works.
One character in Megaton (the first hub town you're directed to, whose interior is like some multi-layered, nightmare vision of the Swiss Family Robinson's treehouse) wants you to find her family, and points you in the general direction of far distant Arefu.
Once there, before you know it, that same quest has morphed into a tale of a local populace beset by a group of Brahmin-killers called The Family, and the missing characters are revealed to be in any one of three locations, so you're off on a chain of subquests that could take hours to complete.
To add subtlety and texture, meanwhile, smaller quests aren't flagged up in your Pip-Boy. Leo Stahl, son of a local family who own one of the two Megaton bars has a drug problem and hangs around the water treatment plant at night snorting Jet - as you discover either through sharing an affinity with medicine with the local doctor, or by hacking into the Stahls' computer at night and reading their personal logs, while simultaneously opening up their safe and stealing all their worldly goods. </blockquote>That's about as much as I can politely quote, be sure to read the rest. Oh, and as an extra, here's the name-dropping on NMA that was mentioned before.<blockquote>Can I vouch for it being better, worse or "Argh! So much worse!" than the old games? No, as I haven't met enough people or delved deep enough into their characters (sorry, nma-fallout.com) but I can scientifically state that both acting and dialogue are at least a bazillion times better than Oblivion's. They can put that one on the posters.</blockquote>Thanks Bodybag.
With the Washington landscape to play with, Bethesda clearly couldn't resist having the faux-American government return - now led by President John Henry Eden, ably voiced by Malcolm McDowell.
Eden's voice resonates through the wasteland much as Wallace Breen's did through City 17, whether on a looped Enclave radio station or through propaganda-delivering eye-bots that roam the barren landscape.
(...)
While we're on levelling, it's important to underline that Fallout does address one of Oblivion's biggest foibles: the fact that as you levelled up, the entire world levelled up with you.
In the wasteland, as in the original Fallout games, the further you stray the more dangerous things get - as I discovered during my lonesome trudge into the glorious north-east and was increasingly battered by the mole rats, bloatflies and Raider bases I came across.
However, enemies that lie along the plotline will be levelled to match you so that the difficulty curve is kept to Bethesda's heel.
(...)
Those expecting a succession of run-of-the-mill 'go here, fight these men or monsters, kill this particular man or monster, bring something back' Oblivion-type missions may well be in for a pleasant surprise too.
Fallout 3's missions - perhaps with thought being given to the originals' over-arching quests like "find the water chip" - are more long-running and convoluted than in Bethesda's previous works.
One character in Megaton (the first hub town you're directed to, whose interior is like some multi-layered, nightmare vision of the Swiss Family Robinson's treehouse) wants you to find her family, and points you in the general direction of far distant Arefu.
Once there, before you know it, that same quest has morphed into a tale of a local populace beset by a group of Brahmin-killers called The Family, and the missing characters are revealed to be in any one of three locations, so you're off on a chain of subquests that could take hours to complete.
To add subtlety and texture, meanwhile, smaller quests aren't flagged up in your Pip-Boy. Leo Stahl, son of a local family who own one of the two Megaton bars has a drug problem and hangs around the water treatment plant at night snorting Jet - as you discover either through sharing an affinity with medicine with the local doctor, or by hacking into the Stahls' computer at night and reading their personal logs, while simultaneously opening up their safe and stealing all their worldly goods. </blockquote>That's about as much as I can politely quote, be sure to read the rest. Oh, and as an extra, here's the name-dropping on NMA that was mentioned before.<blockquote>Can I vouch for it being better, worse or "Argh! So much worse!" than the old games? No, as I haven't met enough people or delved deep enough into their characters (sorry, nma-fallout.com) but I can scientifically state that both acting and dialogue are at least a bazillion times better than Oblivion's. They can put that one on the posters.</blockquote>Thanks Bodybag.