Fix'd.The Dutch Ghost said:Ausir, I think they would have been better off creating their own franchise.
Ausir said:Well, the Enclave would probably be able to reverse-engineer Jet too. It can be explained somehow, but it's still a stretch.
Brother None said:What about Ian? He should probably return, let's put him there and explain it somehow.
Anani Masu said:Wasn't the deal with the Enclave massive amounts of drugs for arms? I seem to recall something to that effect.
it was, and i imagine most of the drugs went 'poof' in the oil rig incident, as they were to be used in the poisoniong the world thing afaikAnani Masu said:Wasn't the deal with the Enclave massive amounts of drugs for arms? I seem to recall something to that effect.
Makagulfazel said:Tandi, however... Grrrr! What a sexy fox. Especially during her NCR days.
Anani Masu said:Wasn't the deal with the Enclave massive amounts of drugs for arms? I seem to recall something to that effect.
The Dutch Ghost said:
Kyle said:it was
Brother None said:*snip*
over what ?Makagulfazel said:Fight!!!
The Dutch Ghost said:probably for the creation of the enhanced FEV.
we agreed i believekyle said:were to be used in the poisoniong the world thing
Phil the Nuka-Cola Dude said:I'm interested in how they'll attempt to explain the behemoth.
Phil the Nuka-Cola Dude said:I'm interested in how they'll attempt to explain the behemoth.
kyle said:over what ?
kyle said:also, comparing both faces bn provided, one has to be amazed by how has game developement technology advanced over last 10 years ...
Someday I hope to play an RPG that lets you write your journal notes yourself. I don't know why it hasn't been done yet (that I've seen), because it wouldn't be very friggin' hard.JR Jansen said:Makagulfazel said:I also like that the small quest(s?) isn't flagged on the compass/pipboy. It's makes sense for the big quests, I suppose, but it's nice to see they aren't relentlessly holding your hand throughout the game.
I beg to differ here. Having quest written down in a 'journal' (in this instance your pipboy) makes sense. You got the quest so you write it down. It has nothing to do with handholding. A 'journal' is a reminder to the player what he still has to do and as an RP element it makes sense. The quest compass doesn't.
So, the way i see this. I would much rather have a 'journal' in wich i can read what i still have to do (specially when certain quest take a long time) and is written vaguely then have, well, have a 'journal' and a quest compass.
I find it kind of ironic (but not surprising) that Bethesda did indeed decide to borrow a bunch of stuff from the previous games despite the fact that it makes no sense. You'd think with all the changes they've made to mangle the Fallout franchise they'd be happy changing or coming up with a replacement for as much of the previous games as possible.Brother None said:Honestly, at this point it's becoming moot how well Bethesda explains things - even considering how shoddy their explanation for the BoS was. The whole concept of moving the setting cross-continent to then move every significant faction along with it is just pure idiocy. They should have either stuck to the West Coast or moved and let only one or two major things from Fallout return. Things that make sense like a single group of Enclave refugees and remnants of the Master's army.
Don't forget to make her young again, scantily clad and give her a couple of giant handguns.Brother None said:Hell, I could make Tandi still be alive and let her end up on the East Coast somehow, great idea!