You're right, that doesn't seem like the reason they would make a game that way. I'm quite sure that the Black Isle folks didn't say "Hey, let's give the player a ton of freedom in the paths they choose so they can 'beat' the game quickly and say it sucks."betamonkey said:Devs don't spend years creating a game world so someone can come along and just run through it in a couple of hours, beat it and say 'well that sucks!'.
UncannyGarlic said:Good job Bethesda, you failed to meet low expectations by slithering along the floor
Seymour the spore plant said:[spoiler:f7fcfd9bb8]This sort of cult that forms around Harold, what with him making the soil fertile again for plants in his surroundings, call themselves the "Treeminders". I shit you not. Don't know if he can still speak or has become a full-fledged vegetable, though.[/spoiler:f7fcfd9bb8]
[spoiler:caf5ef058a]Oh, for the love of everything good in the world... I think I'll oblige him, to put him out of both our miseries. Has there been any explanation as to why he's in D.C.?[/spoiler:caf5ef058a]Brother None said:Seymour the spore plant said:[spoiler:caf5ef058a]This sort of cult that forms around Harold, what with him making the soil fertile again for plants in his surroundings, call themselves the "Treeminders". I shit you not. Don't know if he can still speak or has become a full-fledged vegetable, though.[/spoiler:caf5ef058a]
[spoiler:caf5ef058a]He can speak. In fact he asks you to kill him, as he's not really happy with his new situation, while the Treeminders want to expand/fertilize Bob.
And - no joke - if you do help the Treeminders Harold will be happy anyway 'coz he'll be at peace knowing he's helping people and shit.[/spoiler:caf5ef058a]
Snackpack said:betamonkey said:Devs don't spend years creating a game world so someone can come along and just run through it in a couple of hours, beat it and say 'well that sucks!'.
From the sounds of it you can do just that in FO3.
No ones trying to argue that you should be able to skip through the game. It's just a question of how you progress the story.
No one was saying linear plot progression was a bad thing either, if that's your preference more power to you. BN Merely compared the originals to beths sequel, showing the difference.
I believe that Black Isle had more confidence in the intelligence, thoughtfulness and creativity of their target audience than what you propose. I guess most other dev studios don't share that opinion of their audience.
It's also not what most people do. It's just a possibility, and an extreme one at that.betamonkey said:Yes. It is different. Saying it sucks because it is different is what I take issue with. Not that I want to defend Beth or FO3 or critique two 10 year old games, but different doesn't mean bad.. and to most people being able to skip right to the oil tanker and blow it up is not what they think of when they think about Fallout.
I agree that BISs opinion of their target audience was not the deciding factor in the structure of the game and plot. Their goal was the deciding factor, and that happened to be pen and paper emulation, as previously stated. And, also previously stated, a large part of that involves having an open, nonlinear plot. This isn't Fallout 3's goal, which by itself would be fine if it weren't supposed to be a sequel of the first two.Which explains why their other games don't fit the same mold? No, it had nothing to do with their oh so high and respectful opinion of the target audience.
Leon said:I agree that BISs opinion of their target audience was not the deciding factor in the structure of the game and plot. Their goal was the deciding factor, and that happened to be pen and paper emulation, as previously stated. And, also previously stated, a large part of that involves having an open, nonlinear plot. This isn't Fallout 3's goal, which by itself would be fine if it weren't supposed to be a sequel of the first two.
Again, that is just fine except that it's a sequel. As stated on these forums many times before, a sequel is not supposed to abandon the core elements (gameplay) of its predecessors, it is supposed to refine them.betamonkey said:As to the last sentence, it's a different take on the game. Everyone knows it will be different.
Leon said:Again, that is just fine except that it's a sequel. As stated on these forums many times before, a sequel is not supposed to abandon the core elements (gameplay) of its predecessors, it is supposed to refine them.betamonkey said:As to the last sentence, it's a different take on the game. Everyone knows it will be different.
Leon said:[spoiler:937fce75ec]Oh, for the love of everything good in the world... I think I'll oblige him, to put him out of both our miseries. Has there been any explanation as to why he's in D.C.?[/spoiler:937fce75ec]
The general technical quality is not that great. After a longer gaming session, the computer tends to freeze.
Canon storyline had Gecko thriving, so he would've been at least sitting pretty in the community, if not leading it.
betamonkey said:Yes. It is different. Saying it sucks because it is different is what I take issue with...
Ausir said:Actually, there is no canon ending for Fallout 2 locations (aside from Arroyo and the Oil Rig), only for (some of) the Fallout 1 ones.