Aaron said:Sander said:Not classifying Torment as an RPG because the plot is somewhat linear is ridiculous.
Those were two separate points. I think it's not an RPG, because you're not freely portraying your character, but trying to do what you would do, and meanwhile you're constantly hit by your background, which obviously affects your choices. So you know, that you must play a specific role, but the game is about finding out what that role is. So it's not like an ultimate sandbox RPG where you're creating you own background. Probably that doesn't makes sense, whatever.
That's like saying that the Vault Dweller is restricted by his past living in the vault and his quest of finding the water chip and dealing with the Supermutant threat.
You are restricted by your past in the sense of the plot - you're discovering yourself and your past, however, in numerous quests of the game, your decisions are unaffected by your past. There is some railroading, but when you're in Sigil it doesn't feel that way at all, and you really are able to explore different, remarkably deep roleplaying opportunities.