No, Vault Experiments were an addition of FO2, and then they weren't wacky like having a Vault with a panther inside. I mean, what experiments were even included in FO2 aside from retconning Vault 13's water chip crisis and Vault 12's Radiation problem as planned? Where there wacky Vaults in there? No, and FO2 had more silly content than the others. Fallout new Vegas experiments all were pretty serious.
The issue here is not that people thin kFallout was super serious, but that Bethesda's approach to the Dark Humor of the Franchise is pretty mediocre and mostly consisting of having shit that breaks tension and lore without even thinking about what it would need to properly exist. Just like with their approach to "grittiness" which motly consists of making a completely static setting where nobody does anything to improve their lives and everyone is a cannibal raider without goals or even a name for their faction.
It has now been suggested to me that vault experiments did not exist in Fallout 1, and a lot is beginning to make sense to me now, in regards to the quality of criticism seen.
I will explain where you are wrong:
- Vault 15 was present in Fallout 1, and its vault experiment involved the sociological impact of shoving together various cultures, and seeing how well they would get along with each other. The result was a violent schism, which eventually led to the creation of multiple high-profile raider tribes, and the peaceful Shady Sands village.
- Vault 12 was a Fallout 1 vault, which experimented upon radiation exposure, and led to the creation of Necropolis.
- Vault 8 was a Fallout 1 vault, and their experiment involved re-population of the post-War wastes, as they were tasked with using the G.E.C.K.
These are just a few examples of the vault experiment seen in, yes, Fallout 1. So please do not tell me that vault experiments were added in Fallout 2, because that is an argument that I am not going to entertain. As for the rest, most of that is opinion, in which we all have one. I am not really here to tackle opinion (although there is a lot that I cannot stand, such as there not being any functional farms in Fallout 3) - I am more in line with tackling objective points.
With all of that aside, and to conclude my thoughts, I honestly had more issue with the Fallout Bible than the lore/canon introduced in the Bethesda/Obsidian/Zenimax titles; simply put, contradictions are not a recent invention with the latest two titles.