PC Zone hands-on

Brother None

This ghoul has seen it all
Orderite
PC Zone's resident Fallout fan Will Porter had a chance to do a hands-on of Fallout 3 before E3. Like PC Gamer's Dan Stapleton he got a full 5 hours, and wrote a long, detailed preview with it. We put up some tidbits before, and as per usual the full preview is now available via CVG.<blockquote>Last seen at the close of Fallout 2 when their oil rig HQ blew up consigning them to the watery depths, 36 years on the Enclave's political powergrubbers are very much part of the firmament.

With the Washington landscape to play with, Bethesda clearly couldn't resist having the faux-American government return - now led by President John Henry Eden, ably voiced by Malcolm McDowell.

Eden's voice resonates through the wasteland much as Wallace Breen's did through City 17, whether on a looped Enclave radio station or through propaganda-delivering eye-bots that roam the barren landscape.
(...)
While we're on levelling, it's important to underline that Fallout does address one of Oblivion's biggest foibles: the fact that as you levelled up, the entire world levelled up with you.

In the wasteland, as in the original Fallout games, the further you stray the more dangerous things get - as I discovered during my lonesome trudge into the glorious north-east and was increasingly battered by the mole rats, bloatflies and Raider bases I came across.

However, enemies that lie along the plotline will be levelled to match you so that the difficulty curve is kept to Bethesda's heel.
(...)
Those expecting a succession of run-of-the-mill 'go here, fight these men or monsters, kill this particular man or monster, bring something back' Oblivion-type missions may well be in for a pleasant surprise too.

Fallout 3's missions - perhaps with thought being given to the originals' over-arching quests like "find the water chip" - are more long-running and convoluted than in Bethesda's previous works.

One character in Megaton (the first hub town you're directed to, whose interior is like some multi-layered, nightmare vision of the Swiss Family Robinson's treehouse) wants you to find her family, and points you in the general direction of far distant Arefu.

Once there, before you know it, that same quest has morphed into a tale of a local populace beset by a group of Brahmin-killers called The Family, and the missing characters are revealed to be in any one of three locations, so you're off on a chain of subquests that could take hours to complete.

To add subtlety and texture, meanwhile, smaller quests aren't flagged up in your Pip-Boy. Leo Stahl, son of a local family who own one of the two Megaton bars has a drug problem and hangs around the water treatment plant at night snorting Jet - as you discover either through sharing an affinity with medicine with the local doctor, or by hacking into the Stahls' computer at night and reading their personal logs, while simultaneously opening up their safe and stealing all their worldly goods. </blockquote>That's about as much as I can politely quote, be sure to read the rest. Oh, and as an extra, here's the name-dropping on NMA that was mentioned before.<blockquote>Can I vouch for it being better, worse or "Argh! So much worse!" than the old games? No, as I haven't met enough people or delved deep enough into their characters (sorry, nma-fallout.com) but I can scientifically state that both acting and dialogue are at least a bazillion times better than Oblivion's. They can put that one on the posters.</blockquote>Thanks Bodybag.
 
Brother None said:
but I can scientifically state that both acting and dialogue are at least a bazillion times better than Oblivion's. They can put that one on the posters.</blockquote>

Great! Next step...

We've had enough reviews with combat and whatnot. I want to see a preview based on a completely diplomatic game-through.

Then I might actually consider buying!

EDIT: Wait wait wait... "Go north-east, young man." ?? Damnit.
 
Hmm... That quest actually sounds, you know, not like Oblivion.

Maybe - just maybe - Bethesda has some decent writers on their hands. But then again, you think they would proudly display some more examples of dialogues. *sigh*

EDIT:
I also like that the small quest(s?) isn't flagged on the compass/pipboy. It's makes sense for the big quests, I suppose, but it's nice to see they aren't relentlessly holding your hand throughout the game.
 
Pretty good preview, and one which actually instilled some optimism in me for a change. I liked the bit about the guy doing drugs, and how you can find out about it (either through a doctor or hacking the guys computer).

The thing about when he kills the merchant, well... This is stuff I have to stay weary about. I remember Oblivion reviews (as well as for other games) where people would write novellength "stories" about what happened to them in game, which made the game seem a lot more exciting than it really is.

And VATS, I just can't see myself enjoying this system after watching the previews. Perhaps there is some special magic when you play the game yourself, but I only feel it looks ridiculous. And the whole tactical bit seems rather limited to the potential of what we saw in the original games.
The whole mix of realtime and this pausestuff VATS is not appealing at all to me, even with cool deaths (which again, I didn't feel looked cool at all based on the previews). And with Oblivion quantity of combat (which was stated somewhere I think), it makes me feel rather pessimistic towards it all. And the house decoration does indeed sound quite horrible, bleh.

I also don't like the level scaling, even if it's only along the main quest. If they can do it much more subtly than Oblivion than mayhap it'll work, but if it really becomes downright appearant then... No, just no.

Still, one of the better previews to come out of the E3 avalanche. Glad to hear at least some more mention of skill use and stuff like that.

EDIT: Oh yes, and the writing. I have no doubt that it will be more personal and characterized than Oblivion. I really think they have made an effort there. But they also did so in Shivering Isles, and while the NPCs there actually have personality, the writing for some of them is absolutely atrocious. Sheogorath (the mad God) is bloody awful for example. Still, I think they got new writers onboard since that?
 
Will Porter said:
Fallout 3's missions - perhaps with thought being given to the originals' over-arching quests like "find the water chip" - are more long-running and convoluted than in Bethesda's previous works.

*snip*

Once there, before you know it, that same quest has morphed into a tale of a local populace beset by a group of Brahmin-killers called The Family, and the missing characters are revealed to be in any one of three locations, so you're off on a chain of subquests that could take hours to complete.

I'm not too crazy about this whole "family" thing, but I believe this to be the first concrete good news about quests yet. This was a great improvement from the original to Fallout 2 in my opinion, with quests being less town-based, such as the whole Bishop-raiders-Vault City-NCR plot, and at least this apect appears to be in Fallout 3 as well.
 
Todd said in the 1up preview that they will eventually be showing dialog videos, so at least you won't have to buy the game to see if they suck.

The description of the quests and wandering the wastes were a bit encouraging... I'm glad to see that just like in the originals you can compensate for your lack of wealth with violence.
 
I agree with Starwars. VATS looks stupid implemented this way, disruptive and out-of-place. It should be ditched.

The best way to believe is to see. Show a demo of this bazillions-times better dialogue and quest design.
 
Time for a serious question.

Did anyone at Bethesda even play Fallout 2?

Jet in the D.C. area? I thought Jet died with Myron...
 
Beelzebud said:
Jet in the D.C. area? I thought Jet died with Myron...

It did. As far as I know, only Myron knew the full details, and there was only one production facility near New Reno capable of producing Jet, whether or not that production facility survived is an open question.

Indeed, Jet on the East Coast makes exactly zero sense.
 
At least someone that didnt spent all his time drooling over vats and how superior bloody mess is now.

Its a pity he didnt try HtH combat. I relly liked it in when i decided to go for pure HtH fighter and it became my most successful combat oriented character, and am afraid HtH/melee will get screwed in here badly (well it already kinda is).

Also, other vaults were expected, i wonder if they will expand on that vault experiment thingy more ...

Also ...
I staggered behind a rock, got out my handy Pip-Boy PDA, injected several stimpaks straight into my head
im sorry, but that soud ridiculously stupid ... ouch
 
Brother None said:
Indeed, Jet on the East Coast makes exactly zero sense.

Sorry to bring up Van Buren YET AGAIN, but at least even it's designers came up with a whole new drug the player could help to spread.
 
kyle said:
I staggered behind a rock, got out my handy Pip-Boy PDA, injected several stimpaks straight into my head
im sorry, but that soud ridiculously stupid ... ouch
His head was probably crippled. How else do you expect him to patch himself up? A stimpak directly to the affected area does wonders for a crippled head.
 
Makagulfazel said:
I also like that the small quest(s?) isn't flagged on the compass/pipboy. It's makes sense for the big quests, I suppose, but it's nice to see they aren't relentlessly holding your hand throughout the game.

I beg to differ here. Having quest written down in a 'journal' (in this instance your pipboy) makes sense. You got the quest so you write it down. It has nothing to do with handholding. A 'journal' is a reminder to the player what he still has to do and as an RP element it makes sense. The quest compass doesn't.

So, the way i see this. I would much rather have a 'journal' in wich i can read what i still have to do (specially when certain quest take a long time) and is written vaguely then have, well, have a 'journal' and a quest compass.
 
Forhekset said:
His head was probably crippled. How else do you expect him to patch himself up?
by sticking a needle into ones head of course o_O

come on, this is stupid ...
now i dont really understand what would it mean to have a head crippled, but curing crippled limbs with stimpack is also well ... overspimplification for gameplay purpouses?

from future said:
Head on. Apply directly to the forehead.
well thats something completely different, cant see any needles there
 
Head on. Apply directly to the forehead.

They really gimped the whole crippled thing. It's pretty much pointless now.

The issue of Jet being on the east coast isn't really an issue in itself. Given that all these other west coast factions are there it makes sense that someone would bring it with them, stuff like that travels.

Of course, I doubt they're going to adequately explain the presence of all these west coast factions, or why they all seem to dominate the area.(You'd think after 200 years an east coast NCR would pop up).
 
Jesuit said:
The issue of Jet being on the east coast isn't really an issue in itself. Given that all these other west coast factions are there it makes sense that someone would bring it with them, stuff like that travels.

Well...no. Not that a mutant or even BoS rookie couldn't take along Jet, the problem is he wouldn't know how to manufacture it. Because nobody does, really, 'cept Myron and the VC doc after reverse-engineering it somehow.
 
I like how this guy manages to relate his general positivity through highlighting details we haven't heard about a zillion times, but I guess he also has the benefit of a late start. Whatever, good read.

Oh, and does being written by someone in the UK count as "European?" Magic 8-Ball was hazy on this reply, and has been brushing me off since. :mrgreen:
 
Bodybag said:
I like how this guy manages to relate his general positivity through highlighting details we haven't heard about a zillion times, but I guess he also has the benefit of a late start. Whatever, good read.

Late start? This is one of the first hands-on previews published, in PC Zone mag.

Will Porter is great though. Knowledgeable on Fallout, big fan, good journalist, 's no wonder he produces one of the better previews.

Bodybag said:
Oh, and does being written by someone in the UK count as "European?" Magic 8-Ball was hazy on this reply, and has been brushing me off since. :mrgreen:

Not really. I mean yes, but in quite a few things the UK is closer to the US than it is to continental Europe.
 
Back
Top