Pete Hines interview

Discussion in 'NMA News and Information' started by Brother None, Aug 20, 2005.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Pete Hines has once again been asked about Fallout 3 and once again brushed off the question. I'm not sure why interviewers keep asking when they do know the answer. He does mention that Fallout and TES are now the franchises Bethesda is focusing on and also has the following to say:<blockquote>TCW: "Any news on Fallout 3?"

    Pete Hines: "As I’ve said before, we believe in taking the requisite amount of time to do a game right. Oblivion is a good example of that – it’s already three years in the making and wasn’t even announced until it was more than two years in development.

    All we really announced last year was that we had acquired the rights to develop and publish Fallout 3. So, for us, it’s still very early in the process and we don’t like to talk about our projects or show anything on them until we are much further along the road to completion and actually have things to show.

    We believe that great games are played, not designed, and until you take all those ideas and implement them and see if they work, you really don’t know what you have, so why bother talking about them? For example, we designed three complete combat systems for Oblivion before we finally found the one we liked, so as a result it would have been really pointless to talk about the first two at the time, when it turns out they ended up getting completely redone."</blockquote>Nothing really solid. The interview is interesting because it reveals some Bethesda philosophies, including a worrying bit about console vs. PC.

    Link: Pete Hines interview on the Console Wars

    Spotted on DaC
     
  2. DirtyDreamDesigner

    DirtyDreamDesigner Venerable Relic of the Wastes
    Moderator

    Apr 15, 2005
    So, what he's saying is that the Fallout 3 demo isn't ready yet, right? Well, maybe next week. :mrgreen:
     
  3. babadook

    babadook Legislative Senator oTO Orderite

    Apr 2, 2005
    well.... erhm.... hope they stick to making games for the pc. Don't want to have to play Fallout on my sucki-sucki-10-dolla xbox!
     
  4. Strom

    Strom First time out of the vault

    23
    Jul 12, 2004
    Well I hope that they do 3 different combat systems for FO3 too and then choose the turn-based one :)
     
  5. st0lve

    st0lve Look, Ma! Two Heads!

    316
    Nov 14, 2004
    what? are you mad?
    turn based combat IS Fallout, its like one of the best things about it!

    stupid bethesda, they are working WAY to slow.
     
  6. Jahakob

    Jahakob First time out of the vault

    89
    Aug 4, 2005
    Got it allready, I am an official beta-tester. :)
    Pretty neat I have to say! A shame that the most of the enviroment isn't textured yet and everybody got the same sprite. Other then that it looks very good!

    A nice feature is the "20-angles-system". There are 20 pre-rendered angles for every map that looks VERY good! Each and every one of them!
     
  7. Strom

    Strom First time out of the vault

    23
    Jul 12, 2004
    Whether it is or not that doesn't mean that bethesda will take that road.

    I myself fear that they will work too fast.
    I'd rather wait a few more years than get a unpolished buggy game.
     
  8. Jammet

    Jammet Leopardster

    43
    May 30, 2005
    Sometimes I wonder though if time and 'taking your time' to designing a new game really is all you ever need just so the game is a sure winner.

    It probably is apples and oranges -- but...

    Gothic II was fully planned out, designed and published within about 1-2 years with a crew of only 11 skilled people. They saved some years time through reusing the older (polished) G1 engine.

    Now the coming Elderscrolls game is sharing it's engine with Fallout 3. Bethesda however is taking a lot more time. (Which is fine,yes ).
     
  9. Junker

    Junker First time out of the vault

    20
    Aug 14, 2005
    most of the time its either you have it or you dont. there is a certain sweet spot in the timeline of making a game that is perfect for release, taking your sweet ass time and grabing an extra year or two to develope the game does NOT mean it will be better. in fact most of the time the opposite is true. if you need 4 years to make a game chances are its nothing but a huge mess that will eventually be force fed to the public in a sad attempt to recupurate some of the cost.




    hopefully bethesdas experience with oblivion will make the fallout 3 developement cycle swifter and cleaner and better overall. heres hoping 1.5 - 2 years from now we are playing this game, and it rocks the world out. the possibilities of a massive fps adventure game with turn based combat actually has me more than a little intrigued and excited.
     
  10. Quantos Leap

    Quantos Leap It Wandered In From the Wastes

    162
    Apr 6, 2005
    Please keep that to yourself....


    If it must be first person, then twitch is the only way to do it.
     
  11. babadook

    babadook Legislative Senator oTO Orderite

    Apr 2, 2005
    (might be alittle drunk)

    let's just hope they make it 3d with a isometric view using the oblivion engine and the same level of detail. rock n roll.

    and btw, hope they have a good story for it, else it will sucksors
     
  12. Jebus

    Jebus Background Radiant
    Orderite

    Jan 29, 2004
    Did anybody even notice this?
     
  13. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Yes. I've even newsposted about it.

    No rly.
     
  14. King of Creation

    King of Creation Vault Fossil

    Dec 9, 2003
    He wasn't supposed to leak the 20 Angles system yet!
     
  15. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    You're just jealous because it's us and not DAC getting those cool camera angle leaks :lol:
     
  16. Junker

    Junker First time out of the vault

    20
    Aug 14, 2005

    WRONG. And cry as you might, there is a .01% chance fallout 3 will be a 2D game. Twitch fps is so overplayed and tired it isnt even funny.


    there is a 99% chance fallout 3 is gonna use the same 1st/3rd person engine as oblivion, and you want it to be twitch on top of that? lozl counter strike!



    a first person turn based combat system has so much potential i cant even begin to imagine the posibilities. no longer will you have to select body parts you just aim wherever and pop off a round. no more hex grids, can have real time dynamics etc etc etc. I mean before you end each round you will have to make sure you're as concealed as posible, because a sniper could pluck off the top of your skull if he sees it through a window or something.


    just sounds so awesome to me, and turn based is KEY.
     
  17. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    They won't. Oblivion is already cross-platform (PC and XBox 360), Fallout 3 will be too, no reason to doubt it
     
  18. Quantos Leap

    Quantos Leap It Wandered In From the Wastes

    162
    Apr 6, 2005
    Hey, there's nothing stoping them from positioning the camera isometrically, although doubtful considering this will also be a console game. Turnbased firstperson in my opinion would make me feel trapped; simply commanding an action instead of doing it myself while in first person is unfullfeeling. Ever play Wizardry 8? Well, it's a horrible feel for a game.

    Although...your idea is better than that hybrid bullshit morrowind had going on. It was setup like twitch but your action's success depended on a dice roll. How unfun...

    I say turn based isometric for the win; too bad that's not gonna happen.
     
  19. Zajcew

    Zajcew First time out of the vault

    24
    Jul 1, 2004
    They will use a 3d engine which means they could position the camere whereever they want right?

    So why not give us both the FPP/TPP viev as well as a "floating, external camera" and the possibility to switch as we please?

    This, of course, would require two diffrent sets of controls, that would have to change accordingly: WASAD for FPP/TPP and regular point and click for the external camera.

    Fallout newbies or those who enjoy pretty gfx up their faces could use the FPP/TPP viev, while hardcore Fallout veterans could use the external cam.
    With the external cam they could give us the possibility to zoom in/out and change the angles as we please and for those REAL hradcore Faloout fans even the possibility to lock it a the exact same hight/angle as seen in precious Fallout titles.

    I know that's a lot of additional work, especially with two compleatly diffrent sets of controls, but it would make everyone happy no?
     
  20. st0lve

    st0lve Look, Ma! Two Heads!

    316
    Nov 14, 2004
    3d can still be isometric, you just aren't allowed to change the angel.