Play interviews Emil Pagliarulo

xdarkyrex said:
No one said the out-of-combat gameplay wasn't turn-based. (And if they did they're an idiot)

I think the word you're probably looking for is "was", not "wasn't". Delicious irony. The idiot part I mean.
 
Zeb said:
xdarkyrex said:
No one said the out-of-combat gameplay wasn't turn-based. (And if they did they're an idiot)

I think the word you're probably looking for is "was", not "wasn't". Delicious irony. The idiot part I mean.
Uh, actually, his statement made perfect sense and was correct.

"No one said the out-of-combat gameplay wasn't turn-based."

Or, in other words, the out-of-combat gameplay wasn't turn-based, and no one claimed otherwise.

So the delicious irony is on you, I guess. :clap:
 
Fallout 3 is really strongly character driven, and we really concentrate on the relationship between the player character and his/her father, voiced by Liam Neeson. Dad has raised you in Vault 101 your whole life, and then one day, he takes off. He leaves the vault. Nobody has ever done that. Why did he leave? Where did he go? So you leave the vault in search of your father. Along the way, you learn about the Capital Wasteland, the plight of its inhabitants, and Dad's connection to this "outside world."

Oh boy, is it just me or is this a huge "Jeremiah" rip-off?

Jeremiah was cool( andd by this I mean the comics.The series was okay at the start...but it fell from the stairs later), but lack of originality is not the name of the game (Okay, we are talking about Bethesda and Todd Howard after all...), and I don't see this linearity/character drama as being fit of the previous fallout games. What the fuck is wrong with these people?

:?
 
We should all print out that interview where Cain mentions it was always meant to be turnbased combat (and why), hi-light appropriate parts and mail them to one Bethesda Softworks. They really are in desperate need of a clue, justifying their move to real-time the way they are is really scraping at the bottom...

Heh, the Jeremiah comparison had gone through my head as well (though only on the basis of series, i've not read the comics). Maybe they will have little cut scenes where you update your journal with entries beginning 'Dear Dad' :P
 
Nim82 said:
Heh, the Jeremiah comparison had gone through my head as well (though only on the basis of series, i've not read the comics). Maybe they will have little cut scenes where you update your journal with entries beginning 'Dear Dad' :P

Hah, it goes beyond comparison. It actually appears to be pretty much the same thing from what we know. Just check this out:

Fallout 3/ Jeremiah checklist:

* Father figure featured prominently thorughout the story, through flashbacks or whatever: CHECK
* Father misteriously abandons you/ disappears at the beggining : CHECK
* The main character is a young man searching for his father throughout the wastelands/ Main plot punch: CHECK
* Father is a scientist: CHECK
* Vault 101 / Valhalla Sektor : CHECK
* Totalitarian Vault leadership/ can't leave/enter the vault : CHECK
* Enclave/ Retake of USA government : PROBABLY
* Father is involved in the research regarding the virus F.E.V/ Big Death: PROBABLY


I bet Todd tought the show was cool :wink:

Anyway, from now on I'm placing my bets on the fact that the main plot will be a cheap copy of Jeremiah's, with perhaps some extra ripping from the book "The Road".
 
Hey, i didn't thought of the Jeremiah's parallelism before, but it makes a lot of sense. XD

Now i can think of another paralellism to another 'RPG': Final Fantasy X Tidus chasing his father's footprints. ;-)

Let's just expect FO3 to be a little more RPG
 
Kyuu said:
Zeb said:
xdarkyrex said:
No one said the out-of-combat gameplay wasn't turn-based. (And if they did they're an idiot)

I think the word you're probably looking for is "was", not "wasn't". Delicious irony. The idiot part I mean.
Uh, actually, his statement made perfect sense and was correct.

"No one said the out-of-combat gameplay wasn't turn-based."

Or, in other words, the out-of-combat gameplay wasn't turn-based, and no one claimed otherwise.

So the delicious irony is on you, I guess. :clap:
You're wrong Kyuu.

I have spoken.
 
Vault 69er said:
Well golly gee you sure are ungrateful. After all, that there Emil only wants to give us the immersion we never had before, and to save us from those 4 pixel high chairs!

chairqt9.png

Thanks dude, I loled for several minutes :lol:
 
Hah, it goes beyond comparison. It actually appears to be pretty much the same thing from what we know. Just check this out:
Yeah, I think I'll put a wager on the end story resembling Jeremiah too.

You could link the Master/Master's Army to 'Daniel' - both attempts to create a new world order, and capable of steam rolling everything in their path. It's not been announced, but there is sure as hell going to be another master like character involved directing the mutant hordes...

Still, at least they haven't hired Luke Perry (yet)!
 
Humm...yeah the Master is really similar to "Damien" in many ways, but hell, you are way more pesimistic than I!

I know they will rehash as much as they can from Fallout 1 and 2, Tatics an even FOBOS to make the game at least a bit comparable to the ip and to compensate for their lack of creativity (even going as far as having escorpions on washington :? )...but making the main Villain a cheap appendage of Fallout 1? Would they sink so low?

And I guess Liam Neeson is your answer to Luke Perry. I mean, who needs the Beverly Hills 90210 star as the main character when you have Gui Gon Jin as your dad? :clap:
 
After reading this interview l I'm pretty sure it was the Fatman that killed the spirit of Fallout.

Oh yeah baby, that's a fat joke.
 
What steps are being taken to ensure that players cannot exploit zoned in areas by returning to them when levelled-up and more powerful?

Well that's the key term right there, isn't it? Exploit. Video games always have been, and always will be, an imperfect medium. If a player wants to use exploits or power game, if they're bound and determined to beat the system, there's usually little you can do to stop them. Now, with that in mind, we're doing everything we can to ensure that the player's challenge level is consistent and balanced throughout the game, and we've spent a lot of time any energy re-evaluating Oblivion's creature levelling system to find just the right balance for Fallout 3.

Weren't they leaving out the stupid leveling system? If you want to exploit an area by running around for hours leveling up then you can CHOOSE to play the game that way.

But Fallout 3 definitely stands on its own. Setting the game in Washington D.C. after the events of Fallout and Fallout 2 has really allowed us to tell our own story without treading on all the great fiction from the previous games, which were set on the West Coast.

So after the events in the originals (Blowing up the mutant spawning grounds and the Enclave main base) suddenly moving the setting across a whole continent allows you to make these severely weakened factions now appear in strength without treading on the "great fiction" of the previous games?Well done on contradicting yourselves. AGAIN.
 
idiocy... pure idiocy okay not reading any more reviews or interviews. So damned depressing. I'm drinking 6 cans of Guinness draugh a night. Bah
 
Did anyone perhaps think that he is saying that for the oblivion fanboys who are afraid of a full turn based game, instead of to us?


We aren't sure that the question was directed in our way, are we?
 
The comparisons between Fallout 3 and Oblivion are easily made - will there be a similarly vast landscape to explore, stuffed full of NPC's and little incidental dungeons? Can we wander the land as carefree as a sociopathic, heavily armed cloud again? How scalable is the setting of the nuked cities.

Emil: You certainly just described the hallmark of any Bethesda RPG - a large, freeform world filled with NPCs to interact with, "dungeons" to visit (in Fallout 3, these run the gamut from old subway stations to entire ruined towns), plenty of NPCs to interact with, and the ability to be as good, bad, or morally ambiguous as you'd like.


Two points, does anyone else see a problem with endless leveled loot/creature 'dungeons' [Wow, that's the 6th Nuke-a-pult I've found in a Subway station today… :crazy: ]

Of course, the option in these areas of X-treme Immurshun(TM) is to either kill everything or don't go in... I can't recall a single "dungeon" from Oblivion that wasn't 100% Arrgo to the player.

So.. with that in mind picture the world...

...s slender tower rises in the distance from the capitol city, visible from anywhere a stark reminder of the way the world used to be…

...a desolate landscape dotted with out-houses, old sub-way stations, gas stations and entire ghost towns filled to the brim with leveled random critters that are their because... well.... for Todd and co. an RPG really is a game about endless meaningless dungeon crawls in a sandbox world with little magic/mana/life fountains/wells/toilets dotting the landscape where the intrepid adventurer can rest up before stalking into the next Ruined Fort/Elven Bunker/Subway Tram/Gas Station filled to the brim with totally random and totally awesome Orcs/Raiders/Super Mutants/Rad Scorpions.

This is one of the things I'd hate to see the most... the essence of "Oblivion with Guns".

I'll take one well designed location with depth/choice/back-story/variety of interaction over a thousand random meaningless hack-n-slash crawls with WTFZOMGBBQ ph4t l3wtz... that is exactly like that last dungeon crawl... and the one before that... and the one before that.... and... and I had more than my fill of this with Oblivion.

Second point, “the ability to be as good, bad, or morally ambiguous as you'd like…” calling this “the hallmark of any Bethesda RPG” is absurd to the point of hilarity.
 
Morbus said:
You're wrong Kyuu.

I have spoken.
I'm not sure I get it. Are you being sarcastic, or are you actually saying I'm wrong? If the latter, then kindly point out how I'm wrong? It's certainly possible I'm looking at it incorrectly, but I don't see anything wrong with xdarkyrex's statement.

Emil said:
Emil: You certainly just described the hallmark of any Bethesda RPG - a large, freeform world filled with NPCs to interact with, "dungeons" to visit (in Fallout 3, these run the gamut from old subway stations to entire ruined towns)
Oh good lord, please tell me they did not put in meaningless, random dungeons all over the place. Honestly, how they expect people to NOT think they're incapable of producing anything but dumbed down versions of their previous games with more shiney doing crap like that I have no idea. Fallout was never about dungeon crawling, and never, ever about random dungeons that serve no purpose but to give leveled loot. Ugh.
 
Zeb said:
xdarkyrex said:
No one said the out-of-combat gameplay wasn't turn-based. (And if they did they're an idiot)

I think the word you're probably looking for is "was", not "wasn't". Delicious irony. The idiot part I mean.

Umm, no, it works both ways.

No one said one way or the other whether non-combat was or was not turn based.

I was saying that if someone bothered to say that, they are point out the obvious. And therefor an idiot.
 
You can definitely play the game without ever going into V.A.T.S., and if you do, the combat is pretty similar to other first/third-person RPGs, like Deus Ex, or stat-based action games like No One Lives Forever.

Uh huh.

I love Deus Ex. But, when I play it, it feels less like an "RPG" to me and more like an FPS with elements of an RPG welded on.

That can be fun. But, it's not the type of fun I associate with playing Fallout.

There are already enough real time combat games out there. Many of them are fun, and I play them. But, I'm getting awfully tired of that. It'd be nice to have an RPG in a sci-fi setting that doesn't focus on action and keeping your heart racing.

As things stand now, if I'm in the mood for something other than FPS style/action oriented gameplay, I'm pretty much limited to either playing Galactic Civilizations, Civ IV, or Sim City 4, running some of my older adventure games (yay for Star Trek: 25th Anniversary!) on DOSBox, or playing F1 or F2. Of course, the problem with that is: All of the "modern" non-action oriented games are strategy, which I'm also not always in the mood for. And, as for Fallout, and the old adventure games, well... I've played the hell out of them already, so they're not exactly giving me anything new.

Fallout 3 sounds like maybe it will be enjoyable, even if it's lacking some of the elements from F1 and F2 that I would have preferred. But, when am I going to be given something different to play?
 
Blazerfrost said:
So after the events in the originals (Blowing up the mutant spawning grounds and the Enclave main base) suddenly moving the setting across a whole continent allows you to make these severely weakened factions now appear in strength without treading on the "great fiction" of the previous games?Well done on contradicting yourselves. AGAIN.

To be fair about the mutants, at the end of Fallout we're told that destroying the vats was only the first step in ending the Master's plan, and that the mutant army moved north and to the east. In Fallout 2, you're told by someone - who, escapes me - that their ancestor saw a large mutant army heading east. So, large numbers of mutants turning up in the east isn't necessarily a departure from the myth.
 
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