PC Zone hands-on

Well, the Enclave would probably be able to reverse-engineer Jet too. It can be explained somehow, but it's still a stretch.
 
Ausir said:
Well, the Enclave would probably be able to reverse-engineer Jet too. It can be explained somehow, but it's still a stretch.

Sure, sure. We can explain the presence of the super mutants, Enclave, Brotherhood of Steel, Jet on the East Coast. Hell, I could make Tandi still be alive and let her end up on the East Coast somehow, great idea! What about Ian? He should probably return, let's put him there and explain it somehow.

Honestly, at this point it's becoming moot how well Bethesda explains things - even considering how shoddy their explanation for the BoS was. The whole concept of moving the setting cross-continent to then move every significant faction along with it is just pure idiocy. They should have either stuck to the West Coast or moved and let only one or two major things from Fallout return. Things that make sense like a single group of Enclave refugees and remnants of the Master's army.
 
This is something I found sometimes very irritating, if there were plot holes in a story or in a game this case and the developers didn't fill it well or the explanation was very shoddy, there are sometimes die hard fans who go out on a limb to make an explanation, how convoluted these sometimes.

Sometimes developers really need to fill the holes themselves and not expect the fans to do it for them.
 
Psshh. I think a satisfactory explanation is at least possible. Not really holding out any hope for Bethesda to come up with one, but I'm sure there's one there floating around in the ether.

I mean, if we accept that the brotherhood, shi, and the enclave all have vertibirds and the mutants have been traveling for over a 100 years, it's actually very unlikely that there wouldn't be some cross coastal influence going on.

Also, if we want to be idiotically optimistic there's still a possibility Jet could be there as a plot device as part of the Enclave's new evil plot in which case its presence might make a lot more sense.

All I'm saying is I think I'll hold of calling it absolute idiocy until I have at least some knowledge of how it all plays out.

EDIT @DutchGhost: Given that we know very little about the story, the entire plot at this point is a giant hole. It's a little early to make that accusation.
 
Brother None said:
What about Ian? He should probably return, let's put him there and explain it somehow.

Wha..? No way, fuck that dude.

If he is, I'm shooting that son-of-a-bitch in the back. "This is for all those times you shot my distant Vault-Dweller-in-Law!"

Tandi, however... Grrrr! What a sexy fox. Especially during her NCR days.
 
Anani Masu said:
Wasn't the deal with the Enclave massive amounts of drugs for arms? I seem to recall something to that effect.

No, they needed raw chemicals, probably for the creation of the enhanced FEV.
 
Anani Masu said:
Wasn't the deal with the Enclave massive amounts of drugs for arms? I seem to recall something to that effect.
it was, and i imagine most of the drugs went 'poof' in the oil rig incident, as they were to be used in the poisoniong the world thing afaik
 
Makagulfazel said:
Tandi, however... Grrrr! What a sexy fox. Especially during her NCR days.

tandi.gif


+

[youtube]http://www.youtube.com/watch?v=P3Zc-RrAuZE[/youtube]

=

WIN

???
 
Anani Masu said:
Wasn't the deal with the Enclave massive amounts of drugs for arms? I seem to recall something to that effect.

The Dutch Ghost said:

Kyle said:

Fight!!!

Or Fallout wiki time.

EDIT:
First off, I'm sorry. I'm on a roll with useless posts today.

Brother None said:

Haha, whoever made that mod knew ALL about realism. She had quite an elegant way for removing her clothes, winking, and having sexual relations in public.

However... I still want to jump Tandi's bones.
 
Makagulfazel said:
over what ?

The Dutch Ghost said:
probably for the creation of the enhanced FEV.
kyle said:
were to be used in the poisoniong the world thing
we agreed i believe 8-)

also, comparing both faces bn provided, one has to be amazed by how has game developement technology advanced over last 10 years ...
 
Phil the Nuka-Cola Dude said:
I'm interested in how they'll attempt to explain the behemoth.

Five US dollars says it involves the words "duper","awesome" and "fun".
 
Phil the Nuka-Cola Dude said:
I'm interested in how they'll attempt to explain the behemoth.

Dude, the gnomes are in on it. They're kidnapping prostitutes off of the streets and shipping them off to another island to have babies with orcs. That why there's so many of them!

Oh wait - that's already been used before.

EDIT:
kyle said:
over what ?

Ah, you got me.

kyle said:
also, comparing both faces bn provided, one has to be amazed by how has game developement technology advanced over last 10 years ...

Heh. It's sad that Tandi does seem to be more detailed, and I dare say, lifelike.
 
JR Jansen said:
Makagulfazel said:
I also like that the small quest(s?) isn't flagged on the compass/pipboy. It's makes sense for the big quests, I suppose, but it's nice to see they aren't relentlessly holding your hand throughout the game.

I beg to differ here. Having quest written down in a 'journal' (in this instance your pipboy) makes sense. You got the quest so you write it down. It has nothing to do with handholding. A 'journal' is a reminder to the player what he still has to do and as an RP element it makes sense. The quest compass doesn't.

So, the way i see this. I would much rather have a 'journal' in wich i can read what i still have to do (specially when certain quest take a long time) and is written vaguely then have, well, have a 'journal' and a quest compass.
Someday I hope to play an RPG that lets you write your journal notes yourself. I don't know why it hasn't been done yet (that I've seen), because it wouldn't be very friggin' hard.
 
Brother None said:
Honestly, at this point it's becoming moot how well Bethesda explains things - even considering how shoddy their explanation for the BoS was. The whole concept of moving the setting cross-continent to then move every significant faction along with it is just pure idiocy. They should have either stuck to the West Coast or moved and let only one or two major things from Fallout return. Things that make sense like a single group of Enclave refugees and remnants of the Master's army.
I find it kind of ironic (but not surprising) that Bethesda did indeed decide to borrow a bunch of stuff from the previous games despite the fact that it makes no sense. You'd think with all the changes they've made to mangle the Fallout franchise they'd be happy changing or coming up with a replacement for as much of the previous games as possible.
 
Brother None said:
Hell, I could make Tandi still be alive and let her end up on the East Coast somehow, great idea!
Don't forget to make her young again, scantily clad and give her a couple of giant handguns.

I think I have the solution for Jet on the east coast, though. Myron must have written all the manufacturing details down on a piece of paper and sealed it in a tube along with some samples of Jet. Then he cleverly hid it up Dogmeat's ass. Then Dogmeat fell into some kind of spacetime warp and ended up at another Cafe of Broken Dreams a little under 30 years later in DC where he was found by the person who he accompanies before being encountered by the PC in FO3. That person noticed the blockage and removed it (which is why Dogmeat is grateful enough to follow him), it was then discarded without further examination and later found by another person who then amazingly was able to discover a boy genius who could actually understand the whole thing and put him to work on the project.

I don't really think that could be any worse than what Bethesda might come up with. Of course, that's assuming they'll bother coming up with anything at all other than "OMG it's a game, nothing has to make sense in it!"
 
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