No, it wouldn't. They could surely improve the party-AI, but making them full-on controllable party members does *not* fit with Fallout at all.10mmCurator said:Party members pretty much sucked for me. I usually killed them myself for being so annoying or had them stay in Vault City. If they made the party system more like the system in Vampire the Masquerade or the Balder Gate series then having a party could be useful
Sorrow said:That would be easily solved with a better AI, which is needed anyway - (inteligent) enemies should be able to fight without shooting through backs of their allies.
alec said:Give Sulik a Ripper. He becomes totally lethal with a Ripper.
welsh said:Marcus gets a job as bouncer at the Cat's Paw or hits it big in the prono industry.
I quite dont remember; does Sulik finds his sister?
Jame Hammer said:Uhh...Sulik is a fun lad...However, what if the player managed to get Sulik killed at some point in Fallout 2, and then he emerges in FO3, appropriately aged, and due to the resulting confusion the player has a psychotic episode!
Jame Hammer said:Uhh...Sulik is a fun lad...However, what if the player managed to get Sulik killed at some point in Fallout 2, and then he emerges in FO3, appropriately aged, and due to the resulting confusion the player has a psychotic episode!