GameSpy's Fallout 3 site has interviewed Jeff Gardiner about the Pitt and Fallout 3 DLC in general.<blockquote>Who's doing the writing?
The bulk of The Pitt was written and designed by Erik Caponi and Fred Zeleny. Two Pittsburgh natives, both excellent and darkly ironic writers.
What was the creative process behind creating the Auto-Axe? That isn't something you see every day.
Our weapon expert, Dane Olds, is a big fan of power-tools. When we wanted a new melee weapon, he took that expertise and melded it with his creative vision and created the AutoAxe. It’s a thing of beauty.
Fallout 3's modding scene is very active and productive. Are you keeping an eye on this? Got any inspiration from it?
I’m thrilled to be making games where we release our editors to the public at large, allowing them to customize and expand on the game. We’re always watching YouTube videos of the craziness they create. Several developers here wait a bit for the scene to ‘mature,’ and then will download the top mods and play the game with them. It offers us the ability to enjoy our game in a way we wouldn’t otherwise be able to, having spent hundreds of hours creating it ourselves. </blockquote>Lots of questions in there, be sure to read.
Thanks Ausir.
The bulk of The Pitt was written and designed by Erik Caponi and Fred Zeleny. Two Pittsburgh natives, both excellent and darkly ironic writers.
What was the creative process behind creating the Auto-Axe? That isn't something you see every day.
Our weapon expert, Dane Olds, is a big fan of power-tools. When we wanted a new melee weapon, he took that expertise and melded it with his creative vision and created the AutoAxe. It’s a thing of beauty.
Fallout 3's modding scene is very active and productive. Are you keeping an eye on this? Got any inspiration from it?
I’m thrilled to be making games where we release our editors to the public at large, allowing them to customize and expand on the game. We’re always watching YouTube videos of the craziness they create. Several developers here wait a bit for the scene to ‘mature,’ and then will download the top mods and play the game with them. It offers us the ability to enjoy our game in a way we wouldn’t otherwise be able to, having spent hundreds of hours creating it ourselves. </blockquote>Lots of questions in there, be sure to read.
Thanks Ausir.