UniversalWolf said:
You know, I haven't really been a part of this whole debate, but I must say Bethesda seems to have done their best to insult me and offend my intelligence before I know anything about their game.
It might best if
Bethesda just stop going on the record to tell us about all the things that make
Fallout great, and what a great game it is, because they seem determined to make asses of themselves. Perhaps they should just stick to telling us about
their game.
I can only hope that these
first-person-immersion sentiments seeming like guiding mantras or a stick to poke us with, is actually a product of the fact that people are doing dozens of interviews over a short period of time, all with the same questions.
Otherwise, if they're simply going to toss that vacuous idea at us over and again until the release, then even my iron-clad optimism isn't going to last.
Honestly, I was never absolutely wedded to the idea that there was no other way to do a good
Fallout game but with an isometeric perspective. I wanted isometric, but was willing not to get it, if the game was good. However, I
am pretty pissed-off with being patronized about how quaint and non-immersive isometric games apparently are. Have none of these people got a fucking imagination? What do they do when they read a book?
Autoduel76 said:
Emil answered it a little poorly, but the real problem with it was the question not the answer.
Not really, because the whole point of the question surely must have been to challenge Emil that turn-based strategic combat was intrinsic to the original games, and that capturing the
soul of the original would be impossible without it?
Emil effectively ignored the question, and instead chose to posit a fallacy to frame his answer. People aren't concerned about turn-based combat because they believe that
Fallout was a wholly turn-based game; that is not the case.