Jax Sparrow
It Wandered In From the Wastes
I think in order to pick a perk in the game and keep the balance they need to weaken the perks , I mean c'mon gain perks at first level ?
Jax Sparrow said:...in order to pick a perk in the game and keep the balance they need to weaken the perks...
Holiace said:I feel that every level should have something to offer, what is the point of leveling otherwise?
And what is this talk about the game becoming unbalanced? It's only single player, no one can swoop in and own your ass because he has a perk you don't.
Fair point. But that is just the game being unbalanced from the get go, letting you become THAT powerful. Some enemies should not be able to be punched to death, Strength 10 or not. Being too powerful gets boring after a while. Personally, I'm not in it for the challenge, I'm in it for the story and the exploration.Stanislao Moulinsky said:On the other hand if you become a demigod the challenge dies.
To feel as though you accomplished something larger than a few simplistic quests, generally. Is it really necessary to be rewarded on top of this?Holiace said:I feel that every level should have something to offer, what is the point of leveling otherwise?
Exactly. Due to their sometimes dramatic affects (effects?) they should be limited else the character collapse from fatigue.Holiace said:20 levels is not much at all, 30 is not really a lot either. One perk for every level is not too much is it? Perks should actually do some big difference though, so perhaps you'd need to prolong the leveling process by 50% to make every new level a bigger step forward.
It would appear that balancing refers to the ability of a player to "break" the game, removing much of the challenge from it. It need not be multiplayer for this.Holiace said:And what is this talk about the game becoming unbalanced? It's only single player, no one can swoop in and own your ass because he has a perk you don't.
A game is, in the case of the Fallouts (even with DLC), a finite experience. There is only so much you can do and see. So many quests, so many locations, so many collectables and challenging battles.Holiace said:Also, There is no need for a level cap. The levels are (In my VERY humble opinion) supposed to be a representation of the characters experience and knowledge of the world around him (amirite?)
But some people are, like myself. I want a little bit of everything, in this case.Holiace said:Personally, I'm not in it for the challenge, I'm in it for the story and the exploration.
We're on the same page, maybe even within a sentence's reach of one another's gaze.Holiace said:I just feel that Perks should actually do something big, make a big difference, every 2nd level or not. Of course all perks should not be merely positive but should have drawbacks as well (like drugs, which should be in the game, would).
So one for every 3 levels is nice and please make them all so interesting that I cant decide wich one to take.Let me feel the sweet sting about the fact I cant have them all Smile