VDweller said:
Because that's what the established market would want.
What market? The hardcore Fallout fans? That's 2-300,000 tops, on a very good day. Comparing to almost 2 mil Oblivion copies that aint much. For every hardcore Fallout fan, there are 20 people who enjoyed the game, but hated that "awful TB combat". I quoted that dumbfuck (developer who thought that FOT improved the series) for a reason. They are the established market, not us.
I have to disagree here.
Really, folks, most "series" lately are cheesy bullshit that doesn't live past one, maybe two sequels. By then, people are a bit worn out on them, or they have died for other reasons. They are mostly disposable garbage that has no real lasting value or purpose for remembering them. Existing series have become weak, cheapened for the cause of being "modern", using that as an excuse to not do real design work. Might and Magic went that route.
The real longevity in sequels lies in giving what the customer expects. I have cited Ultima so many times, and it had TB gameplay until it jumped the shark. Fallout was a TB game while Interplay also had RT games released previous. Maybe it's time for the "Old-School Champion", as Fallout has been coined ever since 1997, to resurface again and breathe more new life into the genre as Fallout initially did. That depends if Bethesda is telling the truth, or lying.
The real hallmark of failure, as we have all seen with FOT and F
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
OS, is lacking faithfulness to the game concept and core gameplay, which for Fallout includes strong P&P ties and associated feel with the pulpish art style. It was one of the games that truly appealed to the RPG enthusiast that might not like the overdone stock fantasy setting; it was one of the games that truly appealed to the RPG enthusiast that might like a good combat set together with excellent role-playing, regardless of setting. There are many role-players out there, many don't play CRPGs any more BECAUSE most of them have become formulaic and uninspired SHIT.
Folks, it has less to do with mechanics and more about game cohesion and vision. Cheaply putting together pieces from Box A with some from Box B and a few scraps from Box C, isn't going to give you the same results as a good vision around a solid title. They are called "solid" for a reason, and that is what draws in repeat customers, and those who have discovered the game over the years. If they don't want to play TB, then why are they buying a Fallout game?
Also, we know that the marketing chimps believe that all games must be like a big seller (hard to actually tell how Fallout would do now, since it has word of mouth and a lot of people are anxiously awaiting it given the news reactions, but then it's starting to look like another name-whoring), and therefore Fallout's numbers in the MUCH SMALLER MARKET IN 1997 and the time of recognition and word-of-mouth since, OBVIOUSLY puts it behind a current game that appealed to any moron owning an X-Box version of the game.
Don't get stuck in the marketing mentality, folks, it's killing off all the inspiration and vision in the US development houses. That, and having absolutely no cojones to speak of.
What happens when Bethesda removes FalloutBoy's title belt, then bends him over and gangrapes him?