FeelTheRads said:
Totally, like how they ripped off creating an entertaining well structured non-linear game with fantastic combat and balanced gameplay.
More like they ripped off creating a game with 90% combat and a bland, mediocre story with no consequence for your actions.
ZING!
Actually, what they ripped off are the poor attempts at philosophical writing, character interactions and many other small things among which the planar sphere or whatever it was called stands tall as a Siege Tower rip off.
It has absolutely no replay value since there's little reason to create a different character.
Oh, yes, I forgot replayability comes from making a different character to kill the big bad monster with a katana instead of a fireball. Maximum replayability!
Because Torment, which actually offers you the possibility to play an evil character (although not as developed as I hoped, but at least you don't come off as a stupid baby-killer like in BioWare's games) and where you can't possibly see everything in one playthrough because skill checks are actually in (as opposed to Bioware's games), has absolutely no replayability. Or or... check this out, the excellent writing no way makes you replay the game again just to read it again, one would rather re-read the painfully mediocre writing of Baldur's Gate indead, of course.
The combat does suck though but I never felt like I was constantly fighting, far from it.
I heard several people say that and really nobody explained it. How in the name of Lord Satan himself is the combat worse in Torment than in any other Infinity Engine game? It's exactly the same combat system... so? I didn't like it in any of these games, but I can't see how it's worse in Torment. And again I will say, one could argue that Torment's combat is actually more interesting because the characters have special abilities besides the typical attacks and spells.
I've heard people say this so many times, the instant I accuse Torment of having no replability or merits in its gameplay they immediately make some sort of typical, poorly conceived comment regarding combat focused games.
Face it, the majority of games that make this genre what it is are based on elaborate combat melded with a realized game world, while a game with a static game world can be entertaining, the reverse does not apply. Games with shitty gameplay and a realized game world with convincing characters (ie Planescape) are not entertaining in the least.
Ultima began as a combat based series and gradually moved up to a conglomeration of intensive exploration and NPC interaction, note that this series did not have an extreme element of choice and consequence (before or after IV, which was the only game with a full fledged implementation of the Virtue System), choice and consequence is very much an overused example of what an RPG should contain. It is not required, and its exclusion is not a negative.
It being poorly implemented may be so, but accusing Baldur's Gate 2 of ripping off Planescape: Torment is like accusing Homer's The Iliad of stealing from Grecian war epics, both PS:T and Baldur's Gate 2 have typical dialog and interactions for their genre. PS:T just managed to implement it a bit more unusually.
PS:T falters as a "great" game because it advertises a product that melds competent gameplay with an elaborate story, but it fails on the former - there is little eloquence to the game's combat because it moves too quickly, the view is zoomed in too far, spells constantly pause the game for some lame effect, monsters are poorly implemented (and poorly balanced, in the case of many bosses) and the D&D rules were shoddily altered for the Planescape setting (funny considering how the original Planescape module was so combat intensive).
Baldur's Gate 2 does not feature poor writing or story, nor did it rip off Planescape: Torment in anyway, philosophical musings and quips from characters have been around since the earliest days of the RPG genre, Ultima VI's entire storyline was based around racial injustice and prejudice. I might as well say Planescape: Torment ripped off Ultima VI or even Fallout in that case (for its many reflective dialogs).
You assert that Planescape's writing would convince one to play it again, this is not the case. Please be fucking aware that you are not reading a book, there is a massive discrepancy between the writing of a book and a video game. Planescape is separated by several instances of imagery and audio output, it's called playing a game for Christ's sake, remember that's what you're doing. Games typically have balance between story and gameplay in this genre, it creates an aesthetically pleasing experience that can be appreciated for its technical and literary mastery as a confluence of many different features.
Nothing is exciting about replaying Planescape as an evil character when your choices are merely shallow ethical reflections of an oppositely aligned character, they're merely this or that, it's not a complex character study or enchanting plot, it's basic play writing shtick that works in Planescape because that's essentially the only way to write convincing dialog in a top down isometric game. If Planescape: Torment's dialog was truly the reason it must be replayed then it would have more depth in subtlety, however it does not, the dialog is undeniably deep and at times profoundly intelligent, but none of it requires focused thought or deliberation, it is through and through a "tell it like it is" story with similar characters. Thus replaying it would leave you with nothing new if you discovered all aspects of the story, you would simply be reading the same obvious dialog over again.
Baldur's Gate 2 in the least had a variety of different classes to play as, utilized D&D rules properly, presented a good story that, while not as elaborate as PS:T's, managed to capture the flavor of D&D gaming sessions while maintaining a familiar atmosphere. Not only that, but Baldur's Gate 2 had the polishing that PS:T sorely lacked, it was well balanced, weaponry was varied and interesting, the game was non-linear but allowed the player to easily move about the world without losing his or her place, and most importantly, it was an enjoyable experience from beginning to end that did not falter in the midgame as PS:T did with its introductory segments and third quarter.
To say that Baldur's Gate 2 is an inferior game because its writing is not on par with Planescape: Torment's is utterly baffling, that would make it an inferior story, but in all technical aspects Baldur's Gate 2 is superior both as a well designed game and as a source of entertainment. There is little fun to be had in an experience that insists on interrupting its only merits with some of the worst combat and exploration I've ever found in a game, something PS:T does far too much to deliver a smooth experience.
Don't sit with your thumb up your ass, sure Planescape: Torment is somewhat obscure, sure it has a good story and presents an unusual setting, but this esoteric elitism only proves to show you as a gamer who cannot pick out the intricacies of a game that was developed with skill and talent.
You cannot find a problem with PS:T's combat? Then you obviously cannot see beyond the basics of the game, you cannot see beyond the setting, the story, or what is shown right before you.
Do not attempt to discredit games just because some of their features are not as fully fleshed out as another game's, it might just be that the features that actually matter are far better in the game that you believe to be so bad.
I'm certain you're joking with the skill checks comment, "skill checks" are not restricted to dialog, in fact, that is the most elementary use of "skill checks" that you could provide. Baldur's Gate 2 actually implements the use of skills quite seamlessly into the world by allowing you to use them without a predefined situational context.
There is personal taste and then there is realizing that there are problems in a game which are utterly inexcusable in any way, shape or form, problems which are evident to those that understand how a game works.
If, for example, one was presented with Planescape: Torment and was told to pick out everything that was wrong with the game, he could easily mention very many things if he knows what he's talking about. Likewise, he can easily mention several good points, however, only the gamers who cannot see beyond the flesh and paint would immediately assert that one game is superior over another using some type of generalization relating to superfluous elements, in this case, Planescape: Torment's story in relation to Baldur's Gate 2, Planescape: Torment's combat in relation to Baldur's Gate 2 based on the assumption that all IE games have combat that is exactly the same, Planescape: Torment's replability in relation to Baldur's Gate 2 in the accusation that one does not present enough variation on character builds.
What's wrong with this is that many of these generalizations can easily be refuted with a single logical assessment. Planescape: Torment's story does not stand as a major point of superiority over Baldur's Gate 2 simply because a well written story is not the primary objective of a video game, nor is it the most important factor in deciding whether or not that game is good, it is flavor material and as such has little weight. As for the combat, it should be noted that while the Infinity Engine maintains a certain level of similarity between all games, it was vastly improved from PS:T to Baldur's Gate 2, the flow of combat was completely different, rules were altered and Baldur's Gate 2 presented a far better implementation of these rules than PS:T did. As for the accusation that Baldur's Gate 2 does not have any replability, and in accordance cannot compete with Planescape: Torment since PS:T has replability stemming from its "story", it must be said that PS:T not only evidently fails in this regard, but that one game actually presents the option of replaying with a large variety of characters and options, while PS:T simply restricts the player with a completely insufferable calculation of what you must play the game as, you cannot say that PS:T is has more replability than Baldur's Gate 2 since PS:T does not even provide the same level of options, and replability as a criteria assumes that there are several options available that would cause the game to differ from a previous play through.
If I am to understand you correctly, you're saying that Baldur's Gate 2 is inferior just because "it did some stuff worse than PS:T", I must counter with the statement "Baldur's Gate 2 did everything else better", and with that I leave you to ponder your extremely stringent and naive assumption that a game is held together by surface elements.