A multiplayer online game.
Uh huh. Right.
"A massively multiplayer online game is an online game with large numbers of players, typically from hundreds to thousands, on the same server."
32 players is massive, and so is 320, and so is 3200. I have played MMOs where I didn't encounter 20 players in the whole session. As far as I am concerned 32 (or less) qualifies as MMO if it's online; especially if there is no single player aspect to it.
I haven't seen any competition for supplies or resources. In a worst case scenario, you hop servers.
Metagaming? That's pretty sad.
I've encountered 20 other players and none of them have shot at me. If they did, it would do almost no damage. You can't shoot people on sight in 76.
This makes their case even worse... A Fallout themed game where you cannot damage other people; and trying is both discouraged and inconsequential.
"Survival games are a subgenre of action video games set in a hostile, intense, open-world environment, where players generally begin with minimal equipment and are required to collect resources, craft tools, weapons, and shelter, and survive as long as possible."
"Doom is a first-person shooter game"
"Blood is a first-person shooter game"
"Duke Nukem is a 2D platform game"
Firstly, anyone mentioning Duke Nukem, along with other FPS games, and other Build engine games most certainly means Duke Nukem 3D, and expects it to be understood. [it's true]. Secondly those games all start the player off with minimal equipment in a very hostile environment, with very limited resources; with the intention that they survive as long as possible.
(and unlike modern FPS, there is a very real danger of running out of ammo, and other equipment.)
I'll assume you don't actually believe that, and are just making a jab at their games.
Of course I believe it; I own most of them. That's what Bethesda sells—they design pedestrian digital themed parks... and add a minimal bit of gaming fluff/story to spice it just above being bland as porridge. Their [business] game is to skirt the edge of mass tolerance; providing just enough elements to appeal to the majority of the gaming audience... even though those elements are often mutually exclusive. This is why their gameplay is d00med to being mediocre—on purpose. They don't want to risk a superb game that only pleases one (possibly small) segment of gamers; they want them all... and they get them with a signature "just tolerable enough" mixed slop [gameplay] that is served up in a truly beautiful place-setting. The ambiance tries to make up for it.
One cannot strike the bullseye of separate targets with one shot, but you can hit them all if they overlap. Their aim might be perfect, but their score suffers for trying to place in each contest, rather than make the perfect winning shot in just one.
This is why FO3 has vestigial RPG baggage that causes NPCs to shrug off 32 shots to the head. It makes sense in an RPG, but not in a shooter. The weapons in a shooter [stabber] are under player control, while those in an RPG are under PC control; and the damage is indicative of the PC's personal ability—or lack thereof. But the players see the barrel pointing center at the target's head. The net effect is that Shooter fans think the mechanics suck turds, while the roleplayers lament that the character's skills barely matter.
Bethesda doesn't seem to care; so long as both groups are happy—enough— to not quit in droves. What they DO seem to care about, is making walking sims that adulate, and do anything to hold the player's attention; doing nothing that might inconvenience or annoy them by not letting them have their way. This is polar opposite to RPGs; where the characters serve as the player's limits within the game. Bethesda's business is empowerment fantasy, not roleplaying... their characters are a pretense only, and are expected to get out of the player's way, and to be quickly forgotten about.
I see FO:76 as the expected next stage in their long standing pattern... but they made a mistake with [so greatly simplifying] FO4, and another by not learning from it before making FO:76; they just kept going with the plan.
IMO it's hubris.