Please god, bring Sulik back >.<

I always felt i had to take Sulik along to find his sister so i always keep him, Vic ,Cassidy and Skynet. But Sulik is such a loose cannon which seems to fit his character well. He's useful early in the game and gets alot of kills with a sawn off .223 but later on the only acceptable weapons for him are the p90c and G11 but at the rate he uses burst fire keeping him supplied with caseless ammo is nigh impossible so he always gets a p90c and all the 10mm ammo in the game for his sole use. Like he says - he's a handful.

I'd like to see him as a NON PLAYER CHARACTER in FO 3 ...and Cassidy. Sulik could have passed as quite a young man in FO2 ,perhaps in his early 20s whereas Cassidy could possibly have been 50 but it all depends on the timescale of Fallout 3 i guess.

Dammit this spellchecker is bad ...it wants me to call Sulik , 'Sulk' !
 
As a party member I did not like Sulik. I found him to be too unrealiable in combat, even if the first or second time through the game his "grampy bone" provides useful advice for situations.

He killed me WAY too often for me to like him. I mean I admit I have been killed by other party members, but I am fairly sure that Sulik forced more reloads than all other party members combined.

The only way I picture getting more intra-party kills would be for a player to carry around their husband/wife whom are just aweful with weapons. I never considered the spouse to be a combat character, so I didn't ever get them until after I completed the game and was just doing stuff for kicks.
 
sulik was awesome, if you give him like a super sledge or a ripper and maybe pump him up with psycho. I liked him because his interesting what the spirits think questions were just fun to listen to sometimes and he was like the human dogmeat, so loyal.

Bringing back dogmeat again, definintely dogmeat was amazing
 
Dogmeat was the single best NPC in fallout imo. Dogmeat had a crazy number of attacks and he could rip apart most enemies.

Though I gotta admit dogmeat in FO3 would be like what 100 years old? Old and decrepit dogmeat....

Unless it was Dogmeat 101, come back from the future to save mankind er... the Vault Dweller from certain destruction due to his importance to the future. Maybe too much of a rip off of a certain story.


Maybe Dogmeat could have been preserved by Science!... Mutation maybe?
 
When you meet dogmeat in F2 he is 560 in dog years...
dog.gif
 
I think you should find Sulik relaxing in some little hut somewhere enjoying his retirement and roasting a gecko over the fire

and he lives with his goddamn sister, and you should be able to convince her to tag along, you know there is no mention of how old she is in F2 so that could be possible.

Did I mention she should also have a bone perhaps?
 
Come on!

It's a fact that Suliks sister has been kidnapped by the Enclave.
Face it, she is dead.


Sulik is a melee character, i don't know how anybody could give im an SMG... :roll: . Give him a combat knife and he will kick the crap out of anybody for a long period in the game.
 
let that sulik be like a older fellow in FO3 and release the skynet bot in new skins! like cybordig human or something like that ;)
 
Skynet bot should be still wandering gathering information... mabey growing in size to adapt, and recognizing the dna patterns of your ancestors in you as the same family as the one that awakened it and reward you or sompthin....

More military bases also :D I still remember how much that kicked @zz when I first discovered that place.

Sulik though... good body guard, not good with firearms so good guy to take a few rounds in the name of the chosen one :P Then patch him up with the herb packs... let him be the one with damaged perception insteada you. It worked good for me :D
 
Ok, there should only be the traditional characters who carry on from one to the other. I guess that leaves old Harold really, hehe.
 
Perhaps they could have more of a reference or an appearance of Sulik, I loved him but he got in the way, way too much marcus would always kill him or I would shoot him and he'd get all mad and then I'd have to kill him the ungrateful tribal. It'd be interesting as a random encounter just to find like it starts out and it's called like "You see tons of bodies all apparently killed with a spear" and then if you walk in the middle you see all these bones and if you look in them you can find grampy bone and just keep him in your inventory
 
Yeah, how would you know that the bone is Suliks? there's tons of tribals in the wastelands :p

And yeah, Sulik was a very intresting NPC in Fallout 2. It would be great to see him in Fallout 3. Maybe as some gang leader or just a village elder...
 
Joachim said:
Perhaps you could find dogmeats grave, dug by the chosen one?
I belive that it died from the force fields in the military base. Or so it's said in the fallout 2 manual, written by himself the Vauld Dweller. In the second one it was just a angry ghost from the past just like all the chars in the cafe of broken dreams, but still he should tag along in the F3, if the developers want to.

As for Sulik, I want to see him just like Ian(not in the US version) in the second one, dead, lost from time, just a reference from the old games, with no party join ability, a few conversations and then he leaves.
 
It would be cool if you would have a conversation with him in Fallout 3. Maybe he would tell you a short story how the Chosen One and him were searching for the GECK and then how they defeated Encalve at the Oil rig.
 
I want two characters, with reasanoble explantions for their appearences. Ian and Dogmeat.
Hell Ian shot me in the back alot, but he'll be so grateful to get a minigun there's no way he'd do it again.
 
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