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Hello Bernard Bumner,

Sorry but the Super Mutants really are gone as a 'force', they have not way of restoring their numbers plus parts of the Midwest are subject to radioactive twisters and various other terrors.

By the time the Super Mutants would reach the East Coast their numbers would be severally depleted, well at least to such a number that they couldn't afford to just spread across town and just attack anyone they come across.

It really is Bethesda's plot twisting at work here.
 
Oh my god a new radiant AI with wich the NPC's will become semi sentient :shock: heard that before with oblivion and we all know how good theyre AI was .... :roll:
 
The Dutch Ghost said:
Sorry but the Super Mutants really are gone as a 'force', they have not way of restoring their numbers plus parts of the Midwest are subject to radioactive twisters and various other terrors.

By the time the Super Mutants would reach the East Coast their numbers would be severally depleted, well at least to such a number that they couldn't afford to just spread across town and just attack anyone they come across.

It really is Bethesda's plot twisting at work here.

Liam Neeson: But you didn't count on Bethesda pulling another FEV vat out of their ass (ass!) Once again we can spread Unity (Unity!) For you see, I am the Master 2.0 (Master!) oh and I am your father (father!)
 
The Dutch Ghost said:
Hello Bernard Bumner,

Sorry but the Super Mutants really are gone as a 'force', they have not way of restoring their numbers plus parts of the Midwest are subject to radioactive twisters and various other terrors.

By the time the Super Mutants would reach the East Coast their numbers would be severally depleted, well at least to such a number that they couldn't afford to just spread across town and just attack anyone they come across.

It really is Bethesda's plot twisting at work here.

Bethesda will clearly have to contrive an explanation as to how, and in what numbers, the mutants reached the east.

However, I'm just stating the facts as they're revealed in the first two games. As far as I know, the full extent of the Master's army is never revealed. It must be significant enough that the epilogue in the first game sees fit to mention that the remaining mutants headed east (into no-man's land). In the second game, the issue is specifically avoided when you ask whoever it was whose relative saw the army (it bugs me that I can't remember), how big it was.

The Fallout Bible states that super-mutants went into mass production in 2137 (although only a fifth of attempts at dipping are successful, and of those, only half survive to join The Unity). The vats are finally destroyed in 2162. (In 2236, the Enclave retrieves the FEV from the ruins of the Military Base, and new mutants begin to appear, although these only ever seem to be confined to the base, at least until the Chosen One turns up.)

So, the first-generation super-mutants are being produced 25 years - that is potetially a lot of them. The fate of the FEV, along with the second-generation super-mutants is somewhat more plastic, given the uncertainty as to what actually happens in Fallout 2.

So, unless someone knows better - and I'm perfectly willing to be proved wrong - there are no absolute numbers for the Master's army, and no preclusion on the FEV still surviving after the events of Fallout 2.
 
Hello Bernard Bumner,

Well what is a it on my mind is is that Bethesda brings all these factions back; Brotherhood, Super Mutants, Enclave, and twists setting and canon so that they are major organizations again.

While the Brotherhood might be able to restore itself to strength by changing the way it operates; allowing more outsiders to join and become, Scribes, Knights and paladins, it is rather annoying to me that Bethesda has so little imagination other than rehashing old opponents instead of investigating ideas for new factions and organizations.

I for one don't want to fight yet another Super Mutant army or the Enclave, they were the factions of Fallout 1 and 2, move on and create a new faction that could cause trouble.

In Van Buren it would have been ex NCR soldiers led by a scientist, its not impossible to create a new group when you put your mind to it.
 
The Dutch Ghost said:
Well what is a it on my mind is is that Bethesda brings all these factions back; Brotherhood, Super Mutants, Enclave, and twists setting and canon so that they are major organizations again.

I understand, Dutch Ghost, and I'm being a pedantic really, because whether or not things are allowed by the first two games, doesn't mean that they are plausible in the third. I just wanted to try to establish that not everything Bethesda does is necessarily contrary to the original games (whether or not it is a poor design choice is another matter).

People keep on saying that the super-mutant army was completely destroyed, and that the Enclave was completely destroyed, but that isn't actually necessarily true. If we are going to complain about the mistruths and misrepresentations made by Bethesda, then we should also ensure that we're trying to be as accurate as possible.

The Dutch Ghost said:
...its not impossible to create a new group when you put your mind to it.

Well, I'm certainly not going to argue on that. The relocation offered a great chance to start telling a new story, one entirely unconnected with the Vault 13 saga. There is every reason to think that the local politcal systems of the east would be radically different to those of the west.

I have some sympathy for Bethesda, in that they're between a rock and a hard place; they have to include some elements of the first games, or else the accusation that this is Fallout in name only would be even more potent, but they also have to find a way of concocting a story without simply inserting those elements as blatant cameos, or otherwise underusing them. (What they certainly shouldn't do is end up with a hundred different Cafe of Broken Dreams style in-jokes and references.)
 
On the contrary, the blatant usage of Super Mutants and the BoS exposes the fact that theirs is Fallout in name only.
 
Vault 69er said:
On the contrary, the blatant usage of Super Mutants and the BoS exposes the fact that theirs is Fallout in name only.

As I say; rock and a hard place. (I'm absolutely sure that there would be equal outrage if they'd called the game Fallout, without using any of the existing elements.)

None of this would even be an issue if there was a more general feeling that Bethesda were being faithful to the series.
 
Bernard Bumner said:
Vault 69er said:
On the contrary, the blatant usage of Super Mutants and the BoS exposes the fact that theirs is Fallout in name only.

As I say; rock and a hard place. (I'm absolutely sure that there would be equal outrage if they'd called the game Fallout, without using any of the existing elements.)

None of this would even be an issue if there was a more general feeling that Bethesda were being faithful to the series.

They could make a Fallout that's true to the original games by staying close to their original design philosophy, instead of simply taking Oblivion and slapping Fallout graphics on top. I for one don't care about Super Mutants, and wish they'd just drop the BoS.
 
Bernard Bumner said:
None of this would even be an issue if there was a more general feeling that Bethesda were being faithful to the series.

True. No help from Bethesda there, tho'
 
Uncle None said:
Bernard Bumner said:
None of this would even be an issue if there was a more general feeling that Bethesda were being faithful to the series.

True. No help from Bethesda there, tho'

If someone here discovers time travel, no matter what, GO BACK IN TIME AND STOP INTERPLAY FROM CRASHING!!
 
Neamos said:
You know, I think there's somewhat of a misconception concerning the original Fallout, and the type of gameplay it offered. Fallout wasn't a turn-based strategy game... it wasn't a turn-based RPG for that matter. It was real-time RPG with turn-based combat.

Hahahaha, what the hell?

I was more WTF?!!!, but that seems correct also...
 
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