Please god, bring Sulik back >.<

Sulik was a melee character, why did anyone waste a smg on him? given a spear, slegdehammer og a knife and he cleared out the killing field pretty quick, he also is strong, loyal and has alot of actionpoints.

Sulik would be a good tribal shaman somewhere in the waste and you could recruit his daugther to be your Npc if you preformed a quest for her her father or the village. heck maybe sulik could join up with you instead tired of village life and his nagging wife and teenage daugther.
 
I'd prefer to see an older, settled war veteran type Sulik, he's got a lot of experience, a serious wound, and health problems, but he joins up with the main character. Hell in combat he could go all beserkery if he takes 15 points of damge or more from an attack, and we'd see a new side to him. Have him tactically sound, with a high AC, and a lot higher Melee skills, balance this with less AP, and less HP, to represent the sands of time wearing away at the old guy.
 
I'd like to see Sulik, but would it be deemed necessary??

I mean, depending on how long the game is set after Fallout 2, or even if it was set on another part of America or the world (please,NO!) Sulik may just prove to be out of place as a 100 year old lumbering old oaf.
 
RPGenius said:
I never said he'd be a lumbering old oaf, try something along the lines of grizzled veteran.
Oh, I never meant that to anyone's ideas here, but if it was set too far into the future, he may as well be dead...

Although, a grizzled veteran would suit him much better than a lumbering oaf, definetly! But would he still be a melee/unarmed character, or would his small guns/big guns actually be better now?
 
He'd have a higher Melee/Unarmed skill, because he's been in so many Battles (Possibly a war with another tribe as the quest where he joins you?) Another effect of his experience would be that he'd have a much higher AC, because he can see things coming.His AP and HP would have dropped, because he's grown old, but what could work nicely with that would be if he took, say 15 or more points of damage, he'd go into a fit of rage, and we'd see the side of him we grew so accustommed to in F02.

Just ideas.
 
no way sulik always got me the 'childkiller' cause of his damn burst mode...but then again I'm the crazy fool who gave him the automatic weapon. :)
 
Sulik was my favorite NPC and the only one that survived in the end. Half way through it i thought id just let all of em die except Sulik. With the super sledge that guy can be a monster. And i thought vic was a useless bumb so i let him get riddled with bullets. Cassidy was good but got half his body torn apart. So i was left with Sulik. And he lived till the end of the game :D. Still the best NPC IMO
 
Sulik usually didn't want to be friends with me...just because I killed some stupid kids...
 
Sulik is my favorite too because he can indeed do a lot of damage and he can wear armor

but isn't it true that when you get a new level that they grow with you? i downloaded the mod where you see the armors that your allies are wearing and if you give everyone a good weapon (i love TPR) they can actually carry it and they get better with it. but i always leave sulik with his hammer because he kicks ass with that
 
Jame Hammer said:
Uhh...Sulik is a fun lad...However, what if the player managed to get Sulik killed at some point in Fallout 2, and then he emerges in FO3, appropriately aged, and due to the resulting confusion the player has a psychotic episode! :D

No more confusing than all the mismatches between FO 1 and 2, like tandi
 
Not exactly Fallout 3, but in Van Buren they had planned on one of the tribes being founded by Sulik's sister. There was some minor connection there. I never cared much for Sulik, except for his personality.

As with most of the sequels, I'm guess there will be about a generation of separation. Sulik would be abotu as much help as Grampy Bone, were he to be included.
 
I'm a little torn about NPCs in general. On the one hand, it would be nice if they were smarter. On the other, in an RPG having a party is rather out of place.

Sulik would be fun to see at least a little of, though.
 
Am I the only one who never travelled with companions? It's one of the things I like about FO, that you can opt not to take any of those annoying guys with you.
 
I want two characters, with reasanoble explantions for their appearences. Ian and Dogmeat.

Hell Ian shot me in the back alot, but he'll be so grateful to get a minigun there's no way he'd do

it again.

Well, they're both dead, unless FO3 is exploring an alternate temporal thread. It would be great to have Dogmeat back somehow though. I suppose there was the robo-dog-hybrid technology in NCR... but that seems sort of cheesy and little-kid-Disney-ish if it's used to bring back a loved character, rather than making a dog into a badass killing machine.

As for including FO2 characters as party NPCs, that's often a dangerous element in games as it can seriously damage the atmosphere or believability of the sequel. It would just feel.. un-Fallout-ish if they joined the party again, wouldn't it? Including a few as non-party NPCs seems almost a given though, e.g. Tandi and Harold in FO2.

Harold was the logical choice in leading a community of ghouls. Tandi being a non party NPC was an important link in joining the old Shady sands believably with the new NCR, lending a sense of continuity. It could also be imporant for an NCR that would be trusting of the "Chosen One", especially because the plaque on the Vault Dweller statue implied that nobody believed he was actually from the vault.

Yeah, how would you know that the bone is Suliks? there's tons of tribals in the wastelands :p

Simply include another forensic reference to Sulik, his sister, or the Chosen One. Maybe the all important vault 13 canteen was given to aid him as he parted ways with the Chosen One and Sulik set out on the long journey home. Actually, that's a great idea, if I do say so myself. :D Maybe he didn't make it home. Maybe he did, and now rests with the canteen in a tribal burial ground...

NPCs' children are an obvious choice for NPC continuity. Vic's daughter for one, then there's the multiple chances the PC had in FO2 to continue his/her genetic line. The farmer's daughter, Phyllis wanted to have real "relations", etc. If the PC had enough speech capability, there was actually quite a bit of conversaion with Phyllis about seeing the outside world, and about Vault City's reproduction being regulated. I think this makes Phyllis an excellent choice if the developers decided to include the Chosen One's progeny in FO3, which seems likely as this was the link between the first 2 games.
 
Simple solution,
A new tribal with a "sulik bone" that gives him/her very very simple advice.

"Sulik bone tells I to hit him wi' me hammer"
or
"Sulik bone tell I to tell ya dat you should hit him wi' your big hammer"
or
"sulik bone tell I to tell ya dat ya should buy a bigger hammer for I"
 
Sulik was a poor attempt at making an interesting character. He wasn't funny at all, like most of the other attempts at humor in Fallout 2.
The only truly interesting character in the whole Fallout series was Richard Grey. Surprisingly, BIS's next game, Planescape Torment, had some of the most interesting characters ever.
I hope that Fallout 3 will have some decent irony, like in Fallout 1, and not cheap Fallout 2 humor.
 
Lumpy said:
Sulik was a poor attempt at making an interesting character. He wasn't funny at all,

his sister(i hope im right) was captured by slavehunter and also he worked for this bitch to pay the dues, thats why he is not funny as you would wish him. but he is alright. Sulik maybe was not the uberfunny, but he was an excellent fighter! (compared to ian and myron and vic and so on) ... i wish there would be more useful fighters, one myron is enough for the game, please not two of those type of guys. cassidy was pretty dope, too.

Lumpy said:
BIS's next game, Planescape Torment, had some of the most interesting characters ever.

#agree
 
Party members pretty much sucked for me. I usually killed them myself for being so annoying or had them stay in Vault City. If they made the party system more like the system in Vampire the Masquerade or the Balder Gate series then having a party could be useful
 
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