Pete Hines affirms that he can say nothing

VDweller said:
Apparently? Does it imply, by any chance, that you didn't play said masterpiece and refer to the words of other people? If I'm mistaken and you did play it, would you mind presenting some arguments that prove that it's indeed a decent action game?
The fact that most people enjoy it as a decent action game.

VDweller said:
The shininess? So, a good looking game is a good game?
Gee, did I say that?
No, I said it was an element that was good. Because, let's face it, good graphics are a positive thing.
VDweller said:
The combat sucks ass and couldn't be compared to that of Jedi Academy, Die by the Sword, or the upcoming M&M game (judging by previews and trailers). The exploration is lame, because everything looks the same (unlike in MW) and there is no reason to explore because the scaled loot/enemy system guarantee that you won't run into a deadly opponent or find anything decent and unexpected that you won't find in a barrel in some house.
Yet somehow, a lot of people seem to find the combat *fun* and the exploration *fun*. Regardless of whether or not it is challenging.
Also, you may find the exploration lame, but a lot of people still find it interesting, somehow.

VDweller said:
No, I looked at what they did.
Yes, and what do you compare that to?
Exactly, to what they could have done.
 
Suffer wonders if 4too is around. Suffer would like 4too's 2 cents on this.

VDweller said:
Todd: I'd say the impact the original had in its day was about so much more then the angle you viewed it at, or how combat was executed.

Suffer may get burned for this, but suffer agrees with Todd.

Fallout isn't first and foremost about combat or perspective, it's about setting, storyline, dialogue and great cRPG execution of choice and consequence.

What worries suffer is that Bethesda can choose whether or not to include TB combat and isometric perspective, but they may not have this choice on what really matters, as they simply lack the developing talents to create such a game.

Sander said:
However, Pete isn't the most capable PR man in an interview, judging by the way he talks in interviews.

What're you....y'know....like...what...y'know...talking about?

VDweller said:
Instead they are waiting for someone to buy the rights and make a modern day adaptation Citizen with a Cane with funny jokes and cued laughter.

Thank the Lord Frith that the movie industry is slightly more mature than the gaming industry, and this is unlikely to happen. No one would dare touch Rosebud.

Phred said:
Yes, because successful companies pay thousands of dollars to buy an IP they aren't going to milk.

The price tag of the Fallout-usage license went in the millions, not thousands.

Reminder; they didn't buy the IP, though.

VDweller said:
Not talking about buying, but about getting attention of both potential customers and previewers. Quick question: you walk into a game store, there are two games on a shelf: Fallout 3 and Failsafe. Which one you would grab first? There you go.

You're wrong for one very obvious reason. Which of these two do you think is going to sell more:

1. "Fallout 3"
2. "Failsafe, by the people that brought you Oblivion"

Ding-dong. The answer is 2.

We're talking market appeal here and when you're doing so as a salesman you have to assume first and foremost that people, being the cowards they are, will go with what they know.

To the market we have named as BethSoft's favourite market "Fallout" is just a spookword. It'll scare a number in them in fear that they might have to actually think when playing this (OMG TEH SUK), it'll interest a number because they've heard good things about it.

But will it get the reaction that "Bethesda Softwork presents" got? No. Not by a mile. Not by a league.

The thing is, Bethesda already HAS this market by the throat. All they have to do to make all these console kiddies swallow their crap and dryhump it for years to come is say "Relive the Oblivion experience, in a post-apocalyptic setting".

Show's over.

But suffer is not concerned with semantics, suffer does not think it is really important whether or not the above holds true. You say it does not. A la. This is as irrelevant as the discussion on whether or not TB sells. Why?

Because of people like Pete and his marketing department.

The Big Question is: Who was pulling the strings when BethSoft bought the rights to make Fallout 3?

Was it the marketing department simply buying their way into a bit of IP figuring that this would up the sales rate?

Were it the handful of developers we know that Bethesda has that are real fans of Fallout?

Because the answer to this question immediatelly answers another question that Sander indicated indirectly; intent. Oblivion was never intended to be a cRPG, it was intended to be a hack-n-slash exploration dungeon-crawler. Hype around it being intended to be the best cRPG ever is just that, hype, the actual intent behind it was to make a fun, high sales-rate game.

So what's the intent for Fallout 3? Important question, no answer. Let's ask Pete, shall we?

Rosh said:
Yes, it could very well be just TES with guns, and Bethesda could be a bigger bunch of liars than Chuck ever was.

Heh, suffer chuckles at the thought of looking back and going "Remember the good old days, with Honest Chuck Cuevas?"

Rosh said:
Same here. Since Morrowind, Bethesda isn't even trying, when their modders can spank them easily in quality.

Suffer thinks that a month or so after Fallout 3's release NMA's <title> text will change to "No Mutants Allowed - Modding out the suck"
 
Briosafreak said:
Sander you are trying too much, try to take a more distant look on what was said. I'll get back to this later.

That's sounds like something out of Kung Fu, you know the old good show when the old Asian teacher "Master" used to say something cryptic to the "young grasshopper" and the rest of the audience (not being Asian or being insightful) would say, "hunh? What the fuck did he say?"

And in response to Suffer/Kharn

Fallout isn't first and foremost about combat or perspective, it's about setting, storyline, dialogue and great cRPG execution of choice and consequence.

Agreed.

I also would appreciate 4too's 2 cents.
 
Sander said:
VDweller said:
Apparently? Does it imply, by any chance, that you didn't play said masterpiece and refer to the words of other people? If I'm mistaken and you did play it, would you mind presenting some arguments that prove that it's indeed a decent action game?
The fact that most people enjoy it as a decent action game.
You didn't answer my question. Anyway, most people who enjoy it refer to it as an RPG. Is it a good RPG then? If not, why do you insist that it's a good action game then? Surely you must accept that just like you are disappointed in the RPG elements, there are people who are disappointed in the action elements.

VDweller said:
The shininess? So, a good looking game is a good game?
Gee, did I say that?
No, I said it was an element that was good. Because, let's face it, good graphics are a positive thing.
You listed the 3 things that make it a good game. The exact quote is "The good things are the shininess, the combat and exploration. That's what keeps people occupied...."

Yet somehow, a lot of people seem to find the combat *fun* and the exploration *fun*. Regardless of whether or not it is challenging.
Also, you may find the exploration lame, but a lot of people still find it interesting, somehow.
A lot of people find picking their noses a fascinating and exciting way to kill a few hours. The exploration aspect is excellent.

A lot of people think that Oblivion is the best RPG evar, regardless of what a Fallout fan like you thinks of that. See my point?

Yes, and what do you compare that to?
Exactly, to what they could have done.
Not really, but thanks for guessing.

...


Suffer said:
Suffer wonders if 4too is around. Suffer would like 4too's 2 cents on this.
We all would benefit from 4too's words of wisdom. Where is the lazy fucker?

You're wrong for one very obvious reason. Which of these two do you think is going to sell more:

1. "Fallout 3"
2. "Failsafe, by the people that brought you Oblivion"

Ding-dong. The answer is 2.
You are cheating. Bethesda's Failsafe may beat Troika's FO3, but Bethesda's FO3 will surely beat Bethesda's Failsafe. Redguard didn't do too well.

To the market we have named as BethSoft's favourite market "Fallout" is just a spookword.
Is that a fact?

The thing is, Bethesda already HAS this market by the throat. All they have to do to make all these console kiddies swallow their crap and dryhump it for years to come is say "Relive the Oblivion experience, in a post-apocalyptic setting".

Show's over.
Not that simple. Oblivion did so well because every fucking preview praised it as the best game evar (tm). Now, if all those reviewers gave honest opinions, do you really think it wouldn't have affected sales? Hype sells. The Fallout name will ensure plenty attention and a reaction bonus.

May I present Exhibit A? Do you think that IGN would have posted that about some no-name game?

Exhibit B
"Fallout and Fallout 2, released in 1997 and 1998 respectively, quickly became two of the most acclaimed RPG titles created for the PC. Their gritty post-apocalyptic setting, compelling story, and superb art direction gained plenty of enthusiastic fans while raising the standard for the RPG genre in general.

Since the release of Fallout 2, hopes and speculation for a third title in the series have been rampant. Original developer Black Isle was allegedly at work on a third game, with many assuming that its mysterious "Van Buren" project was indeed Fallout 3. With that studio's closure, however, the fate of Fallout 3 became uncertain, with the only hope being Interplay's assurance that the Fallout franchise was far from dead.

Today's announcement should give Fallout fans -- and fans of RPGs in general -- plenty to be excited about. With the acclaimed Elder Scrolls series, and Morrowind in particular, the folks at Bethesda have proved themselves more than capable of developing masterful RPGs."

The first paragraph alone is well worth what Beth paid for the license.

The Big Question is: Who was pulling the strings when BethSoft bought the rights to make Fallout 3?

Was it the marketing department simply buying their way into a bit of IP figuring that this would up the sales rate?

Were it the handful of developers we know that Bethesda has that are real fans of Fallout?
You've gotta be kidding. Yes, 3 developers came to Todd and said "uh, your holiness *bow* first, we'd like to thank thee for the free coke *bow again* and the pingpong machine you bought from Interplay *another bow*, but the boys would really like it if you buy us the Fallout license so we can make an awesome game *quickly adds "in our free time, your awesomeness"*

Because the answer to this question immediatelly answers another question that Sander indicated indirectly; intent. Oblivion was never intended to be a cRPG, it was intended to be a hack-n-slash exploration dungeon-crawler. Hype around it being intended to be the best cRPG ever is just that, hype, the actual intent behind it was to make a fun, high sales-rate game.

So what's the intent for Fallout 3? Important question, no answer. Let's ask Pete, shall we?
A better question is why the FO3 intent should be any different from the Oblivion intent?
 
VDweller said:
You didn't answer my question.
...
Yes I did. Unless you want me to literally give you an answer to your question, in which case I should say 'Yes.'
VDweller said:
Anyway, most people who enjoy it refer to it as an RPG. Is it a good RPG then? If not, why do you insist that it's a good action game then? Surely you must accept that just like you are disappointed in the RPG elements, there are people who are disappointed in the action elements.
Probably.
None that I've encountered, though.

VDweller said:
You listed the 3 things that make it a good game. The exact quote is "The good things are the shininess, the combat and exploration. That's what keeps people occupied...."
I don't see how this contradicts me saying that the graphics are just one element. Because that's what I said. The good things. Plural. Just one of those does not a good game make.

VDweller said:
A lot of people find picking their noses a fascinating and exciting way to kill a few hours. The exploration aspect is excellent.

A lot of people think that Oblivion is the best RPG evar, regardless of what a Fallout fan like you thinks of that. See my point?
Yes, of course.
But with the definition those people have of an RPG it *is* a good RPG. Of course, their definition of an RPG sucks.

VDweller said:
Not really, but thanks for guessing.

...
Let me explain some more.
Saying 'this game sucks' is only a valid statement if it could have been better. You the think the game could've been much better if the combat had been different, the dialogue better, the influence you have on the world greater, the scalable loot and critters gone etc.
Hence you are comparing it to that, what it could possibly have been.


VDweller said:
You are cheating. Bethesda's Failsafe may beat Troika's FO3, but Bethesda's FO3 will surely beat Bethesda's Failsafe. Redguard didn't do too well.
Yet 'Bethesda's Failsafe' versus 'Bethesda's Fallout 3' won't make that much of a difference if released in such a way/time that they are not competing with eachother.

VDweller said:
Is that a fact?
Yes, as much a fact as your saying the opposite.
Sheesh.

VDweller said:
Not that simple. Oblivion did so well because every fucking preview praised it as the best game evar (tm). Now, if all those reviewers gave honest opinions, do you really think it wouldn't have affected sales? Hype sells. The Fallout name will ensure plenty attention and a reaction bonus.

May I present Exhibit A? Do you think that IGN would have posted that about some no-name game?

Exhibit B
"Fallout and Fallout 2, released in 1997 and 1998 respectively, quickly became two of the most acclaimed RPG titles created for the PC. Their gritty post-apocalyptic setting, compelling story, and superb art direction gained plenty of enthusiastic fans while raising the standard for the RPG genre in general.

Since the release of Fallout 2, hopes and speculation for a third title in the series have been rampant. Original developer Black Isle was allegedly at work on a third game, with many assuming that its mysterious "Van Buren" project was indeed Fallout 3. With that studio's closure, however, the fate of Fallout 3 became uncertain, with the only hope being Interplay's assurance that the Fallout franchise was far from dead.

Today's announcement should give Fallout fans -- and fans of RPGs in general -- plenty to be excited about. With the acclaimed Elder Scrolls series, and Morrowind in particular, the folks at Bethesda have proved themselves more than capable of developing masterful RPGs."

The first paragraph alone is well worth what Beth paid for the license.
No it isn't. That won't make millions of dollars of difference, really. And all that positive press would have happened with a new license as well, just because Bethesda nowadays has such a good reputation.

VDweller said:
You've gotta be kidding. Yes, 3 developers came to Todd and said "uh, your holiness *bow* first, we'd like to thank thee for the free coke *bow again* and the pingpong machine you bought from Interplay *another bow*, but the boys would really like it if you buy us the Fallout license so we can make an awesome game *quickly adds "in our free time, your awesomeness"*
You have got to be kidding me.
For fuck's sake, man, companies don't work like that. It is just as likely that a few developers brought it up in a meeting because of their enthusiasm for the series as it is that Todd thought of it.
No, wait, it's actually more likely that one of the developers thought of it than that Todd thought of it.

VDweller said:
A better question is why the FO3 intent should be any different from the Oblivion intent?
No, that's a worse question. Because that's essentially an element of the first question.
And to answer that, because releasing a game in the same vein would compete with their TES series. That's one possible answer.
 
Sander said:
Yes I did. Unless you want me to literally give you an answer to your question, in which case I should say 'Yes.'
Then why all you can say about the game is "but... but people like it, so it must be good"?

Let me explain some more.
Saying 'this game sucks' is only a valid statement if it could have been better. You the think the game could've been much better if the combat had been different, the dialogue better, the influence you have on the world greater, the scalable loot and critters gone etc.
Hence you are comparing it to that, what it could possibly have been.
Uh, no. If you are given a turd, you don't need to compare it to anything to know it's a turd. The experience is unpleasant. Simple is that. Now, take Fallout, for example. We all agree that it's a great game. Why? Is it because this game is better than [insert something else] or because the game is interesting, stimulating, and enjoyable in general? If you start comparing it, you'll quickly see that other games have better features, yet...


Is that a fact?
Yes, as much a fact as your saying the opposite.
Sheesh.
Proof please.

No it isn't. That won't make millions of dollars of difference, really. And all that positive press would have happened with a new license as well, just because Bethesda nowadays has such a good reputation.
Riiight. Why did they buy the license then? To make a faithful sequel for every member of NMA, Codex, and DAC? Can we have an order of reality check, please?

For fuck's sake, man, companies don't work like that. It is just as likely that a few developers brought it up in a meeting because of their enthusiasm for the series as it is that Todd thought of it.
lol. Now I feel bad. Keep your naive and beautiful faith in humanity, Sander, and let's hope that I was wrong.
 
VDweller said:
Uh, no. If you are given a turd, you don't need to compare it to anything to know it's a turd. The experience is unpleasant. Simple is that. Now, take Fallout, for example. We all agree that it's a great game. Why? Is it because this game is better than [insert something else] or because the game is interesting, stimulating, and enjoyable in general? If you start comparing it, you'll quickly see that other games have better features, yet...
Yes, you think it's great because it's a better experience than other games. Hence you are comparing it to those games.
It's all about the frame of thought. You don't think of it explicitly as a comparison and don't phrase it as such, but it is.
It's a bit like not knowing what black is unless you also have white to contrast it with.
Similarly, the turd smells unpleasant because the normal smell is (usually) better. If all you had smelled all day long since you were a baby was turds, then would you think it unpleasant, or just normal?
Riiight. Why did they buy the license then? To make a faithful sequel for every member of NMA, Codex, and DAC? Can we have an order of reality check, please?
Perhaps because they'd want to make a sequel to Fallout, perhaps because they felt that the Fallout fans were an untapped market. Perhaps because they think the Fallout name will give them more attention than they already have.
lol. Now I feel bad. Keep your naive and beautiful faith in humanity, Sander, and let's hope that I was wrong.
*sigh*
Since you obviously don't believe my statement, and the feel the need to dismiss it with a condescending comment, let's look at it again, shall we?
You essentially claim that the only person capable of making the decision is Todd Howard himself. Which is extremely doubtful for several reasons, most notably that multi-million dollar companies have a tendency not to let just a single person make all the decisions.
Now, since there are bound to be many, many meetings on future projects and such (since, as I said, it's extremely doubtful that a single person gets to decide all this and the rest of the company doesn't have a thing to say about it), it is much more likely that someone brought it up at a meeting and the possibilities were then examined. Say that a Fallout fan who is a senior developer suggested that it might be an interesting thing to look at. Then, following that, they would start to look into how expensive it would be, what the possible benefits and downsides would be et cetera. Which, considering the amount of money that should be spent, is usually a pretty long process.

Besides that, it wouldn't be Todd's decision anyway, since Todd is an executive producer, not the CEO, CTO or a member of the board of directors (for as far as I know).
 
@ Sander:
Let's agree to disagree then and let time tell. For the "condescending comment" I apologize though. There was no need for that.

Peace.
 
VDweller said:
Todd Howard claims that Fallout 3 will be one of the most original and violent titles ever and will be set in a familiar US city.

...

Bradylama said:
A lauded 15 square miles of gameworld doesn't work in the post apocalypse unless the gameworld is a bombed out metropolis and its outerlying suburbs. I think we can all agree, though, that such a limited geographical scope wouldn't be very Fallout.

I AM A PROPHET! :ugly:
 
Suffer said:
VDweller said:
Todd: I'd say the impact the original had in its day was about so much more then the angle you viewed it at, or how combat was executed.

Suffer may get burned for this, but suffer agrees with Todd.

Fallout isn't first and foremost about combat or perspective, it's about setting, storyline, dialogue and great cRPG execution of choice and consequence.

I'm still wondering where people keep up with this kind of mentality. It certainly wasn't from listening to the original developers, or for that matter, playing either game. You know, the combat that was pretty much faithful despite BIS' hatchet job on Fallout 2. Choice and consequence IS a vital part of P&P gameplay, so why should Fallout only be half-ass in style? Well, aside from marketing at Bethesda having bigger balls than the developers...

What worries suffer is that Bethesda can choose whether or not to include TB combat and isometric perspective, but they may not have this choice on what really matters, as they simply lack the developing talents to create such a game.

Then that is simply their mistake.

The price tag of the Fallout-usage license went in the millions, not thousands.

Reminder; they didn't buy the IP, though.

Funny that it would be valued in the millions if people keep using that hundreds of thousands sales figures, which I've pointed out to Fear-Gut every time I've had the ambition to correct the idiot about this. I don't know what they put in the coffee there at Interplay, but it made numerous people quite DEE! DEE! DEE! and forget about the history of the industry. I guess that way it makes it easier to forget about your miserable failures in development, of which Fear-Gut has had many.

So Fallout had 300,000 initial sales? And then a load of repeat-sales over the years, until it was Interplay's highest-published duo game set?
Blizzard was shitting themselves in excitement once they broke the half a million copies mark, but then it went much higher over time. As Fallout is a series, initial reception plus word of mouth over time, plus what people have as an image of Fallout, plays a key point in how this will be recieved.

Remember those old-school I kept mentioning? They're looking forward to Fallout returning the good gameplay to the market. They are an unspoken majority, with only a few still fighting to speak for the disillusioned, because while there are CRPG players, there are FAR MORE P&P RPGers, and if there's a quality CRPG, they'll likely buy it over some shitware that is merely a flavoring of the same garbage the company released previous.

Perspective, folks. I'm just using this as yet another driving point, that the license is worth millions to use, not to buy. The sales are there only if people treat it well. Otherwise, word of mouth and what people have expected and have not receieved will kill the game off. Kind of like how the shitty Ultima 9 was pretty, but it had none of the life nor soul of the Ultima series, and therefore it died. Despite the UO crowd being offered mad discounts, and the gameplay being much like other 3d platformers at the time. Yes, TES with guns might appeal to numerous Bethesda fanboys. On the other hand, it might not be what they're looking for, for similar shallow reasons, or for valid reasons that the old-school doesn't like playing formulaic, console-designed crap.

See, the market has LOST the old-school. There's loads of LARPers, MU*ers, and numerous amounts of other people that love the genre that only niche developers like Spiderweb care to tap. Jeff does rather well with his products. Nobody else still around seems to care to give that kind of depth. If there is, direct them my way, I want to speak to them.

There IS a market for an old-school game, there was in 1997, and the fact that P&P is still quite alive and well, means that P&P gameplay doing well on a computer isn't too much of a stretch for the imagination. The only problem is the unbelievably dense and spineless US corporate mindset, that is the butt of many jokes starting from the Japanese and is spreading into Europe.

The only issue here is Bethesda's competence. So if they are incompetent, I don't see the point in rewarding them with a cookie. Nor do I see it fitting that I smile and keep handing out dog biscuits to a company whose rep enjoys the gaming media patting his head as he shits out more steaming piles of lies.

We're talking market appeal here and when you're doing so as a salesman you have to assume first and foremost that people, being the cowards they are, will go with what they know.

However, the market already knows Fallout, at least in passing. It's rather hard to play a BioWare or Bethesda game without them being compared to it on a message board, hard to read reviews without the constant comparisons, read news sites without noticing the title and what it is praised for, etc.

The only issue is casual sales, and casual gamers are NOT Fallout's intended audience whatsoever. Every flop of a Fallout game has proven that. Curiosity sales will give way to word-of-mouth, as it IS truly the strongest force in the game industry.

To the market we have named as BethSoft's favourite market "Fallout" is just a spookword. It'll scare a number in them in fear that they might have to actually think when playing this (OMG TEH SUK), it'll interest a number because they've heard good things about it.

But will it get the reaction that "Bethesda Softwork presents" got? No. Not by a mile. Not by a league.

The thing is, Bethesda already HAS this market by the throat. All they have to do to make all these console kiddies swallow their crap and dryhump it for years to come is say "Relive the Oblivion experience, in a post-apocalyptic setting".

Show's over.

Word of mouth is already affecting this game's reception. One, it's being made by Bethesda, killing all hopes of it being a role-playing game. Two, it's being made for console.

Really, did everyone forget what happened with the half-baked design idea that introduced clannies into the Fallout fandom? That didn't last, either, when Interplay was still a prime force in the industry. Nope, didn't help at all.

Because the answer to this question immediatelly answers another question that Sander indicated indirectly; intent. Oblivion was never intended to be a cRPG, it was intended to be a hack-n-slash exploration dungeon-crawler. Hype around it being intended to be the best cRPG ever is just that, hype, the actual intent behind it was to make a fun, high sales-rate game.

So what's the intent for Fallout 3? Important question, no answer. Let's ask Pete, shall we?

"We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion. Fallout 3 is our baby, we want to stay true to what it is and we want to deliver something that all the fans think is worthwhile. We're trying to move the series forward, keeping it fresh and cool while staying true to its roots."

:D

Suffer thinks that a month or so after Fallout 3's release NMA's <title> text will change to "No Mutants Allowed - Modding out the suck"

Then I will concept a mod that will purposefully earn the game an NC-17ish rating across a few countries, and possibly be banned in New Zealand like Postal 2, which is still more of a CRPG than anything Bethesda has done to date. Remember the Oblivion debacle involving possible mod content? :twisted: At least Postal 2 can decently respond to your decisions depending on how you play, versus the skill treadmill. Yeah, I said it. RWS, crude as they are, has more CRPG writing talent, than Bethesda ever promises to try and laze from doing any real design work with their muchly-hyped Retard AI.
 
Per said:
Would that be Van Buren, perhaps? Considering the person who compiled the list thinks "Planescape" and "Torment" are two different games, I wouldn't use that for evidence.

And the last VG that Morgan's work has seen the light of day is Giants: Citizen Kabuto. It seems like he's gone more into TV composing lately.
 
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