Play interviews Emil Pagliarulo

Emil said:
So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.

And, I've been wondering lately : is making a sequel only about "capturing the spirit" of the previous games ? NOPE

Emil said:
For the first time, we're allowing Fallout players to fully enter into the universe they love so much.

Thank you Bethesda !!! Immershun is teh coolzor but raping our beloved universe wasn't necessary.
 
I saw the picture of the four pixel chair before reading the post. The caption and the shape of the image made me think it was a dildo, and the picture was a sort of political cartoon. :)
 
I can't believe I've had these massive misconceptions about FALLOUT. I've played it on and off for ten years and never realized it wasn't a turn-based RPG because it didn't require action points to walk down the street. Thank you, Emil Pagliarulo, thank you. From now on I will remain in Combat Mode at all times.

You know, I haven't really been a part of this whole debate, but I must say Bethesda seems to have done their best to insult me and offend my intelligence before I know anything about their game.
 
I'd say everyone's jumping about overboard about this comment.

Emil answered it a little poorly, but the real problem with it was the question not the answer.

The interviewer was the person who lead the conversation in that direction, by asking an uniformed question about preserving Fallout's spirit as a " turn-based strategy game "
 
Autoduel76 said:
The interviewer was the person who lead the conversation in that direction, by asking an uniformed question about preserving Fallout's spirit as a " turn-based strategy game "

No. He could've corrected the interviewer and said it wasn't a turn-based strategy game (like Tactics). He chose to go and say it wasn't a turn-based RPG.
 
UniversalWolf said:
You know, I haven't really been a part of this whole debate, but I must say Bethesda seems to have done their best to insult me and offend my intelligence before I know anything about their game.

It might best if Bethesda just stop going on the record to tell us about all the things that make Fallout great, and what a great game it is, because they seem determined to make asses of themselves. Perhaps they should just stick to telling us about their game.

I can only hope that these first-person-immersion sentiments seeming like guiding mantras or a stick to poke us with, is actually a product of the fact that people are doing dozens of interviews over a short period of time, all with the same questions.

Otherwise, if they're simply going to toss that vacuous idea at us over and again until the release, then even my iron-clad optimism isn't going to last.

Honestly, I was never absolutely wedded to the idea that there was no other way to do a good Fallout game but with an isometeric perspective. I wanted isometric, but was willing not to get it, if the game was good. However, I am pretty pissed-off with being patronized about how quaint and non-immersive isometric games apparently are. Have none of these people got a fucking imagination? What do they do when they read a book?

Autoduel76 said:
Emil answered it a little poorly, but the real problem with it was the question not the answer.

Not really, because the whole point of the question surely must have been to challenge Emil that turn-based strategic combat was intrinsic to the original games, and that capturing the soul of the original would be impossible without it?

Emil effectively ignored the question, and instead chose to posit a fallacy to frame his answer. People aren't concerned about turn-based combat because they believe that Fallout was a wholly turn-based game; that is not the case.
 
We're still pretty far off from determining the PC requirements. We're pretty adamant about making sure the game runs with or without DX10, though, so players don't have to upgrade to Vista.

Only thing I found positive, I guess. Even then...


My trust in modern game developers is so low that I'd be happy as long as it's not worse than BOS for PS2

So capturing the spirit of Fallout really has nothing to do with where you put your camera. It has nothing to do with your engine. It has everything to do with the way you approach the setting, the characters, the ironic humor, that sort of thing.

What?

From the earliest days of the project, we took great pains to make sure Fallout 3 had the right tone and feel. This thinking has penetrated every single element of Fallout 3, from the sound design to the art direction to, of course, the quests and gameplay. That was the Fallout legacy we really wanted to preserve.

Oh...
:clap:
 
He says F3 is not going to be a straight FPS, but he also doesn't say it's going to be a straight RPG either. So it's an FPS with RPG elements then? Oh lawd, I hope this won't turn out like STALKER.
 
I dunno... I'm practically speechless. I also that thought Emil was one of the smarter ones over there at Beth. But Bernard Bumner said it perfectly:
Bernard Bumner said:
Emil effectively ignored the question, and instead chose to posit a fallacy to frame his answer. People aren't concerned about turn-based combat because they believe that Fallout was a wholly turn-based game; that is not the case.
Of course, I'm sure we'll see someone with some convoluted stretch of logic to defend Emil and paint NMA as unreasonable freaks for pointing out how absolutely absurd Emil's answer was.
 
the site looked a lot like Japanese Seizure Bots so I had to C&P all the text to Word to read it.

a few thoughts:

Pretty funny stuff all around. Seems like all of the interview questions are being processed through the same marketing filter. They keep saying VATS offers a huge tactical opportunity when it's shoot him in A) FACE B) ARM C)...

After spending so much time discussing "what is Fallout" for them to later get into FO3 being "action oriented" because that's their addition to the franchise makes me want to take a rusty screwdriver to my own eyes. Fallout is counter programming. An action oriented game definitely isn't. This is a pretty obvious thing to grasp as far as "what is Fallout" goes but like The Toddler says, "we've missed it."

I'm surprised no one has asked them if the GFW branding means they'll be supporting achievements on the PC/Vista/DX10 version as well.

I really want to shoot Liam Neeson in the face.

Just say there will be a dog NPC you fucking hacks. Anymore coy responses and you're getting the screwdriver to the eye.

In Oblivion, the NPC voices were defined by a character's race. Nords had the Nord voice, Khajiit had the Khajiit voice, etc.
:clap:

From his response to "should we play FO/FO2?" it seems like we're not going to get any real explanation as to why the world is still in the shape it's in so many years later, or how/why the Enclave/BOS/Muties are still the biggest boys on the block.

. For PC players, we're planning on more robust interface options, something we feel was a bit lacking with Oblivion on the PC.

There had better be a fucking right click menu. Pretty please?

and, yeah, gaming journos liked it. they like all major releases while they're still in production. if they didn't they wouldn't get access. (I'm looking at you NMA/DAC/Codex!)
 
It is sad that it is risky to let him out in public in spite of Bethesda's reticence about other things. He really needs a list of questions like a bent politician who doesn't write his own speeches, as he just can't answer them on the spot properly.
 
Emil said:
Tex Beneke's "A Wonderful Guy," Bob Crosby's "Happy Times," and of course the Ink Spots' "I Don't Want to Set the World on Fire." I have to say, honestly, that listening to these songs in a gunfight is all kinds of awesome. Because, really, that's the essence of Fallout's sense of ironic, dark humor. You're in this crazy firefight with Super Mutants, bullets and laser beams are whizzing past, heads are exploding... and it's all set to the dulcet tones of someone like Tex Beneke.
Sneering geckos, screeching doors and occasionally buzz saw cutting a piece of metal combined with a dark ambient music, maybe?

Emil said:
We're pretty adamant about making sure the game runs with or without DX10, though, so players don't have to upgrade to Vista.
Good news at last. Current score: 1 hit out of 13 shots. Boy, you can't hit the broadside of a barn.

Emil said:
On a personal level, I'm incredibly proud of how well we've been able to nail the "soul" of Fallout.
Romans used to nail bunch of "souls" as well. Too bad none of them survived it.

Just a little bit of history repeating.
 
Because, really, that's the essence of Fallout's sense of ironic, dark humor. You're in this crazy firefight with Super Mutants, bullets and laser beams are whizzing past, heads are exploding... and it's all set to the dulcet tones of someone like Tex Beneke.

No, it's not.
And when exactly in Fallout do you fight on such music?

This guy really has no idea what he's talking about.
 
Oh dear, I remember people had hope for Emil in the beginning, hey, at least we've been proved wrong for once.
 
FeelTheRads said:
No, it's not.
And when exactly in Fallout do you fight on such music?

This guy really has no idea what he's talking about.

No no, those were only non-immersive peeks into Bethesda's universe. Fallout 3 is the REAL Fallout and it's really their universe because like Pete the Liar says, they've worked on it longer!
Hooray for the one true Fallout! :aiee:
 
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